vkd3d: Use Vulkan timeline semaphores for D3D12 fences.

D3D12 supports signalling a fence to a lower value, while Vulkan timeline
semaphores do not. On the GPU side this is handled by simply submitting
the signal anyway, if a test for this passes on device creation, because
working around this is impractical. For CPU signals the Vulkan semaphore
is replaced with a new one at the lower value only if no waits and/or
signals are pending on the GPU. Otherwise, a fixme is emitted.

Partly based on a vkd3d-proton patch by Hans-Kristian Arntzen (not
including the handling of lower fence values).

The old implementation is used if KHR_timeline_semaphore is not
available or GPU signals do not work for a lower value.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-03-24 15:56:00 +01:00 committed by Alexandre Julliard
parent e3045090a8
commit 22d8665300
5 changed files with 663 additions and 41 deletions

File diff suppressed because it is too large Load Diff

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@ -129,6 +129,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(KHR_MAINTENANCE3, KHR_maintenance3), VK_EXTENSION(KHR_MAINTENANCE3, KHR_maintenance3),
VK_EXTENSION(KHR_PUSH_DESCRIPTOR, KHR_push_descriptor), VK_EXTENSION(KHR_PUSH_DESCRIPTOR, KHR_push_descriptor),
VK_EXTENSION(KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE, KHR_sampler_mirror_clamp_to_edge), VK_EXTENSION(KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE, KHR_sampler_mirror_clamp_to_edge),
VK_EXTENSION(KHR_TIMELINE_SEMAPHORE, KHR_timeline_semaphore),
/* EXT extensions */ /* EXT extensions */
VK_EXTENSION(EXT_CALIBRATED_TIMESTAMPS, EXT_calibrated_timestamps), VK_EXTENSION(EXT_CALIBRATED_TIMESTAMPS, EXT_calibrated_timestamps),
VK_EXTENSION(EXT_CONDITIONAL_RENDERING, EXT_conditional_rendering), VK_EXTENSION(EXT_CONDITIONAL_RENDERING, EXT_conditional_rendering),
@ -791,6 +792,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties; VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT xfb_properties; VkPhysicalDeviceTransformFeedbackPropertiesEXT xfb_properties;
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT vertex_divisor_properties; VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT vertex_divisor_properties;
VkPhysicalDeviceTimelineSemaphorePropertiesKHR timeline_semaphore_properties;
VkPhysicalDeviceProperties2KHR properties2; VkPhysicalDeviceProperties2KHR properties2;
@ -803,6 +805,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features; VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features;
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features; VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features; VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore_features;
VkPhysicalDeviceFeatures2 features2; VkPhysicalDeviceFeatures2 features2;
}; };
@ -814,11 +817,13 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
VkPhysicalDeviceDescriptorIndexingPropertiesEXT *descriptor_indexing_properties; VkPhysicalDeviceDescriptorIndexingPropertiesEXT *descriptor_indexing_properties;
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *vertex_divisor_properties; VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *vertex_divisor_properties;
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *buffer_alignment_properties; VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *buffer_alignment_properties;
VkPhysicalDeviceTimelineSemaphorePropertiesKHR *timeline_semaphore_properties;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing_features; VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing_features;
VkPhysicalDeviceRobustness2FeaturesEXT *robustness2_features; VkPhysicalDeviceRobustness2FeaturesEXT *robustness2_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features; VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features; VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features; VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR *timeline_semaphore_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features; VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features;
