diff --git a/tests/d3d12.c b/tests/d3d12.c index 82264c0d..529f5e9e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -4839,6 +4839,105 @@ static void test_unknown_rtv_format(void) destroy_test_context(&context); } +static void test_unknown_dsv_format(void) +{ + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList *command_list; + struct depth_stencil_resource ds; + D3D12_CLEAR_VALUE clear_value; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + HRESULT hr; + + static const DWORD ps_color_code[] = + { +#if 0 + float4 color; + + float4 main(float4 position : SV_POSITION) : SV_Target + { + return color; + } +#endif + 0x43425844, 0xd18ead43, 0x8b8264c1, 0x9c0a062d, 0xfc843226, 0x00000001, 0x000000e0, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, + 0x00000011, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, + 0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_color = {ps_color_code, sizeof(ps_color_code)}; + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f}; + static const struct vec4 red = {1.0f, 0.0f, 0.0f, 1.0f}; + + memset(&desc, 0, sizeof(desc)); + desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT; + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + clear_value.Format = DXGI_FORMAT_D32_FLOAT; + clear_value.DepthStencil.Depth = 0.5f; + clear_value.DepthStencil.Stencil = 0; + init_depth_stencil(&ds, context.device, 32, 32, 1, 1, DXGI_FORMAT_D32_FLOAT, 0, &clear_value); + + context.root_signature = create_32bit_constants_root_signature(context.device, + 0, 4, D3D12_SHADER_VISIBILITY_PIXEL); + + /* DSVFormat = DXGI_FORMAT_UNKNOWN and D3D12_DEPTH_WRITE_MASK_ZERO */ + init_pipeline_state_desc(&pso_desc, context.root_signature, desc.rt_format, NULL, &ps_color, NULL); + pso_desc.DSVFormat = DXGI_FORMAT_UNKNOWN; + pso_desc.DepthStencilState.DepthEnable = TRUE; + pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ZERO; + pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_EQUAL; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle, + D3D12_CLEAR_FLAG_DEPTH, 0.5f, 0, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, &ds.dsv_handle); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0); + set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.5f, 0.5f); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &red.x, 0); + set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 1.0f, 1.0f); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.0f, 0.0f); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.55f, 0.55f); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_resource_state(command_list, ds.texture, + D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_float(ds.texture, 0, queue, command_list, 0.5f, 1); + + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0); + + destroy_depth_stencil(&ds); + destroy_test_context(&context); +} + static void test_append_aligned_element(void) { ID3D12GraphicsCommandList *command_list; @@ -29055,6 +29154,7 @@ START_TEST(d3d12) run_test(test_draw_no_descriptor_bindings); run_test(test_multiple_render_targets); run_test(test_unknown_rtv_format); + run_test(test_unknown_dsv_format); run_test(test_append_aligned_element); run_test(test_gpu_virtual_address); run_test(test_fragment_coords);