diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 820cd59d..8b0c07f6 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -1702,6 +1702,13 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl { NULL } }; + static const struct rhs_named_value bool_values[] = + { + { "FALSE", 0 }, + { "TRUE", 1 }, + { NULL } + }; + static const struct state { const char *name; @@ -1725,19 +1732,19 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl { "FillMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 12, fill_values }, { "CullMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 13, cull_values }, - { "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 14 }, + { "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 14, bool_values }, { "DepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 15 }, { "DepthBiasClamp", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 16 }, { "SlopeScaledDepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 17 }, - { "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 18 }, - { "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 19 }, - { "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 20 }, - { "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 21 }, + { "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 18, bool_values }, + { "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 19, bool_values }, + { "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 20, bool_values }, + { "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 21, bool_values }, - { "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 22 }, + { "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 22, bool_values }, { "DepthWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 23, depth_write_mask_values }, { "DepthFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 24, comparison_values }, - { "StencilEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 25 }, + { "StencilEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 25, bool_values }, { "StencilReadMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 26 }, { "StencilWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 27 }, { "FrontFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 28, stencil_op_values }, @@ -1768,8 +1775,8 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl static const struct state fx_4_blend_states[] = { - { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36 }, - { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37 }, + { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values }, + { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values }, { "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 38, blend_values }, { "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 39, blend_values }, { "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 40, blendop_values }, @@ -1781,8 +1788,8 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl static const struct state fx_5_blend_states[] = { - { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36 }, - { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37 }, + { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values }, + { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values }, { "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 38, blend_values }, { "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 39, blend_values }, { "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 40, blendop_values }, diff --git a/tests/hlsl/effect-variables-fx_4.shader_test b/tests/hlsl/effect-variables-fx_4.shader_test index 0623614b..439b6a9d 100644 --- a/tests/hlsl/effect-variables-fx_4.shader_test +++ b/tests/hlsl/effect-variables-fx_4.shader_test @@ -46,6 +46,7 @@ BlendState bs { BlendEnable[7] = true; BlendEnable[6] = false; + BlendEnable[5] = fAlse; RenderTargetWriteMask[2] = 0x12; SrcBlend = one; DestBlend = zero; diff --git a/tests/hlsl/effect-variables-fx_5.shader_test b/tests/hlsl/effect-variables-fx_5.shader_test index 85d478c7..9b8d2f79 100644 --- a/tests/hlsl/effect-variables-fx_5.shader_test +++ b/tests/hlsl/effect-variables-fx_5.shader_test @@ -46,6 +46,7 @@ BlendState bs { BlendEnable[7] = true; BlendEnable[6] = false; + BlendEnable[5] = fAlse; RenderTargetWriteMask[2] = 0x12; SrcBlend[2] = one; DestBlend[1] = zero;