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libs/vkd3d: Implement compute pipeline state.
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@@ -571,7 +571,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12D
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struct d3d12_pipeline_state *object;
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HRESULT hr;
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FIXME("iface %p, desc %p, riid %s, pipeline_state %p stub!\n",
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TRACE("iface %p, desc %p, riid %s, pipeline_state %p.\n",
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iface, desc, debugstr_guid(riid), pipeline_state);
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if (FAILED(hr = d3d12_pipeline_state_create_compute(device, desc, &object)))
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