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vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
There doesn't seem much point in separating these. Pretty much all of vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also makes it inconvenient to use the debug macros in vkd3d_common.h.
This commit is contained in:
committed by
Alexandre Julliard
parent
5de5f241a6
commit
2431357fd6
Notes:
Alexandre Julliard
2024-03-19 23:18:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/732
@ -21,7 +21,6 @@
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#define CONST_VTABLE
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#include "vkd3d.h"
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#include "vkd3d_blob.h"
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#include "vkd3d_debug.h"
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#include "vkd3d_memory.h"
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#include "vkd3d_d3d12shader.h"
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