vkd3d-shader/hlsl: Support all complex initalizers.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas
2022-04-27 10:56:24 +02:00
committed by Alexandre Julliard
parent e2b4f01a9f
commit 246ff14511
10 changed files with 131 additions and 111 deletions

View File

@@ -786,6 +786,8 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
unsigned int default_majority, unsigned int modifiers);
unsigned int hlsl_type_component_count(struct hlsl_type *type);
unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type);
unsigned int hlsl_compute_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
unsigned int idx, struct hlsl_type **comp_type);
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);