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	tests/shader-runner: Separate resource_type into type and dimension.
If in the same shader_test file we have both a [buffer uav n] and a [uav n] with the same slot "n", we want the last one to override the first one instead of passing both resources to the backends. Same for [buffer srv n] and [texture n] after we introduce SRV buffers.
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					committed by
					
						 Alexandre Julliard
						Alexandre Julliard
					
				
			
			
				
	
			
			
			
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							e1c759e1c9
						
					
				
				
					commit
					22a0f14a2f
				
			
				
				Notes:
				
					Alexandre Julliard
				
				2024-02-19 22:59:16 +01:00 
			
			Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
| @@ -509,6 +509,7 @@ static void parse_input_layout_directive(struct shader_runner *runner, const cha | |||||||
| void init_resource(struct resource *resource, const struct resource_params *params) | void init_resource(struct resource *resource, const struct resource_params *params) | ||||||
| { | { | ||||||
|     resource->type = params->type; |     resource->type = params->type; | ||||||
|  |     resource->dimension = params->dimension; | ||||||
|     resource->slot = params->slot; |     resource->slot = params->slot; | ||||||
|     resource->format = params->format; |     resource->format = params->format; | ||||||
|     resource->size = params->data_size; |     resource->size = params->data_size; | ||||||
| @@ -738,6 +739,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) | |||||||
|             memset(¶ms, 0, sizeof(params)); |             memset(¶ms, 0, sizeof(params)); | ||||||
|             params.slot = 0; |             params.slot = 0; | ||||||
|             params.type = RESOURCE_TYPE_RENDER_TARGET; |             params.type = RESOURCE_TYPE_RENDER_TARGET; | ||||||
|  |             params.dimension = RESOURCE_DIMENSION_2D; | ||||||
|             params.format = DXGI_FORMAT_R32G32B32A32_FLOAT; |             params.format = DXGI_FORMAT_R32G32B32A32_FLOAT; | ||||||
|             params.data_type = TEXTURE_DATA_FLOAT; |             params.data_type = TEXTURE_DATA_FLOAT; | ||||||
|             params.texel_size = 16; |             params.texel_size = 16; | ||||||
| @@ -764,6 +766,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) | |||||||
|         memset(¶ms, 0, sizeof(params)); |         memset(¶ms, 0, sizeof(params)); | ||||||
|         params.slot = 0; |         params.slot = 0; | ||||||
|         params.type = RESOURCE_TYPE_VERTEX_BUFFER; |         params.type = RESOURCE_TYPE_VERTEX_BUFFER; | ||||||
|  |         params.dimension = RESOURCE_DIMENSION_BUFFER; | ||||||
|         params.data = malloc(sizeof(quad)); |         params.data = malloc(sizeof(quad)); | ||||||
|         memcpy(params.data, quad, sizeof(quad)); |         memcpy(params.data, quad, sizeof(quad)); | ||||||
|         params.data_size = sizeof(quad); |         params.data_size = sizeof(quad); | ||||||
| @@ -786,6 +789,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) | |||||||
|             memset(¶ms, 0, sizeof(params)); |             memset(¶ms, 0, sizeof(params)); | ||||||
|             params.slot = 0; |             params.slot = 0; | ||||||
|             params.type = RESOURCE_TYPE_RENDER_TARGET; |             params.type = RESOURCE_TYPE_RENDER_TARGET; | ||||||
|  |             params.dimension = RESOURCE_DIMENSION_2D; | ||||||
|             params.format = DXGI_FORMAT_R32G32B32A32_FLOAT; |             params.format = DXGI_FORMAT_R32G32B32A32_FLOAT; | ||||||
|             params.data_type = TEXTURE_DATA_FLOAT; |             params.data_type = TEXTURE_DATA_FLOAT; | ||||||
|             params.texel_size = 16; |             params.texel_size = 16; | ||||||
| @@ -838,7 +842,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) | |||||||
|                 fatal_error("Malformed buffer UAV index '%s'.\n", line); |                 fatal_error("Malformed buffer UAV index '%s'.\n", line); | ||||||
|             line = rest; |             line = rest; | ||||||
|  |  | ||||||
|             resource = shader_runner_get_resource(runner, RESOURCE_TYPE_BUFFER_UAV, slot); |             resource = shader_runner_get_resource(runner, RESOURCE_TYPE_UAV, slot); | ||||||
|         } |         } | ||||||
|         else if (match_string(line, "render target", &line)) |         else if (match_string(line, "render target", &line)) | ||||||
|         { |         { | ||||||
| @@ -1545,6 +1549,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o | |||||||
|  |  | ||||||
|                 current_resource.slot = index; |                 current_resource.slot = index; | ||||||
|                 current_resource.type = RESOURCE_TYPE_RENDER_TARGET; |                 current_resource.type = RESOURCE_TYPE_RENDER_TARGET; | ||||||
|  |                 current_resource.dimension = RESOURCE_DIMENSION_2D; | ||||||
|                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; |                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; | ||||||
|                 current_resource.data_type = TEXTURE_DATA_FLOAT; |                 current_resource.data_type = TEXTURE_DATA_FLOAT; | ||||||
|                 current_resource.texel_size = 16; |                 current_resource.texel_size = 16; | ||||||
| @@ -1558,6 +1563,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o | |||||||
|  |  | ||||||
|                 current_resource.slot = index; |                 current_resource.slot = index; | ||||||
|                 current_resource.type = RESOURCE_TYPE_TEXTURE; |                 current_resource.type = RESOURCE_TYPE_TEXTURE; | ||||||
|  |                 current_resource.dimension = RESOURCE_DIMENSION_2D; | ||||||
|                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; |                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; | ||||||
|                 current_resource.data_type = TEXTURE_DATA_FLOAT; |                 current_resource.data_type = TEXTURE_DATA_FLOAT; | ||||||
|                 current_resource.texel_size = 16; |                 current_resource.texel_size = 16; | ||||||
| @@ -1571,6 +1577,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o | |||||||
|  |  | ||||||
|                 current_resource.slot = index; |                 current_resource.slot = index; | ||||||
|                 current_resource.type = RESOURCE_TYPE_UAV; |                 current_resource.type = RESOURCE_TYPE_UAV; | ||||||
|  |                 current_resource.dimension = RESOURCE_DIMENSION_2D; | ||||||
|                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; |                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; | ||||||
|                 current_resource.data_type = TEXTURE_DATA_FLOAT; |                 current_resource.data_type = TEXTURE_DATA_FLOAT; | ||||||
|                 current_resource.texel_size = 16; |                 current_resource.texel_size = 16; | ||||||
| @@ -1583,7 +1590,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o | |||||||
|                 memset(¤t_resource, 0, sizeof(current_resource)); |                 memset(¤t_resource, 0, sizeof(current_resource)); | ||||||
|  |  | ||||||
|                 current_resource.slot = index; |                 current_resource.slot = index; | ||||||
|                 current_resource.type = RESOURCE_TYPE_BUFFER_UAV; |                 current_resource.type = RESOURCE_TYPE_UAV; | ||||||
|  |                 current_resource.dimension = RESOURCE_DIMENSION_BUFFER; | ||||||
|                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; |                 current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT; | ||||||
|                 current_resource.data_type = TEXTURE_DATA_FLOAT; |                 current_resource.data_type = TEXTURE_DATA_FLOAT; | ||||||
|                 current_resource.texel_size = 16; |                 current_resource.texel_size = 16; | ||||||
