tests: Add a D3D11 shader runner backend.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-01-26 19:40:33 -06:00
committed by Alexandre Julliard
parent ecbdd8f994
commit 22e6581ffc
7 changed files with 689 additions and 39 deletions

View File

@@ -26,11 +26,6 @@
static PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER pfn_D3D12CreateVersionedRootSignatureDeserializer;
static PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE pfn_D3D12SerializeVersionedRootSignature;
struct vec2
{
float x, y;
};
struct uvec4
{
unsigned int x, y, z, w;