tests/shader_runner: Rename the "ri64" probe format to "i64".

This commit is contained in:
Henri Verbeet
2025-06-05 21:44:41 +02:00
parent 7dfa9e8f81
commit 261cdb0f29
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
2 changed files with 2 additions and 2 deletions

View File

@@ -101,7 +101,7 @@ float4 main() : sv_target
[test]
draw quad
probe uav 1 (0) ri64 (-12)
probe uav 1 (0) i64(-12)
probe uav 1 (1) rd (13.3)
[require]

View File

@@ -1286,7 +1286,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_u64vec2(rb, &rect, &v);
}
else if (match_string(line, "rui64", &line) || (is_signed = match_string(line, "ri64", &line)))
else if (match_string(line, "rui64", &line) || (is_signed = match_string(line, "i64", &line)))
{
uint64_t expect;
D3D12_BOX box;