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vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1551,6 +1551,7 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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default:
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default:
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FIXME("Skipping modifier 0x%08x.\n", m);
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FIXME("Skipping modifier 0x%08x.\n", m);
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/* fall-through */
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case VKD3D_SM4_REGISTER_MODIFIER_NONE:
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case VKD3D_SM4_REGISTER_MODIFIER_NONE:
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*modifier = VKD3DSPSM_NONE;
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*modifier = VKD3DSPSM_NONE;
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break;
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break;
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