VkPhysicalDeviceMaintenance3Properties *maintenance3_properties; VkPhysicalDeviceMaintenance3Properties *maintenance3_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb_properties; VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb_properties;
@ -838,6 +843,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
buffer_alignment_properties = &info->texel_buffer_alignment_properties; buffer_alignment_properties = &info->texel_buffer_alignment_properties;
vertex_divisor_features = &info->vertex_divisor_features; vertex_divisor_features = &info->vertex_divisor_features;
vertex_divisor_properties = &info->vertex_divisor_properties; vertex_divisor_properties = &info->vertex_divisor_properties;
timeline_semaphore_features = &info->timeline_semaphore_features;
timeline_semaphore_properties = &info->timeline_semaphore_properties;
xfb_features = &info->xfb_features; xfb_features = &info->xfb_features;
xfb_properties = &info->xfb_properties; xfb_properties = &info->xfb_properties;
@ -859,6 +866,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->features2, xfb_features); vk_prepend_struct(&info->features2, xfb_features);
vertex_divisor_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT; vertex_divisor_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
vk_prepend_struct(&info->features2, vertex_divisor_features); vk_prepend_struct(&info->features2, vertex_divisor_features);
timeline_semaphore_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR;
vk_prepend_struct(&info->features2, timeline_semaphore_features);
if (vulkan_info->KHR_get_physical_device_properties2) if (vulkan_info->KHR_get_physical_device_properties2)
VK_CALL(vkGetPhysicalDeviceFeatures2KHR(physical_device, &info->features2)); VK_CALL(vkGetPhysicalDeviceFeatures2KHR(physical_device, &info->features2));
@ -877,6 +886,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->properties2, xfb_properties); vk_prepend_struct(&info->properties2, xfb_properties);
vertex_divisor_properties->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT; vertex_divisor_properties->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT;
vk_prepend_struct(&info->properties2, vertex_divisor_properties); vk_prepend_struct(&info->properties2, vertex_divisor_properties);
timeline_semaphore_properties->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR;
vk_prepend_struct(&info->properties2, timeline_semaphore_properties);
if (vulkan_info->KHR_get_physical_device_properties2) if (vulkan_info->KHR_get_physical_device_properties2)
VK_CALL(vkGetPhysicalDeviceProperties2KHR(physical_device, &info->properties2)); VK_CALL(vkGetPhysicalDeviceProperties2KHR(physical_device, &info->properties2));
@ -1465,6 +1476,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->rasterization_stream = physical_device_info->xfb_properties.transformFeedbackRasterizationStreamSelect; vulkan_info->rasterization_stream = physical_device_info->xfb_properties.transformFeedbackRasterizationStreamSelect;
vulkan_info->transform_feedback_queries = physical_device_info->xfb_properties.transformFeedbackQueries; vulkan_info->transform_feedback_queries = physical_device_info->xfb_properties.transformFeedbackQueries;
vulkan_info->max_vertex_attrib_divisor = max(physical_device_info->vertex_divisor_properties.maxVertexAttribDivisor, 1); vulkan_info->max_vertex_attrib_divisor = max(physical_device_info->vertex_divisor_properties.maxVertexAttribDivisor, 1);
vulkan_info->timeline_semaphore_properties = physical_device_info->timeline_semaphore_properties;
device->feature_options.DoublePrecisionFloatShaderOps = features->shaderFloat64; device->feature_options.DoublePrecisionFloatShaderOps = features->shaderFloat64;
device->feature_options.OutputMergerLogicOp = features->logicOp; device->feature_options.OutputMergerLogicOp = features->logicOp;
