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vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
There doesn't seem much point in separating these. Pretty much all of vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also makes it inconvenient to use the debug macros in vkd3d_common.h.
This commit is contained in:
committed by
Alexandre Julliard
parent
5de5f241a6
commit
2431357fd6
Notes:
Alexandre Julliard
2024-03-19 23:18:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/732
@@ -250,7 +250,6 @@ BUILT_SOURCES = $(widl_headers) \
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noinst_LTLIBRARIES = libvkd3d-common.la
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libvkd3d_common_la_SOURCES = \
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include/private/vkd3d_debug.h \
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libs/vkd3d-common/blob.c \
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libs/vkd3d-common/debug.c \
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libs/vkd3d-common/error.c \
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@@ -306,7 +305,6 @@ libvkd3d_shader_la_SOURCES = \
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include/private/list.h \
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include/private/rbtree.h \
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include/private/vkd3d_common.h \
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include/private/vkd3d_debug.h \
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include/private/vkd3d_memory.h \
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include/vkd3d_shader.h \
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libs/vkd3d-shader/checksum.c \
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@@ -344,7 +342,6 @@ EXTRA_DIST = \
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libvkd3d_la_SOURCES = \
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include/private/vkd3d_blob.h \
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include/private/vkd3d_common.h \
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include/private/vkd3d_debug.h \
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include/private/vkd3d_memory.h \
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include/private/vkd3d_shader_utils.h \
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include/private/vkd3d_test.h \
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