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vkd3d-shader/hlsl: Support abs() for SM1.
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parent
902ddee557
commit
240b2f966f
Notes:
Alexandre Julliard
2023-02-09 23:23:41 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/86
@ -1591,6 +1591,31 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *co
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return true;
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return true;
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}
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}
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/* Lower ABS to MAX */
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static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct hlsl_ir_node *arg, *neg, *replacement;
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struct hlsl_ir_expr *expr;
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if (instr->type != HLSL_IR_EXPR)
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return false;
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expr = hlsl_ir_expr(instr);
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arg = expr->operands[0].node;
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if (expr->op != HLSL_OP1_ABS)
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return false;
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if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg, instr->loc)))
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return false;
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list_add_before(&instr->entry, &neg->entry);
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if (!(replacement = hlsl_new_binary_expr(ctx, HLSL_OP2_MAX, neg, arg)))
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return false;
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list_add_before(&instr->entry, &replacement->entry);
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hlsl_replace_node(instr, replacement);
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return true;
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}
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static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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{
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struct hlsl_type *type = instr->data_type, *arg_type;
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struct hlsl_type *type = instr->data_type, *arg_type;
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@ -3009,6 +3034,11 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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transform_ir(ctx, lower_dot, body, NULL);
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transform_ir(ctx, lower_dot, body, NULL);
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}
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}
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if (profile->major_version < 2)
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{
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transform_ir(ctx, lower_abs, body, NULL);
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}
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transform_ir(ctx, validate_static_object_references, body, NULL);
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transform_ir(ctx, validate_static_object_references, body, NULL);
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/* TODO: move forward, remove when no longer needed */
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/* TODO: move forward, remove when no longer needed */
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@ -682,6 +682,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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switch (expr->op)
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switch (expr->op)
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{
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{
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case HLSL_OP1_ABS:
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write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_OP1_EXP2:
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case HLSL_OP1_EXP2:
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
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write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
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break;
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break;
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