@ -1589,6 +1601,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->EXT_shader_demote_to_helper_invocation = false; vulkan_info->EXT_shader_demote_to_helper_invocation = false;
if (!physical_device_info->texel_buffer_alignment_features.texelBufferAlignment) if (!physical_device_info->texel_buffer_alignment_features.texelBufferAlignment)
vulkan_info->EXT_texel_buffer_alignment = false; vulkan_info->EXT_texel_buffer_alignment = false;
if (!physical_device_info->timeline_semaphore_features.timelineSemaphore)
vulkan_info->KHR_timeline_semaphore = false;
vulkan_info->texel_buffer_alignment_properties = physical_device_info->texel_buffer_alignment_properties; vulkan_info->texel_buffer_alignment_properties = physical_device_info->texel_buffer_alignment_properties;
@ -1939,6 +1953,75 @@ static bool d3d12_is_64k_msaa_supported(struct d3d12_device *device)
&& info.Alignment <= 0x10000; && info.Alignment <= 0x10000;
} }
/* A lower value can be signalled on a D3D12 fence. Vulkan timeline semaphores
* do not support this, but test if it works anyway. */
static bool d3d12_is_timeline_semaphore_supported(const struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkTimelineSemaphoreSubmitInfoKHR timeline_submit_info;
VkSemaphore timeline_semaphore;
VkSubmitInfo submit_info;
bool result = false;
uint64_t value = 0;
VkQueue vk_queue;
VkResult vr;
if (!device->vk_info.KHR_timeline_semaphore)
return false;
if ((vr = vkd3d_create_timeline_semaphore(device, 1, &timeline_semaphore)) < 0)
{
WARN("Failed to create timeline semaphore, vr %d.\n", vr);
return false;
}
if (!(vk_queue = vkd3d_queue_acquire(device->direct_queue)))
{
ERR("Failed to acquire queue %p.\n", device->direct_queue);
VK_CALL(vkDestroySemaphore(device->vk_device, timeline_semaphore, NULL));
return false;
}
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = &timeline_submit_info;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 0;
submit_info.pCommandBuffers = NULL;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &timeline_semaphore;
timeline_submit_info.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR;
timeline_submit_info.pNext = NULL;
timeline_submit_info.pSignalSemaphoreValues = &value;
timeline_submit_info.signalSemaphoreValueCount = 1;
timeline_submit_info.waitSemaphoreValueCount = 0;
timeline_submit_info.pWaitSemaphoreValues = NULL;
vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_info, VK_NULL_HANDLE));
if (vr >= 0)
{
if ((vr = VK_CALL(vkQueueWaitIdle(vk_queue))) < 0)
WARN("Failed to wait for queue, vr %d.\n", vr);
if ((vr = VK_CALL(vkGetSemaphoreCounterValueKHR(device->vk_device, timeline_semaphore, &value))) < 0)
ERR("Failed to get Vulkan semaphore status, vr %d.\n", vr);
else if (!(result = !value))
WARN("Disabling timeline semaphore use due to incompatible behaviour.\n");
}
else
{
WARN("Failed to submit signal operation, vr %d.\n", vr);
}
vkd3d_queue_release(device->direct_queue);
VK_CALL(vkDestroySemaphore(device->vk_device, timeline_semaphore, NULL));
return result;
}
static HRESULT vkd3d_create_vk_device(struct d3d12_device *device, static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
const struct vkd3d_device_create_info *create_info) const struct vkd3d_device_create_info *create_info)
{ {
@ -2037,6 +2120,10 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
} }
device->feature_options4.MSAA64KBAlignedTextureSupported = d3d12_is_64k_msaa_supported(device); device->feature_options4.MSAA64KBAlignedTextureSupported = d3d12_is_64k_msaa_supported(device);
device->use_timeline_semaphores = d3d12_is_timeline_semaphore_supported(device)
&& vkd3d_queue_init_timeline_semaphore(device->direct_queue, device)
&& vkd3d_queue_init_timeline_semaphore(device->compute_queue, device)
&& vkd3d_queue_init_timeline_semaphore(device->copy_queue, device);
TRACE("Created Vulkan device %p.\n", vk_device); TRACE("Created Vulkan device %p.\n", vk_device);