| @@ -1597,6 +1605,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o | |||||||
|  |  | ||||||
|                 current_resource.slot = index; |                 current_resource.slot = index; | ||||||
|                 current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER; |                 current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER; | ||||||
|  |                 current_resource.dimension = RESOURCE_DIMENSION_BUFFER; | ||||||
|                 current_resource.data_type = TEXTURE_DATA_FLOAT; |                 current_resource.data_type = TEXTURE_DATA_FLOAT; | ||||||
|             } |             } | ||||||
|             else if (!strcmp(line, "[test]\n")) |             else if (!strcmp(line, "[test]\n")) | ||||||
|   | |||||||
| @@ -69,14 +69,20 @@ enum resource_type | |||||||
|     RESOURCE_TYPE_RENDER_TARGET, |     RESOURCE_TYPE_RENDER_TARGET, | ||||||
|     RESOURCE_TYPE_TEXTURE, |     RESOURCE_TYPE_TEXTURE, | ||||||
|     RESOURCE_TYPE_UAV, |     RESOURCE_TYPE_UAV, | ||||||
|     RESOURCE_TYPE_BUFFER_UAV, |  | ||||||
|     RESOURCE_TYPE_VERTEX_BUFFER, |     RESOURCE_TYPE_VERTEX_BUFFER, | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | enum resource_dimension | ||||||
|  | { | ||||||
|  |     RESOURCE_DIMENSION_BUFFER, | ||||||
|  |     RESOURCE_DIMENSION_2D, | ||||||
|  | }; | ||||||
|  |  | ||||||
| struct resource_params | struct resource_params | ||||||
| { | { | ||||||
|     unsigned int slot; |     unsigned int slot; | ||||||
|     enum resource_type type; |     enum resource_type type; | ||||||
|  |     enum resource_dimension dimension; | ||||||
|  |  | ||||||
|     DXGI_FORMAT format; |     DXGI_FORMAT format; | ||||||
|     enum texture_data_type data_type; |     enum texture_data_type data_type; | ||||||
| @@ -91,6 +97,7 @@ struct resource | |||||||
| { | { | ||||||
|     unsigned int slot; |     unsigned int slot; | ||||||
|     enum resource_type type; |     enum resource_type type; | ||||||
|  |     enum resource_dimension dimension; | ||||||
|  |  | ||||||
|     DXGI_FORMAT format; |     DXGI_FORMAT format; | ||||||
|     unsigned int size; |     unsigned int size; | ||||||
|   | |||||||
| @@ -371,12 +371,87 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags | |||||||
|     return buffer; |     return buffer; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | static void init_resource_2d(struct d3d11_shader_runner *runner, struct d3d11_resource *resource, | ||||||
|  |         const struct resource_params *params) | ||||||
|  | { | ||||||
|  |     D3D11_SUBRESOURCE_DATA resource_data[2]; | ||||||
|  |     ID3D11Device *device = runner->device; | ||||||
|  |     D3D11_TEXTURE2D_DESC desc = {0}; | ||||||
|  |     HRESULT hr; | ||||||
|  |  | ||||||
|  |     if (params->level_count > ARRAY_SIZE(resource_data)) | ||||||
|  |         fatal_error("Level count %u is too high.\n", params->level_count); | ||||||
|  |  | ||||||
|  |     desc.Width = params->width; | ||||||
|  |     desc.Height = params->height; | ||||||
|  |     desc.MipLevels = params->level_count; | ||||||
|  |     desc.ArraySize = 1; | ||||||
|  |     desc.Format = params->format; | ||||||
|  |     desc.SampleDesc.Count = 1; | ||||||
|  |     desc.Usage = D3D11_USAGE_DEFAULT; | ||||||
|  |     if (params->type == RESOURCE_TYPE_UAV) | ||||||
|  |         desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS; | ||||||
|  |     else if (params->type == RESOURCE_TYPE_RENDER_TARGET) | ||||||
|  |         desc.BindFlags = D3D11_BIND_RENDER_TARGET; | ||||||
|  |     else | ||||||
|  |         desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; | ||||||
|  |  | ||||||
|  |     if (params->data) | ||||||
|  |     { | ||||||
|  |         unsigned int buffer_offset = 0; | ||||||
|  |  | ||||||
|  |         for (unsigned int level = 0; level < params->level_count; ++level) | ||||||
|  |         { | ||||||
|  |             unsigned int level_width = get_level_dimension(params->width, level); | ||||||
|  |             unsigned int level_height = get_level_dimension(params->height, level); | ||||||
|  |  | ||||||
|  |             resource_data[level].pSysMem = ¶ms->data[buffer_offset]; | ||||||
|  |             resource_data[level].SysMemPitch = level_width * params->texel_size; | ||||||
|  |             resource_data[level].SysMemSlicePitch = level_height * resource_data[level].SysMemPitch; | ||||||
|  |             buffer_offset += resource_data[level].SysMemSlicePitch; | ||||||
|  |         } | ||||||
|  |         hr = ID3D11Device_CreateTexture2D(device, &desc, resource_data, &resource->texture); | ||||||
|  |     } | ||||||
|  |     else | ||||||
|  |     { | ||||||
|  |         hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &resource->texture); | ||||||
|  |     } | ||||||
|  |     ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); | ||||||
|  |  | ||||||
|  |     resource->resource = (ID3D11Resource *)resource->texture; | ||||||
|  |     if (params->type == RESOURCE_TYPE_UAV) | ||||||
|  |         hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav); | ||||||
|  |     else if (params->type == RESOURCE_TYPE_RENDER_TARGET) | ||||||
|  |         hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv); | ||||||
|  |     else | ||||||
|  |         hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv); | ||||||
|  |     ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct d3d11_resource *resource, | ||||||
|  |         const struct resource_params *params) | ||||||
|  | { | ||||||
|  |     D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc; | ||||||
|  |     ID3D11Device *device = runner->device; | ||||||
|  |     HRESULT hr; | ||||||
|  |  | ||||||
|  |     resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data); | ||||||
|  |     resource->resource = (ID3D11Resource *)resource->buffer; | ||||||
|  |  | ||||||
|  |     uav_desc.Format = params->format; | ||||||
|  |     uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; | ||||||
|  |     uav_desc.Buffer.FirstElement = 0; | ||||||
|  |     uav_desc.Buffer.NumElements = params->data_size / params->texel_size; | ||||||
|  |     uav_desc.Buffer.Flags = 0; | ||||||
|  |     hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, &uav_desc, &resource->uav); | ||||||
|  |     ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr); | ||||||
|  | } | ||||||
|  |  | ||||||
| static struct resource *d3d11_runner_create_resource(struct shader_runner *r, const struct resource_params *params) | static struct resource *d3d11_runner_create_resource(struct shader_runner *r, const struct resource_params *params) | ||||||
| { | { | ||||||
|     struct d3d11_shader_runner *runner = d3d11_shader_runner(r); |     struct d3d11_shader_runner *runner = d3d11_shader_runner(r); | ||||||
|     ID3D11Device *device = runner->device; |     ID3D11Device *device = runner->device; | ||||||
|     struct d3d11_resource *resource; |     struct d3d11_resource *resource; | ||||||
|     HRESULT hr; |  | ||||||
|  |  | ||||||
|     resource = calloc(1, sizeof(*resource)); |     resource = calloc(1, sizeof(*resource)); | ||||||
|     init_resource(&resource->r, params); |     init_resource(&resource->r, params); | ||||||
| @@ -385,77 +460,15 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co | |||||||
|     { |     { | ||||||
|         case RESOURCE_TYPE_RENDER_TARGET: |         case RESOURCE_TYPE_RENDER_TARGET: | ||||||
|         case RESOURCE_TYPE_TEXTURE: |         case RESOURCE_TYPE_TEXTURE: | ||||||
|  |             init_resource_2d(runner, resource, params); | ||||||
|  |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_UAV: |         case RESOURCE_TYPE_UAV: | ||||||
|         { |             if (params->dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|             D3D11_SUBRESOURCE_DATA resource_data[2]; |                 init_resource_uav_buffer(runner, resource, params); | ||||||
|             D3D11_TEXTURE2D_DESC desc = {0}; |  | ||||||
|  |  | ||||||
