vkd3d-shader/hlsl: Implement constant folding of 'reinterpret' expressions.

As encountered in tests/hlsl/frexp.shader_test.
This commit is contained in:
Henri Verbeet
2025-09-03 16:25:47 +02:00
parent e330ad2ac7
commit 23ee29a953
Notes: Henri Verbeet 2025-09-09 15:10:32 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1716
2 changed files with 24 additions and 7 deletions

View File

@@ -55,7 +55,7 @@ uniform 0 uint4 0x0007ffff 0 0 0
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) f32(0, 0, 0, 0)
[pixel shader todo(sm<4)]
[pixel shader]
float4 main() : sv_target
{
int arg = 7604;
@@ -66,10 +66,10 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
draw quad
probe (0, 0) f32(13.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
[pixel shader]
float4 main() : sv_target
{
bool arg = true;
@@ -80,11 +80,11 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
if(sm<4) probe (0, 0) f32(0.0, 1.0, 0.0, 0.0)
draw quad
if(sm<4) todo probe (0, 0) f32(0.0, 1.0, 0.0, 0.0)
if(sm>=4) probe (0, 0) f32(1.0, 1.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
[pixel shader]
float4 main() : sv_target
{
half arg = 3.141;
@@ -95,7 +95,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
draw quad
probe (0, 0) f32(2.0, 0.785250008, 0.0, 0.0)
[require]