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tests: Run d3d9 and d3d12 tests on non-cross builds too.
On cross builds, shaders are compiled with d3dcompiler_47.dll and run with d3dN.dll. On non-cross builds, shaders are compiled with vkd3d-shader and run with d3dN.dll (on Windows) or Vulkan and vkd3d (on Linux).
This commit is contained in:
committed by
Alexandre Julliard
parent
44d9e2d728
commit
2445743002
Notes:
Alexandre Julliard
2023-01-24 22:27:46 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/57
@@ -16,6 +16,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef _WIN32
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#define COBJMACROS
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#define CONST_VTABLE
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#define VKD3D_TEST_NO_DEFS
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@@ -533,3 +535,5 @@ void run_shader_tests_d3d9(int argc, char **argv)
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}
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FreeLibrary(d3d9_module);
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}
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#endif
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