|             if (params->level_count > ARRAY_SIZE(resource_data)) |  | ||||||
|                 fatal_error("Level count %u is too high.\n", params->level_count); |  | ||||||
|  |  | ||||||
|             desc.Width = params->width; |  | ||||||
|             desc.Height = params->height; |  | ||||||
|             desc.MipLevels = params->level_count; |  | ||||||
|             desc.ArraySize = 1; |  | ||||||
|             desc.Format = params->format; |  | ||||||
|             desc.SampleDesc.Count = 1; |  | ||||||
|             desc.Usage = D3D11_USAGE_DEFAULT; |  | ||||||
|             if (params->type == RESOURCE_TYPE_UAV) |  | ||||||
|                 desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS; |  | ||||||
|             else if (params->type == RESOURCE_TYPE_RENDER_TARGET) |  | ||||||
|                 desc.BindFlags = D3D11_BIND_RENDER_TARGET; |  | ||||||
|             else |             else | ||||||
|                 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |                 init_resource_2d(runner, resource, params); | ||||||
|  |  | ||||||
|             if (params->data) |  | ||||||
|             { |  | ||||||
|                 unsigned int buffer_offset = 0; |  | ||||||
|  |  | ||||||
|                 for (unsigned int level = 0; level < params->level_count; ++level) |  | ||||||
|                 { |  | ||||||
|                     unsigned int level_width = get_level_dimension(params->width, level); |  | ||||||
|                     unsigned int level_height = get_level_dimension(params->height, level); |  | ||||||
|  |  | ||||||
|                     resource_data[level].pSysMem = ¶ms->data[buffer_offset]; |  | ||||||
|                     resource_data[level].SysMemPitch = level_width * params->texel_size; |  | ||||||
|                     resource_data[level].SysMemSlicePitch = level_height * resource_data[level].SysMemPitch; |  | ||||||
|                     buffer_offset += resource_data[level].SysMemSlicePitch; |  | ||||||
|                 } |  | ||||||
|                 hr = ID3D11Device_CreateTexture2D(device, &desc, resource_data, &resource->texture); |  | ||||||
|             } |  | ||||||
|             else |  | ||||||
|             { |  | ||||||
|                 hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &resource->texture); |  | ||||||
|             } |  | ||||||
|             ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); |  | ||||||
|  |  | ||||||
|             resource->resource = (ID3D11Resource *)resource->texture; |  | ||||||
|             if (params->type == RESOURCE_TYPE_UAV) |  | ||||||
|                 hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav); |  | ||||||
|             else if (params->type == RESOURCE_TYPE_RENDER_TARGET) |  | ||||||
|                 hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv); |  | ||||||
|             else |  | ||||||
|                 hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv); |  | ||||||
|             ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr); |  | ||||||
|             break; |             break; | ||||||
|         } |  | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|         { |  | ||||||
|             D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc; |  | ||||||
|  |  | ||||||
|             resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data); |  | ||||||
|             resource->resource = (ID3D11Resource *)resource->buffer; |  | ||||||
|  |  | ||||||
|             uav_desc.Format = params->format; |  | ||||||
|             uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; |  | ||||||
|             uav_desc.Buffer.FirstElement = 0; |  | ||||||
|             uav_desc.Buffer.NumElements = params->data_size / params->texel_size; |  | ||||||
|             uav_desc.Buffer.Flags = 0; |  | ||||||
|             hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, &uav_desc, &resource->uav); |  | ||||||
|             ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr); |  | ||||||
|             break; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_VERTEX_BUFFER: |         case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
|             resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data); |             resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data); | ||||||
| @@ -538,7 +551,6 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 ID3D11DeviceContext_CSSetUnorderedAccessViews(context, resource->r.slot, 1, &resource->uav, NULL); |                 ID3D11DeviceContext_CSSetUnorderedAccessViews(context, resource->r.slot, 1, &resource->uav, NULL); | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
| @@ -625,7 +637,6 @@ static bool d3d11_runner_draw(struct shader_runner *r, | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 uavs[resource->r.slot] = resource->uav; |                 uavs[resource->r.slot] = resource->uav; | ||||||
|                 min_uav_slot = min(min_uav_slot, resource->r.slot); |                 min_uav_slot = min(min_uav_slot, resource->r.slot); | ||||||
|                 break; |                 break; | ||||||
| @@ -709,25 +720,28 @@ static struct resource_readback *d3d11_runner_get_resource_readback(struct shade | |||||||
|  |  | ||||||
|     switch (resource->r.type) |     switch (resource->r.type) | ||||||
|     { |     { | ||||||
|         case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|             ID3D11Buffer_GetDesc(resource->buffer, &buffer_desc); |  | ||||||
|             buffer_desc.Usage = D3D11_USAGE_STAGING; |  | ||||||
|             buffer_desc.BindFlags = 0; |  | ||||||
|             buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |  | ||||||
|             buffer_desc.MiscFlags = 0; |  | ||||||
|             hr = ID3D11Device_CreateBuffer(runner->device, &buffer_desc, NULL, (ID3D11Buffer **)&rb->resource); |  | ||||||
|             ok(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr); |  | ||||||
|             break; |  | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_RENDER_TARGET: |         case RESOURCE_TYPE_RENDER_TARGET: | ||||||
|         case RESOURCE_TYPE_UAV: |         case RESOURCE_TYPE_UAV: | ||||||
|             ID3D11Texture2D_GetDesc(resource->texture, &texture_desc); |             if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|             texture_desc.Usage = D3D11_USAGE_STAGING; |             { | ||||||
|             texture_desc.BindFlags = 0; |                 ID3D11Buffer_GetDesc(resource->buffer, &buffer_desc); | ||||||
|             texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |                 buffer_desc.Usage = D3D11_USAGE_STAGING; | ||||||
|             texture_desc.MiscFlags = 0; |                 buffer_desc.BindFlags = 0; | ||||||
|             hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource); |                 buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; | ||||||
|             ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); |                 buffer_desc.MiscFlags = 0; | ||||||
|  |                 hr = ID3D11Device_CreateBuffer(runner->device, &buffer_desc, NULL, (ID3D11Buffer **)&rb->resource); | ||||||
|  |                 ok(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr); | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 ID3D11Texture2D_GetDesc(resource->texture, &texture_desc); | ||||||
|  |                 texture_desc.Usage = D3D11_USAGE_STAGING; | ||||||
|  |                 texture_desc.BindFlags = 0; | ||||||
|  |                 texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; | ||||||
|  |                 texture_desc.MiscFlags = 0; | ||||||
|  |                 hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource); | ||||||
|  |                 ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); | ||||||
|  |             } | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_VERTEX_BUFFER: |         case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
|   | |||||||
