vkd3d-shader/hlsl: Treat half as float for casts.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-05 00:09:55 +02:00
committed by Alexandre Julliard
parent c190c184ce
commit 24c1eb562f
Notes: Alexandre Julliard 2023-04-06 22:23:27 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/145
2 changed files with 3 additions and 6 deletions

View File

@@ -1581,6 +1581,7 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
switch (dst_type->base_type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
switch (src_type->base_type)
{
@@ -1662,10 +1663,6 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
}
break;
case HLSL_TYPE_HALF:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.");
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
break;