View File

@ -59,6 +59,7 @@
#define VKD3D_MAX_SHADER_EXTENSIONS 3u #define VKD3D_MAX_SHADER_EXTENSIONS 3u
#define VKD3D_MAX_SHADER_STAGES 5u #define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u #define VKD3D_MAX_VK_SYNC_OBJECTS 4u
#define VKD3D_MAX_FENCE_WAITING_QUEUES 4u
#define VKD3D_MAX_DESCRIPTOR_SETS 64u #define VKD3D_MAX_DESCRIPTOR_SETS 64u
/* D3D12 binding tier 3 has a limit of 2048 samplers. */ /* D3D12 binding tier 3 has a limit of 2048 samplers. */
#define VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS 2048u #define VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS 2048u
@ -125,6 +126,7 @@ struct vkd3d_vulkan_info
bool KHR_maintenance3; bool KHR_maintenance3;
bool KHR_push_descriptor; bool KHR_push_descriptor;
bool KHR_sampler_mirror_clamp_to_edge; bool KHR_sampler_mirror_clamp_to_edge;
bool KHR_timeline_semaphore;
/* EXT device extensions */ /* EXT device extensions */
bool EXT_calibrated_timestamps; bool EXT_calibrated_timestamps;
bool EXT_conditional_rendering; bool EXT_conditional_rendering;
@ -150,6 +152,8 @@ struct vkd3d_vulkan_info
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties; VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
VkPhysicalDeviceTimelineSemaphorePropertiesKHR timeline_semaphore_properties;
unsigned int shader_extension_count; unsigned int shader_extension_count;
enum vkd3d_shader_spirv_extension shader_extensions[VKD3D_MAX_SHADER_EXTENSIONS]; enum vkd3d_shader_spirv_extension shader_extensions[VKD3D_MAX_SHADER_EXTENSIONS];
@ -348,6 +352,7 @@ struct vkd3d_fence_worker
struct vkd3d_enqueued_fence struct vkd3d_enqueued_fence
{ {
VkFence vk_fence; VkFence vk_fence;
VkSemaphore vk_semaphore;
struct vkd3d_waiting_fence waiting_fence; struct vkd3d_waiting_fence waiting_fence;
} *enqueued_fences; } *enqueued_fences;
size_t enqueued_fences_size; size_t enqueued_fences_size;
@ -357,6 +362,12 @@ struct vkd3d_fence_worker
size_t vk_fences_size; size_t vk_fences_size;
struct vkd3d_waiting_fence *fences; struct vkd3d_waiting_fence *fences;
size_t fences_size; size_t fences_size;
VkSemaphore *vk_semaphores;
size_t vk_semaphores_size;
uint64_t *semaphore_wait_values;
size_t semaphore_wait_values_size;
void (*wait_for_gpu_fences)(struct vkd3d_fence_worker *worker);
struct d3d12_device *device; struct d3d12_device *device;
}; };
@ -511,6 +522,12 @@ struct vkd3d_signaled_semaphore
bool is_acquired; bool is_acquired;
}; };
struct vkd3d_pending_fence_wait
{
const struct vkd3d_queue *queue;
uint64_t pending_value;
};
/* ID3D12Fence */ /* ID3D12Fence */
struct d3d12_fence struct d3d12_fence
{ {
@ -530,6 +547,11 @@ struct d3d12_fence
size_t events_size; size_t events_size;
size_t event_count; size_t event_count;
VkSemaphore timeline_semaphore;
uint64_t pending_timeline_value;
struct vkd3d_pending_fence_wait gpu_waits[VKD3D_MAX_FENCE_WAITING_QUEUES];
unsigned int gpu_wait_count;
struct list semaphores; struct list semaphores;
unsigned int semaphore_count; unsigned int semaphore_count;
@ -545,6 +567,9 @@ struct d3d12_fence
HRESULT d3d12_fence_create(struct d3d12_device *device, uint64_t initial_value, HRESULT d3d12_fence_create(struct d3d12_device *device, uint64_t initial_value,
D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence); D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence);
VkResult vkd3d_create_timeline_semaphore(const struct d3d12_device *device, uint64_t initial_value,
VkSemaphore *timeline_semaphore);
/* ID3D12Heap */ /* ID3D12Heap */
struct d3d12_heap struct d3d12_heap
{ {
@ -1284,6 +1309,9 @@ struct vkd3d_queue
VkQueueFlags vk_queue_flags; VkQueueFlags vk_queue_flags;
uint32_t timestamp_bits; uint32_t timestamp_bits;
VkSemaphore wait_completion_semaphore;
uint64_t pending_wait_completion_value;
struct struct
{ {
VkSemaphore vk_semaphore; VkSemaphore vk_semaphore;
@ -1298,6 +1326,7 @@ struct vkd3d_queue
VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue); VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue);
HRESULT vkd3d_queue_create(struct d3d12_device *device, uint32_t family_index, HRESULT vkd3d_queue_create(struct d3d12_device *device, uint32_t family_index,
const VkQueueFamilyProperties *properties, struct vkd3d_queue **queue); const VkQueueFamilyProperties *properties, struct vkd3d_queue **queue);
bool vkd3d_queue_init_timeline_semaphore(struct vkd3d_queue *queue, struct d3d12_device *device);
void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device); void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device);
void vkd3d_queue_release(struct vkd3d_queue *queue); void vkd3d_queue_release(struct vkd3d_queue *queue);
@ -1456,6 +1485,7 @@ struct d3d12_device
VkDescriptorPoolSize vk_pool_sizes[VKD3D_DESCRIPTOR_POOL_COUNT]; VkDescriptorPoolSize vk_pool_sizes[VKD3D_DESCRIPTOR_POOL_COUNT];
struct vkd3d_vk_descriptor_heap_layout vk_descriptor_heap_layouts[VKD3D_SET_INDEX_COUNT]; struct vkd3d_vk_descriptor_heap_layout vk_descriptor_heap_layouts[VKD3D_SET_INDEX_COUNT];
bool use_vk_heaps; bool use_vk_heaps;
bool use_timeline_semaphores;
}; };
HRESULT d3d12_device_create(struct vkd3d_instance *instance, HRESULT d3d12_device_create(struct vkd3d_instance *instance,