| @@ -189,43 +189,41 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co | |||||||
|                 runner->heap = create_gpu_descriptor_heap(device, |                 runner->heap = create_gpu_descriptor_heap(device, | ||||||
|                         D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS); |                         D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS); | ||||||
|  |  | ||||||
|             state = params->data ? D3D12_RESOURCE_STATE_COPY_DEST : D3D12_RESOURCE_STATE_UNORDERED_ACCESS; |             if (params->dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|             resource->resource = create_default_texture2d(device, params->width, params->height, 1, |  | ||||||
|                     params->level_count, params->format, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, state); |  | ||||||
|             if (params->data) |  | ||||||
|             { |             { | ||||||
|                 upload_texture_data_with_states(resource->resource, resource_data, |                 D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { 0 }; | ||||||
|                         params->level_count, test_context->queue, test_context->list, |  | ||||||
|  |                 resource->resource = create_default_buffer(device, params->data_size, | ||||||
|  |                         D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); | ||||||
|  |                 upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData, | ||||||
|  |                         test_context->queue, test_context->list, | ||||||
|                         RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); |                         RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); | ||||||
|                 reset_command_list(test_context->list, test_context->allocator); |                 reset_command_list(test_context->list, test_context->allocator); | ||||||
|  |  | ||||||
|  |                 uav_desc.Format = params->format; | ||||||
|  |                 uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; | ||||||
|  |                 uav_desc.Buffer.NumElements = params->width * params->height; | ||||||
|  |  | ||||||
|  |                 ID3D12Device_CreateUnorderedAccessView(device, resource->resource, | ||||||
|  |                         NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 state = params->data ? D3D12_RESOURCE_STATE_COPY_DEST : D3D12_RESOURCE_STATE_UNORDERED_ACCESS; | ||||||
|  |                 resource->resource = create_default_texture2d(device, params->width, params->height, 1, params->level_count, | ||||||
|  |                         params->format, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, state); | ||||||
|  |                 if (params->data) | ||||||
|  |                 { | ||||||
|  |                     upload_texture_data_with_states(resource->resource, resource_data, | ||||||
|  |                             params->level_count, test_context->queue, test_context->list, | ||||||
|  |                             RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); | ||||||
|  |                     reset_command_list(test_context->list, test_context->allocator); | ||||||
|  |                 } | ||||||
|  |                 ID3D12Device_CreateUnorderedAccessView(device, resource->resource, NULL, NULL, | ||||||
|  |                         get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); | ||||||
|             } |             } | ||||||
|             ID3D12Device_CreateUnorderedAccessView(device, resource->resource, NULL, NULL, |  | ||||||
|                     get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); |  | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|         { |  | ||||||
|             D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { 0 }; |  | ||||||
|  |  | ||||||
|             if (!runner->heap) |  | ||||||
|                 runner->heap = create_gpu_descriptor_heap(device, |  | ||||||
|                         D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS); |  | ||||||
|  |  | ||||||
|             resource->resource = create_default_buffer(device, params->data_size, |  | ||||||
|                     D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); |  | ||||||
|             upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData, |  | ||||||
|                     test_context->queue, test_context->list, |  | ||||||
|                     RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); |  | ||||||
|             reset_command_list(test_context->list, test_context->allocator); |  | ||||||
|  |  | ||||||
|             uav_desc.Format = params->format; |  | ||||||
|             uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; |  | ||||||
|             uav_desc.Buffer.NumElements = params->width * params->height; |  | ||||||
|  |  | ||||||
|             ID3D12Device_CreateUnorderedAccessView(device, resource->resource, |  | ||||||
|                     NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); |  | ||||||
|             break; |  | ||||||
|         } |  | ||||||
|         case RESOURCE_TYPE_VERTEX_BUFFER: |         case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
|             resource->resource = create_upload_buffer(device, params->data_size, params->data); |             resource->resource = create_upload_buffer(device, params->data_size, params->data); | ||||||
|             break; |             break; | ||||||
| @@ -281,7 +279,6 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad | |||||||
|         { |         { | ||||||
|             case RESOURCE_TYPE_TEXTURE: |             case RESOURCE_TYPE_TEXTURE: | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 range = &resource->descriptor_range; |                 range = &resource->descriptor_range; | ||||||
|  |  | ||||||
|                 if (base_resource && resource->r.type == base_resource->r.type && resource->r.slot == slot + 1) |                 if (base_resource && resource->r.type == base_resource->r.type && resource->r.slot == slot + 1) | ||||||
| @@ -299,7 +296,7 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad | |||||||
|                 root_param->DescriptorTable.pDescriptorRanges = range; |                 root_param->DescriptorTable.pDescriptorRanges = range; | ||||||
|                 root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; |                 root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; | ||||||
|  |  | ||||||
|                 if (resource->r.type == RESOURCE_TYPE_UAV || resource->r.type == RESOURCE_TYPE_BUFFER_UAV) |                 if (resource->r.type == RESOURCE_TYPE_UAV) | ||||||
|                     range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; |                     range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; | ||||||
|                 else |                 else | ||||||
|                     range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; |                     range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; | ||||||
| @@ -403,7 +400,6 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 if (resource->descriptor_range.NumDescriptors) |                 if (resource->descriptor_range.NumDescriptors) | ||||||
|                     ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index, |                     ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index, | ||||||
|                             get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); |                             get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); | ||||||
| @@ -546,7 +542,6 @@ static bool d3d12_runner_draw(struct shader_runner *r, | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 if (resource->descriptor_range.NumDescriptors) |                 if (resource->descriptor_range.NumDescriptors) | ||||||
|                     ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index, |                     ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index, | ||||||
