vkd3d-shader/hlsl: Parse the pow() intrinsic.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-09-20 14:20:56 +02:00
committed by Alexandre Julliard
parent 96fd5f74f9
commit 2461ad601b
5 changed files with 35 additions and 2 deletions

10
tests/pow.shader_test Normal file
View File

@@ -0,0 +1,10 @@
[pixel shader]
float4 main(uniform float2 u, uniform float2 v) : sv_target
{
return float4(pow(u.y, 3), pow(u, v), pow(0.5, v.y));
}
[test]
uniform 0 float4 0.4 0.8 2.5 2.0
draw quad
probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4