vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas
2022-01-26 15:35:29 +01:00
committed by Alexandre Julliard
parent 591cec956e
commit 2570967aab
4 changed files with 23 additions and 7 deletions

View File

@@ -644,7 +644,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
const struct vkd3d_shader_location *loc)
struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_load *load;
@@ -657,6 +657,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
load->sampler.var = sampler;
hlsl_src_from_node(&load->sampler.offset, sampler_offset);
hlsl_src_from_node(&load->coords, coords);
hlsl_src_from_node(&load->texel_offset, texel_offset);
return load;
}
@@ -1285,6 +1286,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
dump_deref(buffer, &load->sampler);
vkd3d_string_buffer_printf(buffer, ", coords = ");
dump_src(buffer, &load->coords);
if (load->texel_offset.node)
{
vkd3d_string_buffer_printf(buffer, ", offset = ");
dump_src(buffer, &load->texel_offset);
}
vkd3d_string_buffer_printf(buffer, ")");
}
@@ -1458,6 +1464,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
hlsl_src_remove(&load->coords);
hlsl_src_remove(&load->sampler.offset);
hlsl_src_remove(&load->resource.offset);
hlsl_src_remove(&load->texel_offset);
vkd3d_free(load);
}