|                             get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); |                             get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); | ||||||
|   | |||||||
| @@ -267,7 +267,6 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con | |||||||
|         } |         } | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_UAV: |         case RESOURCE_TYPE_UAV: | ||||||
|         case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|             fatal_error("UAVs are not supported.\n"); |             fatal_error("UAVs are not supported.\n"); | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
| @@ -393,7 +392,6 @@ static bool d3d9_runner_draw(struct shader_runner *r, | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 vkd3d_unreachable(); |                 vkd3d_unreachable(); | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_VERTEX_BUFFER: |             case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
|   | |||||||
| @@ -328,10 +328,46 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format) | |||||||
|     fatal_error("Failed to find format info for format %#x.\n", format); |     fatal_error("Failed to find format info for format %#x.\n", format); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | static void init_resource_2d(struct gl_resource *resource, const struct resource_params *params) | ||||||
|  | { | ||||||
|  |     unsigned int offset, w, h, i; | ||||||
|  |  | ||||||
|  |     resource->format = get_format_info(params->format); | ||||||
|  |     glGenTextures(1, &resource->id); | ||||||
|  |     glBindTexture(GL_TEXTURE_2D, resource->id); | ||||||
|  |     glTexStorage2D(GL_TEXTURE_2D, params->level_count, | ||||||
|  |             resource->format->internal_format, params->width, params->height); | ||||||
|  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||||||
|  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||||||
|  |     if (!params->data) | ||||||
|  |         return; | ||||||
|  |  | ||||||
|  |     for (i = 0, offset = 0; i < params->level_count; ++i) | ||||||
|  |     { | ||||||
|  |         w = get_level_dimension(params->width, i); | ||||||
|  |         h = get_level_dimension(params->height, i); | ||||||
|  |         glTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, w, h, resource->format->format, | ||||||
|  |                 resource->format->type, params->data + offset); | ||||||
|  |         offset += w * h * params->texel_size; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | static void init_resource_buffer(struct gl_resource *resource, const struct resource_params *params) | ||||||
|  | { | ||||||
|  |     resource->format = get_format_info(params->format); | ||||||
|  |  | ||||||
|  |     glGenBuffers(1, &resource->id); | ||||||
|  |     glBindBuffer(GL_TEXTURE_BUFFER, resource->id); | ||||||
|  |     glBufferData(GL_TEXTURE_BUFFER, params->data_size, params->data, GL_STATIC_DRAW); | ||||||
|  |  | ||||||
|  |     glGenTextures(1, &resource->tbo_id); | ||||||
|  |     glBindTexture(GL_TEXTURE_BUFFER, resource->tbo_id); | ||||||
|  |     glTexBuffer(GL_TEXTURE_BUFFER, resource->format->internal_format, resource->id); | ||||||
|  | } | ||||||
|  |  | ||||||
| static struct resource *gl_runner_create_resource(struct shader_runner *r, const struct resource_params *params) | static struct resource *gl_runner_create_resource(struct shader_runner *r, const struct resource_params *params) | ||||||
| { | { | ||||||
|     struct gl_resource *resource; |     struct gl_resource *resource; | ||||||
|     unsigned int offset, w, h, i; |  | ||||||
|  |  | ||||||
|     resource = calloc(1, sizeof(*resource)); |     resource = calloc(1, sizeof(*resource)); | ||||||
|     init_resource(&resource->r, params); |     init_resource(&resource->r, params); | ||||||
| @@ -340,37 +376,14 @@ static struct resource *gl_runner_create_resource(struct shader_runner *r, const | |||||||
|     { |     { | ||||||
|         case RESOURCE_TYPE_RENDER_TARGET: |         case RESOURCE_TYPE_RENDER_TARGET: | ||||||
|         case RESOURCE_TYPE_TEXTURE: |         case RESOURCE_TYPE_TEXTURE: | ||||||
|         case RESOURCE_TYPE_UAV: |             init_resource_2d(resource, params); | ||||||
|             resource->format = get_format_info(params->format); |  | ||||||
|             glGenTextures(1, &resource->id); |  | ||||||
|             glBindTexture(GL_TEXTURE_2D, resource->id); |  | ||||||
|             glTexStorage2D(GL_TEXTURE_2D, params->level_count, |  | ||||||
|                     resource->format->internal_format, params->width, params->height); |  | ||||||
|             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |  | ||||||
|             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |  | ||||||
|             if (!params->data) |  | ||||||
|                 break; |  | ||||||
|  |  | ||||||
|             for (i = 0, offset = 0; i < params->level_count; ++i) |  | ||||||
|             { |  | ||||||
|                 w = get_level_dimension(params->width, i); |  | ||||||
|                 h = get_level_dimension(params->height, i); |  | ||||||
|                 glTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, w, h, resource->format->format, |  | ||||||
|                         resource->format->type, params->data + offset); |  | ||||||
|                 offset += w * h * params->texel_size; |  | ||||||
|             } |  | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_BUFFER_UAV: |         case RESOURCE_TYPE_UAV: | ||||||
|             resource->format = get_format_info(params->format); |             if (params->dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|  |                 init_resource_buffer(resource, params); | ||||||
|             glGenBuffers(1, &resource->id); |             else | ||||||
|             glBindBuffer(GL_TEXTURE_BUFFER, resource->id); |                 init_resource_2d(resource, params); | ||||||
|             glBufferData(GL_TEXTURE_BUFFER, params->data_size, params->data, GL_STATIC_DRAW); |  | ||||||
|  |  | ||||||
|             glGenTextures(1, &resource->tbo_id); |  | ||||||
|             glBindTexture(GL_TEXTURE_BUFFER, resource->tbo_id); |  | ||||||
|             glTexBuffer(GL_TEXTURE_BUFFER, resource->format->internal_format, resource->id); |  | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_VERTEX_BUFFER: |         case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
| @@ -391,13 +404,21 @@ static void gl_runner_destroy_resource(struct shader_runner *r, struct resource | |||||||
|     { |     { | ||||||
|         case RESOURCE_TYPE_RENDER_TARGET: |         case RESOURCE_TYPE_RENDER_TARGET: | ||||||
|         case RESOURCE_TYPE_TEXTURE: |         case RESOURCE_TYPE_TEXTURE: | ||||||
|         case RESOURCE_TYPE_UAV: |  | ||||||
|             glDeleteTextures(1, &resource->id); |             glDeleteTextures(1, &resource->id); | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_BUFFER_UAV: |         case RESOURCE_TYPE_UAV: | ||||||
|             glDeleteTextures(1, &resource->tbo_id); |             if (res->dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|             /* Fall-through. */ |             { | ||||||
|  |                 glDeleteTextures(1, &resource->tbo_id); | ||||||
|  |                 glDeleteBuffers(1, &resource->id); | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 glDeleteTextures(1, &resource->id); | ||||||
|  |             } | ||||||
|  |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_VERTEX_BUFFER: |         case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
|             glDeleteBuffers(1, &resource->id); |             glDeleteBuffers(1, &resource->id); | ||||||
|             break; |             break; | ||||||
| @@ -515,13 +536,12 @@ static bool compile_shader(struct gl_runner *runner, ID3DBlob *blob, struct vkd3 | |||||||
|         switch (resource->r.type) |         switch (resource->r.type) | ||||||
