vkd3d-shader/glsl: Implement VKD3DSIH_IMUL.

This commit is contained in:
Henri Verbeet
2024-09-29 23:51:43 +02:00
parent 4dec4e9959
commit 25232f2b2b
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
2 changed files with 35 additions and 1 deletions

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@@ -88,7 +88,7 @@ if(sm<4) uniform 0 float4 10 20 30 40
if(sm<4) uniform 4 float4 50 60 70 80
if(sm>=4) uniform 0 int4 10 20 30 40
if(sm>=4) uniform 4 int4 50 60 70 80
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (100, 120, 140, 160)