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vkd3d-shader: Add constant folding for the 'dot' operation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
983d01df8c
commit
25ff56769b
Notes:
Alexandre Julliard
2023-08-14 21:00:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/240
@@ -74,6 +74,19 @@ uniform 4 float4 3.0 0.0 0.0 0.0
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draw quad
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probe all rgba (6.0, 6.0, 6.0, 6.0)
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[pixel shader]
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static const float4 x = float4(2.0, 3.0, 4.0, 5.0);
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static const float4 y = float4(6.0, 7.0, 8.0, 9.0);
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float4 main() : sv_target
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{
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return dot(x, y);
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}
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[test]
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draw quad
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probe all rgba (110.0, 110.0, 110.0, 110.0)
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[pixel shader fail]
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uniform float1x1 x;
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uniform float4 y;
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