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vkd3d-shader: Report descriptor usage information in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
73145653ac
commit
25c0966b69
@@ -1528,6 +1528,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
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return hr;
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}
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vkd3d_shader_free_scan_info(&shader_info);
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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shader_interface.next = NULL;
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@@ -2267,6 +2268,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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}
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if (shader_info.uav_counter_mask)
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FIXME("UAV counters not implemented for graphics pipelines.\n");
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vkd3d_shader_free_scan_info(&shader_info);
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target_info = NULL;
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switch (shader_stages[i].stage)
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