vkd3d-shader: Add constant folding for the 'dot' operation.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-06-18 20:46:51 +02:00
committed by Alexandre Julliard
parent 983d01df8c
commit 25ff56769b
Notes: Alexandre Julliard 2023-08-14 21:00:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/240
2 changed files with 45 additions and 0 deletions

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@@ -74,6 +74,19 @@ uniform 4 float4 3.0 0.0 0.0 0.0
draw quad
probe all rgba (6.0, 6.0, 6.0, 6.0)
[pixel shader]
static const float4 x = float4(2.0, 3.0, 4.0, 5.0);
static const float4 y = float4(6.0, 7.0, 8.0, 9.0);
float4 main() : sv_target
{
return dot(x, y);
}
[test]
draw quad
probe all rgba (110.0, 110.0, 110.0, 110.0)
[pixel shader fail]
uniform float1x1 x;
uniform float4 y;