vkd3d-shader/hlsl: Use the casted value in exp().

This commit is contained in:
Elizabeth Figura 2024-12-09 17:45:06 -06:00 committed by Henri Verbeet
parent 033a0d29c5
commit 25c6d16b45
Notes: Henri Verbeet 2025-01-28 13:20:11 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1360

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@ -4120,7 +4120,7 @@ static bool intrinsic_exp(struct hlsl_ctx *ctx,
return false; return false;
hlsl_block_add_instr(params->instrs, coeff); hlsl_block_add_instr(params->instrs, coeff);
if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, coeff, params->args[0], loc))) if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, coeff, arg, loc)))
return false; return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, mul, loc); return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, mul, loc);