tests: Add a test for the "nointerpolation" modifier.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-21 20:42:21 -05:00
committed by Alexandre Julliard
parent c7623262cc
commit 24a27daf98
3 changed files with 46 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
[require]
shader model >= 4.0
[input layout]
0 r32g32b32a32 float texcoord
[vertex buffer 0]
0.0 1.0 0.0 1.0
1.0 0.0 0.0 1.0
0.0 0.0 1.0 1.0
[vertex shader]
void main(uint id : sv_vertexid, nointerpolation inout float4 t : texcoord, out float4 pos : sv_position)
{
float2 coords = float2((id << 1) & 2, id & 2);
pos = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
}
[pixel shader]
float4 main(nointerpolation float4 t : texcoord) : sv_target
{
return t;
}
[test]
draw triangle list 3
probe all rgba (0.0, 1.0, 0.0, 1.0)