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tests: Add a test for the "nointerpolation" modifier.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
c7623262cc
commit
24a27daf98
27
tests/nointerpolation.shader_test
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27
tests/nointerpolation.shader_test
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[require]
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shader model >= 4.0
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[input layout]
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0 r32g32b32a32 float texcoord
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[vertex buffer 0]
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0.0 1.0 0.0 1.0
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1.0 0.0 0.0 1.0
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0.0 0.0 1.0 1.0
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[vertex shader]
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void main(uint id : sv_vertexid, nointerpolation inout float4 t : texcoord, out float4 pos : sv_position)
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{
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float2 coords = float2((id << 1) & 2, id & 2);
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pos = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
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}
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[pixel shader]
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float4 main(nointerpolation float4 t : texcoord) : sv_target
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{
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return t;
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}
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[test]
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draw triangle list 3
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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