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tests/shader_runner: Rename the "ri64" probe format to "i64".
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -101,7 +101,7 @@ float4 main() : sv_target
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[test]
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[test]
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draw quad
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draw quad
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probe uav 1 (0) ri64 (-12)
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probe uav 1 (0) i64(-12)
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probe uav 1 (1) rd (13.3)
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probe uav 1 (1) rd (13.3)
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[require]
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[require]
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@@ -1286,7 +1286,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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line = close_parentheses(line);
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line = close_parentheses(line);
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todo_if(runner->is_todo) check_readback_data_u64vec2(rb, &rect, &v);
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todo_if(runner->is_todo) check_readback_data_u64vec2(rb, &rect, &v);
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}
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}
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else if (match_string(line, "rui64", &line) || (is_signed = match_string(line, "ri64", &line)))
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else if (match_string(line, "rui64", &line) || (is_signed = match_string(line, "i64", &line)))
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{
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{
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uint64_t expect;
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uint64_t expect;
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D3D12_BOX box;
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D3D12_BOX box;
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