tests: Add a D3D11 shader runner backend.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-01-26 19:40:33 -06:00
committed by Alexandre Julliard
parent ecbdd8f994
commit 22e6581ffc
7 changed files with 689 additions and 39 deletions

View File

@@ -16,6 +16,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdint.h>
#include "vkd3d_windows.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3d12.h"
@@ -89,4 +90,7 @@ struct shader_runner_ops
void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
#ifdef _WIN32
void run_shader_tests_d3d11(int argc, char **argv);
#endif
void run_shader_tests_d3d12(int argc, char **argv);