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tests: Add a D3D11 shader runner backend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
ecbdd8f994
commit
22e6581ffc
@@ -16,6 +16,7 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdint.h>
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#include "vkd3d_windows.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3d12.h"
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@@ -89,4 +90,7 @@ struct shader_runner_ops
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void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
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#ifdef _WIN32
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void run_shader_tests_d3d11(int argc, char **argv);
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#endif
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void run_shader_tests_d3d12(int argc, char **argv);
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