vkd3d-shader/fx: Accept int(0) as well as uint(0) constant value for object-type states.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2025-03-26 20:58:42 +01:00
committed by Henri Verbeet
parent 4ff14104b0
commit 2540081988
Notes: Henri Verbeet 2025-04-02 19:44:41 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1445
2 changed files with 16 additions and 1 deletions

View File

@@ -39,5 +39,19 @@ technique11
SetBlendState(NULL, float4(5, 6, 7, 8), 0xf0);
SetVertexShader(NULL);
SetPixelShader(NULL);
SetGeometryShader(NULL);
}
pass
{
SetDepthStencilState(1-1, 4);
SetRasterizerState(1-1);
SetHullShader(1-1);
SetComputeShader(1-1);
SetDomainShader(1-1);
OMSetRenderTargets(1-1, 1-1);
SetBlendState(1-1, float4(5, 6, 7, 8), 0xf0);
SetVertexShader(1-1);
SetPixelShader(1-1);
SetGeometryShader(0u);
}
}