vkd3d-shader/hlsl: Implement the InterlockedCompareExchange() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-20 15:33:28 -05:00
committed by Henri Verbeet
parent 3b19a4aaf3
commit 22ab08f4d8
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
5 changed files with 48 additions and 10 deletions

View File

@@ -3508,6 +3508,7 @@ static void dump_ir_interlocked(struct vkd3d_string_buffer *buffer, const struct
{
[HLSL_INTERLOCKED_ADD] = "add",
[HLSL_INTERLOCKED_AND] = "and",
[HLSL_INTERLOCKED_CMP_EXCH] = "cmp_exch",
};
VKD3D_ASSERT(interlocked->op < ARRAY_SIZE(op_names));
@@ -3515,6 +3516,11 @@ static void dump_ir_interlocked(struct vkd3d_string_buffer *buffer, const struct
dump_deref(buffer, &interlocked->dst);
vkd3d_string_buffer_printf(buffer, ", coords = ");
dump_src(buffer, &interlocked->coords);
if (interlocked->cmp_value.node)
{
vkd3d_string_buffer_printf(buffer, ", cmp_value = ");
dump_src(buffer, &interlocked->cmp_value);
}
vkd3d_string_buffer_printf(buffer, ", value = ");
dump_src(buffer, &interlocked->value);
vkd3d_string_buffer_printf(buffer, ")");