|         { |         { | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 binding = &bindings[interface_info.binding_count++]; |                 binding = &bindings[interface_info.binding_count++]; | ||||||
|                 binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; |                 binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; | ||||||
|                 binding->register_space = 0; |                 binding->register_space = 0; | ||||||
|                 binding->register_index = resource->r.slot; |                 binding->register_index = resource->r.slot; | ||||||
|                 binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; |                 binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; | ||||||
|                 if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV) |                 if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|                     binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER; |                     binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER; | ||||||
|                 else |                 else | ||||||
|                     binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; |                     binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; | ||||||
| @@ -650,16 +670,13 @@ static bool gl_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned | |||||||
|         { |         { | ||||||
|             case RESOURCE_TYPE_RENDER_TARGET: |             case RESOURCE_TYPE_RENDER_TARGET: | ||||||
|             case RESOURCE_TYPE_VERTEX_BUFFER: |             case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
|                 break; |  | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_TEXTURE: |             case RESOURCE_TYPE_TEXTURE: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 trace("RESOURCE TYPE %#x.\n", resource->r.type); |  | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|                 glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE, |                 if (resource->r.dimension != RESOURCE_DIMENSION_BUFFER) | ||||||
|                         0, GL_READ_WRITE, resource->format->internal_format); |                     glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE, | ||||||
|  |                             0, GL_READ_WRITE, resource->format->internal_format); | ||||||
|                 break; |                 break; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| @@ -886,13 +903,16 @@ static bool gl_runner_draw(struct shader_runner *r, | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|                 glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE, |                 if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|                         0, GL_READ_WRITE, resource->format->internal_format); |                 { | ||||||
|                 break; |                     glBindImageTexture(resource->r.slot, resource->tbo_id, 0, GL_TRUE, | ||||||
|  |                             0, GL_READ_WRITE, resource->format->internal_format); | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |                 } | ||||||
|                 glBindImageTexture(resource->r.slot, resource->tbo_id, 0, GL_TRUE, |                 else | ||||||
|                         0, GL_READ_WRITE, resource->format->internal_format); |                 { | ||||||
|  |                     glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE, | ||||||
|  |                             0, GL_READ_WRITE, resource->format->internal_format); | ||||||
|  |                 } | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_VERTEX_BUFFER: |             case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
| @@ -973,8 +993,7 @@ static struct resource_readback *gl_runner_get_resource_readback(struct shader_r | |||||||
|     struct gl_resource *resource = gl_resource(res); |     struct gl_resource *resource = gl_resource(res); | ||||||
|     struct resource_readback *rb; |     struct resource_readback *rb; | ||||||
|  |  | ||||||
|     if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.type != RESOURCE_TYPE_UAV |     if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.type != RESOURCE_TYPE_UAV) | ||||||
|             && resource->r.type != RESOURCE_TYPE_BUFFER_UAV) |  | ||||||
|         fatal_error("Unhandled resource type %#x.\n", resource->r.type); |         fatal_error("Unhandled resource type %#x.\n", resource->r.type); | ||||||
|  |  | ||||||
|     rb = malloc(sizeof(*rb)); |     rb = malloc(sizeof(*rb)); | ||||||
| @@ -986,7 +1005,7 @@ static struct resource_readback *gl_runner_get_resource_readback(struct shader_r | |||||||
|     rb->row_pitch = rb->width * resource->r.texel_size; |     rb->row_pitch = rb->width * resource->r.texel_size; | ||||||
|     rb->data = malloc(rb->row_pitch * rb->height); |     rb->data = malloc(rb->row_pitch * rb->height); | ||||||
|  |  | ||||||
|     if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV) |     if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|     { |     { | ||||||
|         glBindBuffer(GL_TEXTURE_BUFFER, resource->id); |         glBindBuffer(GL_TEXTURE_BUFFER, resource->id); | ||||||
|         glGetBufferSubData(GL_TEXTURE_BUFFER, 0, rb->row_pitch * rb->height, rb->data); |         glGetBufferSubData(GL_TEXTURE_BUFFER, 0, rb->row_pitch * rb->height, rb->data); | ||||||
|   | |||||||
| @@ -264,14 +264,96 @@ static VkImageView create_2d_image_view(const struct vulkan_shader_runner *runne | |||||||
|     return view; |     return view; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_resource *resource, | ||||||
|  |         const struct resource_params *params) | ||||||
|  | { | ||||||
|  |     VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; | ||||||
|  |     VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | ||||||
|  |     VkFormat format = vkd3d_get_vk_format(params->format); | ||||||
|  |     VkDevice device = runner->device; | ||||||
|  |     unsigned int buffer_offset = 0; | ||||||
|  |     VkDeviceMemory staging_memory; | ||||||
|  |     VkBuffer staging_buffer; | ||||||
|  |     void *data; | ||||||
|  |  | ||||||
|  |     if (params->type == RESOURCE_TYPE_UAV) | ||||||
|  |     { | ||||||
|  |         layout = VK_IMAGE_LAYOUT_GENERAL; | ||||||
|  |         usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     resource->image = create_2d_image(runner, params->width, params->height, params->level_count, | ||||||
|  |             usage, format, &resource->memory); | ||||||
|  |     resource->image_view = create_2d_image_view(runner, resource->image, format); | ||||||
|  |  | ||||||
|  |     if (!params->data) | ||||||
|  |     { | ||||||
|  |         begin_command_buffer(runner); | ||||||
|  |         transition_image_layout(runner, resource->image, | ||||||
|  |                 VK_IMAGE_LAYOUT_UNDEFINED, layout); | ||||||
|  |         end_command_buffer(runner); | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     staging_buffer = create_buffer(runner, params->data_size, | ||||||
|  |             VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory); | ||||||
|  |     VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data)); | ||||||
|  |     memcpy(data, params->data, params->data_size); | ||||||
|  |     VK_CALL(vkUnmapMemory(device, staging_memory)); | ||||||
|  |  | ||||||
|  |     begin_command_buffer(runner); | ||||||
|  |  | ||||||
|  |     transition_image_layout(runner, resource->image, | ||||||
|  |             VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); | ||||||
|  |  | ||||||
|  |     for (unsigned int level = 0; level < params->level_count; ++level) | ||||||
|  |     { | ||||||
|  |         unsigned int level_width = get_level_dimension(params->width, level); | ||||||
|  |         unsigned int level_height = get_level_dimension(params->height, level); | ||||||
|  |         VkBufferImageCopy region = {0}; | ||||||
|  |  | ||||||
|  |         region.bufferOffset = buffer_offset; | ||||||
