vkd3d: Protect private data with mutex.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-01-10 11:16:48 +01:00
committed by Alexandre Julliard
parent 5a1408c78d
commit 2629d9703f
6 changed files with 157 additions and 34 deletions

View File

@@ -379,14 +379,19 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
return hresult_from_errno(rc);
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
heap->desc.Flags, &memory_requirements, &heap->vk_memory, &heap->vk_memory_type)))
if (FAILED(hr = vkd3d_private_store_init(&heap->private_store)))
{
pthread_mutex_destroy(&heap->mutex);
return hr;
}
vkd3d_private_store_init(&heap->private_store);
if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
heap->desc.Flags, &memory_requirements, &heap->vk_memory, &heap->vk_memory_type)))
{
vkd3d_private_store_destroy(&heap->private_store);
pthread_mutex_destroy(&heap->mutex);
return hr;
}
heap->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
@@ -1179,7 +1184,11 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
resource->heap = NULL;
resource->heap_offset = 0;
vkd3d_private_store_init(&resource->private_store);
if (FAILED(hr = vkd3d_private_store_init(&resource->private_store)))
{
d3d12_resource_destroy(resource, device);
return hr;
}
resource->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
@@ -1325,6 +1334,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device,
{
struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device);
struct d3d12_resource *object;
HRESULT hr;
TRACE("device %p, create_info %p, resource %p.\n", device, create_info, resource);
@@ -1357,9 +1367,15 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device,
object->present_state = create_info->present_state;
else
object->present_state = D3D12_RESOURCE_STATE_COMMON;
if (FAILED(hr = vkd3d_private_store_init(&object->private_store)))
{
vkd3d_free(object);
return hr;
}
object->device = d3d12_device;
ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
vkd3d_private_store_init(&object->private_store);
TRACE("Created resource %p.\n", object);
@@ -2526,18 +2542,23 @@ static const struct ID3D12DescriptorHeapVtbl d3d12_descriptor_heap_vtbl =
d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart,
};
static void d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap,
static HRESULT d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap,
struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc)
{
HRESULT hr;
descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl;
descriptor_heap->refcount = 1;
descriptor_heap->desc = *desc;
vkd3d_private_store_init(&descriptor_heap->private_store);
if (FAILED(hr = vkd3d_private_store_init(&descriptor_heap->private_store)))
return hr;
descriptor_heap->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
}
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
@@ -2545,6 +2566,7 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
{
size_t max_descriptor_count, descriptor_size;
struct d3d12_descriptor_heap *object;
HRESULT hr;
if (!(descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(&device->ID3D12Device_iface, desc->Type)))
{
@@ -2570,7 +2592,12 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
descriptors[descriptor_size * desc->NumDescriptors]))))
return E_OUTOFMEMORY;
d3d12_descriptor_heap_init(object, device, desc);
if (FAILED(hr = d3d12_descriptor_heap_init(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors);
TRACE("Created descriptor heap %p.\n", object);
@@ -2722,6 +2749,7 @@ HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_H
VkQueryPoolCreateInfo pool_info;
unsigned int element_count;
VkResult vr;
HRESULT hr;
element_count = DIV_ROUND_UP(desc->Count, sizeof(*object->availability_mask) * CHAR_BIT);
if (!(object = vkd3d_malloc(offsetof(struct d3d12_query_heap, availability_mask[element_count]))))
@@ -2775,15 +2803,20 @@ HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_H
return E_INVALIDARG;
}
if (FAILED(hr = vkd3d_private_store_init(&object->private_store)))
{
vkd3d_free(object);
return hr;
}
if ((vr = VK_CALL(vkCreateQueryPool(device->vk_device, &pool_info, NULL, &object->vk_query_pool))) < 0)
{
WARN("Failed to create Vulkan query pool, vr %d.\n", vr);
vkd3d_private_store_destroy(&object->private_store);
vkd3d_free(object);
return hresult_from_vk_result(vr);
}
vkd3d_private_store_init(&object->private_store);
ID3D12Device_AddRef(&device->ID3D12Device_iface);
TRACE("Created query heap %p.\n", object);