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vkd3d-compiler: Add the dxbc-tpf target type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -84,6 +84,10 @@ target_type_info[] =
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{VKD3D_SHADER_TARGET_D3D_ASM,
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{VKD3D_SHADER_TARGET_D3D_ASM,
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"d3d-asm", "A shader in Direct3D assembly form.\n",
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"d3d-asm", "A shader in Direct3D assembly form.\n",
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false},
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false},
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{VKD3D_SHADER_TARGET_DXBC_TPF,
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"dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
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" This is the format used for Direct3D shader model 4 and 5 shaders.\n",
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true},
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};
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};
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static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
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static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
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