|  |         region.imageSubresource.mipLevel = level; | ||||||
|  |         region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | ||||||
|  |         region.imageSubresource.layerCount = 1; | ||||||
|  |         region.imageExtent.width = level_width; | ||||||
|  |         region.imageExtent.height = level_height; | ||||||
|  |         region.imageExtent.depth = 1; | ||||||
|  |         VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image, | ||||||
|  |                 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion)); | ||||||
|  |  | ||||||
|  |         buffer_offset += level_width * level_height * params->texel_size; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout); | ||||||
|  |  | ||||||
|  |     end_command_buffer(runner); | ||||||
|  |  | ||||||
|  |     VK_CALL(vkFreeMemory(device, staging_memory, NULL)); | ||||||
|  |     VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL)); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vulkan_resource *resource, | ||||||
|  |         const struct resource_params *params) | ||||||
|  | { | ||||||
|  |     VkFormat format = vkd3d_get_vk_format(params->format); | ||||||
|  |     VkDevice device = runner->device; | ||||||
|  |     void *data; | ||||||
|  |  | ||||||
|  |     resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, | ||||||
|  |             VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); | ||||||
|  |     resource->buffer_view = create_buffer_view(runner, resource->buffer, format); | ||||||
|  |  | ||||||
|  |     VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); | ||||||
|  |     memcpy(data, params->data, params->data_size); | ||||||
|  |     VK_CALL(vkUnmapMemory(device, resource->memory)); | ||||||
|  | } | ||||||
|  |  | ||||||
| static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params) | static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params) | ||||||
| { | { | ||||||
|     struct vulkan_shader_runner *runner = vulkan_shader_runner(r); |     struct vulkan_shader_runner *runner = vulkan_shader_runner(r); | ||||||
|  |  | ||||||
|     struct vulkan_resource *resource; |     struct vulkan_resource *resource; | ||||||
|     VkDevice device = runner->device; |     VkDevice device = runner->device; | ||||||
|     VkDeviceMemory staging_memory; |  | ||||||
|     VkBuffer staging_buffer; |  | ||||||
|     VkFormat format; |     VkFormat format; | ||||||
|     void *data; |     void *data; | ||||||
|  |  | ||||||
| @@ -294,82 +376,14 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c | |||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_TEXTURE: |         case RESOURCE_TYPE_TEXTURE: | ||||||
|         case RESOURCE_TYPE_UAV: |             resource_init_2d(runner, resource, params); | ||||||
|         { |  | ||||||
|             VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; |  | ||||||
|             VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |  | ||||||
|             unsigned int buffer_offset = 0; |  | ||||||
|  |  | ||||||
|             format = vkd3d_get_vk_format(params->format); |  | ||||||
|  |  | ||||||
|             if (params->type == RESOURCE_TYPE_UAV) |  | ||||||
|             { |  | ||||||
|                 layout = VK_IMAGE_LAYOUT_GENERAL; |  | ||||||
|                 usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             resource->image = create_2d_image(runner, params->width, params->height, params->level_count, |  | ||||||
|                     usage, format, &resource->memory); |  | ||||||
|             resource->image_view = create_2d_image_view(runner, resource->image, format); |  | ||||||
|  |  | ||||||
|             if (!params->data) |  | ||||||
|             { |  | ||||||
|                 begin_command_buffer(runner); |  | ||||||
|                 transition_image_layout(runner, resource->image, |  | ||||||
|                         VK_IMAGE_LAYOUT_UNDEFINED, layout); |  | ||||||
|                 end_command_buffer(runner); |  | ||||||
|                 break; |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             staging_buffer = create_buffer(runner, params->data_size, |  | ||||||
|                     VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory); |  | ||||||
|             VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data)); |  | ||||||
|             memcpy(data, params->data, params->data_size); |  | ||||||
|             VK_CALL(vkUnmapMemory(device, staging_memory)); |  | ||||||
|  |  | ||||||
|             begin_command_buffer(runner); |  | ||||||
|  |  | ||||||
|             transition_image_layout(runner, resource->image, |  | ||||||
|                     VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); |  | ||||||
|  |  | ||||||
|             for (unsigned int level = 0; level < params->level_count; ++level) |  | ||||||
|             { |  | ||||||
|                 unsigned int level_width = get_level_dimension(params->width, level); |  | ||||||
|                 unsigned int level_height = get_level_dimension(params->height, level); |  | ||||||
|                 VkBufferImageCopy region = {0}; |  | ||||||
|  |  | ||||||
|                 region.bufferOffset = buffer_offset; |  | ||||||
|                 region.imageSubresource.mipLevel = level; |  | ||||||
|                 region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |  | ||||||
|                 region.imageSubresource.layerCount = 1; |  | ||||||
|                 region.imageExtent.width = level_width; |  | ||||||
|                 region.imageExtent.height = level_height; |  | ||||||
|                 region.imageExtent.depth = 1; |  | ||||||
|                 VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image, |  | ||||||
|                         VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion)); |  | ||||||
|  |  | ||||||
|                 buffer_offset += level_width * level_height * params->texel_size; |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout); |  | ||||||
|  |  | ||||||
|             end_command_buffer(runner); |  | ||||||
|  |  | ||||||
|             VK_CALL(vkFreeMemory(device, staging_memory, NULL)); |  | ||||||
|             VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL)); |  | ||||||
|             break; |             break; | ||||||
|         } |  | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_BUFFER_UAV: |         case RESOURCE_TYPE_UAV: | ||||||
|             format = vkd3d_get_vk_format(params->format); |             if (params->dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|  |                 resource_init_buffer(runner, resource, params); | ||||||
|             resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, |             else | ||||||
|                     VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); |                 resource_init_2d(runner, resource, params); | ||||||
|             resource->buffer_view = create_buffer_view(runner, resource->buffer, format); |  | ||||||
|  |  | ||||||
|             VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); |  | ||||||
|             memcpy(data, params->data, params->data_size); |  | ||||||
|             VK_CALL(vkUnmapMemory(device, resource->memory)); |  | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case RESOURCE_TYPE_VERTEX_BUFFER: |         case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
| @@ -510,16 +524,15 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour | |||||||
|  |  | ||||||
|             case RESOURCE_TYPE_TEXTURE: |             case RESOURCE_TYPE_TEXTURE: | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 binding = &bindings[interface_info.binding_count++]; |                 binding = &bindings[interface_info.binding_count++]; | ||||||
|                 if (resource->r.type == RESOURCE_TYPE_UAV || resource->r.type == RESOURCE_TYPE_BUFFER_UAV) |                 if (resource->r.type == RESOURCE_TYPE_UAV) | ||||||
