vkd3d-shader/hlsl: Support abs() for SM1.

This commit is contained in:
Nikolay Sivov
2023-02-05 02:30:36 +03:00
committed by Alexandre Julliard
parent 902ddee557
commit 240b2f966f
Notes: Alexandre Julliard 2023-02-09 23:23:41 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/86
2 changed files with 34 additions and 0 deletions

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@@ -682,6 +682,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
switch (expr->op)
{
case HLSL_OP1_ABS:
write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_EXP2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
break;