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vkd3d-shader/hlsl: Parse the pow() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
96fd5f74f9
commit
2461ad601b
10
tests/pow.shader_test
Normal file
10
tests/pow.shader_test
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@@ -0,0 +1,10 @@
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[pixel shader]
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float4 main(uniform float2 u, uniform float2 v) : sv_target
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{
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return float4(pow(u.y, 3), pow(u, v), pow(0.5, v.y));
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}
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[test]
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uniform 0 float4 0.4 0.8 2.5 2.0
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draw quad
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probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
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