|                     binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; |                     binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; | ||||||
|                 else |                 else | ||||||
|                     binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; |                     binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; | ||||||
|                 binding->register_space = 0; |                 binding->register_space = 0; | ||||||
|                 binding->register_index = resource->r.slot; |                 binding->register_index = resource->r.slot; | ||||||
|                 binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; |                 binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; | ||||||
|                 if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV) |                 if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|                     binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER; |                     binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER; | ||||||
|                 else |                 else | ||||||
|                     binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; |                     binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; | ||||||
| @@ -702,7 +715,6 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner, | |||||||
|         { |         { | ||||||
|             case RESOURCE_TYPE_TEXTURE: |             case RESOURCE_TYPE_TEXTURE: | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_RENDER_TARGET: |             case RESOURCE_TYPE_RENDER_TARGET: | ||||||
| @@ -833,18 +845,22 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r | |||||||
|  |  | ||||||
|             case RESOURCE_TYPE_TEXTURE: |             case RESOURCE_TYPE_TEXTURE: | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |  | ||||||
|                 binding = &bindings[set_desc.bindingCount++]; |                 binding = &bindings[set_desc.bindingCount++]; | ||||||
|  |  | ||||||
|                 resource->binding = binding_index++; |                 resource->binding = binding_index++; | ||||||
|  |  | ||||||
|                 binding->binding = resource->binding; |                 binding->binding = resource->binding; | ||||||
|                 if (resource->r.type == RESOURCE_TYPE_UAV) |                 if (resource->r.type == RESOURCE_TYPE_UAV) | ||||||
|                     binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; |                 { | ||||||
|                 else if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV) |                     if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|                     binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; |                         binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; | ||||||
|  |                     else | ||||||
|  |                         binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; | ||||||
|  |                 } | ||||||
|                 else |                 else | ||||||
|  |                 { | ||||||
|                     binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; |                     binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; | ||||||
|  |                 } | ||||||
|                 binding->descriptorCount = 1; |                 binding->descriptorCount = 1; | ||||||
|                 binding->stageFlags = VK_SHADER_STAGE_ALL; |                 binding->stageFlags = VK_SHADER_STAGE_ALL; | ||||||
|                 binding->pImmutableSamplers = NULL; |                 binding->pImmutableSamplers = NULL; | ||||||
| @@ -908,34 +924,38 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo | |||||||
|         { |         { | ||||||
|             case RESOURCE_TYPE_TEXTURE: |             case RESOURCE_TYPE_TEXTURE: | ||||||
|             case RESOURCE_TYPE_UAV: |             case RESOURCE_TYPE_UAV: | ||||||
|                 image_info.imageView = resource->image_view; |                 if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|                 image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |  | ||||||
|  |  | ||||||
|                 write.dstSet = descriptor_set; |  | ||||||
|                 write.dstBinding = resource->binding; |  | ||||||
|                 write.dstArrayElement = 0; |  | ||||||
|                 write.descriptorCount = 1; |  | ||||||
|                 write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; |  | ||||||
|                 write.pImageInfo = &image_info; |  | ||||||
|  |  | ||||||
|                 if (resource->r.type == RESOURCE_TYPE_UAV) |  | ||||||
|                 { |                 { | ||||||
|                     image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL; |                     assert(resource->r.type == RESOURCE_TYPE_UAV); | ||||||
|                     write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; |                     write.dstSet = descriptor_set; | ||||||
|  |                     write.dstBinding = resource->binding; | ||||||
|  |                     write.dstArrayElement = 0; | ||||||
|  |                     write.descriptorCount = 1; | ||||||
|  |                     write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; | ||||||
|  |                     write.pTexelBufferView = &resource->buffer_view; | ||||||
|  |  | ||||||
|  |                     VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL)); | ||||||
|                 } |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     image_info.imageView = resource->image_view; | ||||||
|  |                     image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | ||||||
|  |  | ||||||
|                 VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL)); |                     write.dstSet = descriptor_set; | ||||||
|                 break; |                     write.dstBinding = resource->binding; | ||||||
|  |                     write.dstArrayElement = 0; | ||||||
|  |                     write.descriptorCount = 1; | ||||||
|  |                     write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; | ||||||
|  |                     write.pImageInfo = &image_info; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_BUFFER_UAV: |                     if (resource->r.type == RESOURCE_TYPE_UAV) | ||||||
|                 write.dstSet = descriptor_set; |                     { | ||||||
|                 write.dstBinding = resource->binding; |                         image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL; | ||||||
|                 write.dstArrayElement = 0; |                         write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; | ||||||
|                 write.descriptorCount = 1; |                     } | ||||||
|                 write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; |  | ||||||
|                 write.pTexelBufferView = &resource->buffer_view; |  | ||||||
|  |  | ||||||
|                 VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL)); |                     VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL)); | ||||||
|  |                 } | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case RESOURCE_TYPE_VERTEX_BUFFER: |             case RESOURCE_TYPE_VERTEX_BUFFER: | ||||||
| @@ -1143,7 +1163,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad | |||||||
|     rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height, |     rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height, | ||||||
|             VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory); |             VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory); | ||||||
|  |  | ||||||
|     if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV) |     if (resource->r.type == RESOURCE_TYPE_UAV && resource->r.dimension == RESOURCE_DIMENSION_BUFFER) | ||||||
|     { |     { | ||||||
|         void *data; |         void *data; | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user