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vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
Analogous to vkd3d_api_version for libvkd3d. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -38,6 +38,15 @@ extern "C" {
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* compilation, transformation, and reflection of GPU shaders.
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*/
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/** \since 1.3 */
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enum vkd3d_shader_api_version
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{
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VKD3D_SHADER_API_VERSION_1_0,
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VKD3D_SHADER_API_VERSION_1_1,
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VKD3D_SHADER_API_VERSION_1_2,
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VKD3D_SHADER_API_VERSION_1_3,
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};
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/** The type of a chained structure. */
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enum vkd3d_shader_structure_type
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{
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@ -115,6 +124,8 @@ enum vkd3d_shader_compile_option_name
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV = 0x00000002,
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/** \a value is a member of enum vkd3d_shader_compile_option_formatting_flags. */
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING = 0x00000003,
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/** \a value is a member of enum vkd3d_shader_api_version. \since 1.3 */
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VKD3D_SHADER_COMPILE_OPTION_API_VERSION = 0x00000004,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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@ -158,7 +158,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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{
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[1];
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struct vkd3d_shader_compile_option options[2];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_code byte_code;
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@ -208,6 +208,10 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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if (messages_blob)
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*messages_blob = NULL;
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option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_3;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.source.code = data;
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@ -215,7 +219,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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compile_info.options = options;
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compile_info.option_count = 0;
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compile_info.option_count = 1;
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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@ -310,6 +314,11 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
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HRESULT hr;
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int ret;
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
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};
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TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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data, size, debugstr_a(filename), macros, include, preprocessed_blob, messages_blob);
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@ -322,8 +331,8 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
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compile_info.source.size = size;
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_NONE;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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compile_info.options = options;
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compile_info.option_count = ARRAY_SIZE(options);
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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@ -1768,6 +1768,11 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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VkResult vr;
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int ret;
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
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};
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stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage_desc->pNext = NULL;
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stage_desc->flags = 0;
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@ -1785,8 +1790,8 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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compile_info.source.size = code->BytecodeLength;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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compile_info.options = options;
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compile_info.option_count = ARRAY_SIZE(options);
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compile_info.log_level = VKD3D_SHADER_LOG_NONE;
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compile_info.source_name = NULL;
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@ -1814,14 +1819,19 @@ static int vkd3d_scan_dxbc(const D3D12_SHADER_BYTECODE *code,
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{
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struct vkd3d_shader_compile_info compile_info;
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
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};
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = descriptor_info;
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.size = code->BytecodeLength;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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compile_info.options = options;
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compile_info.option_count = ARRAY_SIZE(options);
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compile_info.log_level = VKD3D_SHADER_LOG_NONE;
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compile_info.source_name = NULL;
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@ -34,7 +34,7 @@
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#include <term.h>
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#endif
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#define MAX_COMPILE_OPTIONS 3
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#define MAX_COMPILE_OPTIONS 4
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enum
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{
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@ -729,6 +729,7 @@ int main(int argc, char **argv)
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if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
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options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3);
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = &hlsl_source_info;
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