vkd3d-shader/tpf: Write default values for SM4.

This commit is contained in:
Francisco Casas
2024-04-09 13:07:54 -04:00
committed by Henri Verbeet
parent b44a25ce19
commit 253c994155
Notes: Henri Verbeet 2024-06-11 16:55:09 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/787
3 changed files with 33 additions and 3 deletions

View File

@@ -1863,7 +1863,7 @@ static void test_default_values_reflection(void)
if (expect->var_desc.DefaultValue)
{
todo ok(var_desc.DefaultValue, "Didn't get default value.\n");
ok(var_desc.DefaultValue, "Didn't get default value.\n");
if (var_desc.DefaultValue && var_desc.Size == expect->var_desc.Size)
{
@@ -1872,7 +1872,7 @@ static void test_default_values_reflection(void)
unsigned int var_val = *((unsigned int *)var_desc.DefaultValue + k);
unsigned int expect_val = *((unsigned int *)expect->var_desc.DefaultValue + k);
ok(var_val == expect_val, "Expected default value 0x%08x, but got 0x%08x, at offset %u.\n",
todo_if(var_val != expect_val) ok(var_val == expect_val, "Expected default value 0x%08x, but got 0x%08x, at offset %u.\n",
expect_val, var_val, 4 * k);
}
}