View File

@ -195,6 +195,11 @@ VK_DEVICE_EXT_PFN(vkGetDescriptorSetLayoutSupportKHR)
/* VK_KHR_push_descriptor */ /* VK_KHR_push_descriptor */
VK_DEVICE_EXT_PFN(vkCmdPushDescriptorSetKHR) VK_DEVICE_EXT_PFN(vkCmdPushDescriptorSetKHR)
/* VK_KHR_timeline_semaphore */
VK_DEVICE_EXT_PFN(vkGetSemaphoreCounterValueKHR)
VK_DEVICE_EXT_PFN(vkWaitSemaphoresKHR)
VK_DEVICE_EXT_PFN(vkSignalSemaphoreKHR)
/* VK_EXT_calibrated_timestamps */ /* VK_EXT_calibrated_timestamps */
VK_DEVICE_EXT_PFN(vkGetCalibratedTimestampsEXT) VK_DEVICE_EXT_PFN(vkGetCalibratedTimestampsEXT)

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@ -33240,7 +33240,9 @@ static void test_queue_wait(void)
command_list = context.list; command_list = context.list;
queue = context.queue; queue = context.queue;
queue2 = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL); /* 'queue2' must not map to the same command queue as 'queue', or Wait() before GPU signal will fail.
* Using a compute queue fixes this on most hardware, but it may still fail on low spec hardware. */
queue2 = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_COMPUTE, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL);
event = create_event(); event = create_event();
ok(event, "Failed to create event.\n"); ok(event, "Failed to create event.\n");
@ -33305,12 +33307,6 @@ static void test_queue_wait(void)
check_readback_data_uint(&rb, NULL, 0xff00ff00, 0); check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
release_resource_readback(&rb); release_resource_readback(&rb);
if (!vkd3d_test_platform_is_windows())
{
skip("Wait() is not implemented yet.\n"); /* FIXME */
goto skip_tests;
}
/* Wait() before CPU signal */ /* Wait() before CPU signal */
update_buffer_data(cb, 0, sizeof(blue), &blue); update_buffer_data(cb, 0, sizeof(blue), &blue);
queue_wait(queue, fence, 2); queue_wait(queue, fence, 2);
@ -33386,7 +33382,6 @@ static void test_queue_wait(void)
check_readback_data_uint(&rb, NULL, 0xff00ff00, 0); check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
release_resource_readback(&rb); release_resource_readback(&rb);
skip_tests:
/* Signal() and Wait() in the same command queue */ /* Signal() and Wait() in the same command queue */
update_buffer_data(cb, 0, sizeof(blue), &blue); update_buffer_data(cb, 0, sizeof(blue), &blue);
queue_signal(queue, fence, 7); queue_signal(queue, fence, 7);