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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests/shader-runner: Separate resource_type into type and dimension.
If in the same shader_test file we have both a [buffer uav n] and a [uav n] with the same slot "n", we want the last one to override the first one instead of passing both resources to the backends. Same for [buffer srv n] and [texture n] after we introduce SRV buffers.
This commit is contained in:
parent
e1c759e1c9
commit
22a0f14a2f
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@ -509,6 +509,7 @@ static void parse_input_layout_directive(struct shader_runner *runner, const cha
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void init_resource(struct resource *resource, const struct resource_params *params)
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void init_resource(struct resource *resource, const struct resource_params *params)
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{
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{
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resource->type = params->type;
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resource->type = params->type;
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resource->dimension = params->dimension;
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resource->slot = params->slot;
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resource->slot = params->slot;
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resource->format = params->format;
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resource->format = params->format;
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resource->size = params->data_size;
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resource->size = params->data_size;
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@ -738,6 +739,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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memset(¶ms, 0, sizeof(params));
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memset(¶ms, 0, sizeof(params));
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params.slot = 0;
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params.slot = 0;
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params.type = RESOURCE_TYPE_RENDER_TARGET;
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params.type = RESOURCE_TYPE_RENDER_TARGET;
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params.dimension = RESOURCE_DIMENSION_2D;
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params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.texel_size = 16;
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params.texel_size = 16;
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@ -764,6 +766,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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memset(¶ms, 0, sizeof(params));
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memset(¶ms, 0, sizeof(params));
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params.slot = 0;
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params.slot = 0;
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params.type = RESOURCE_TYPE_VERTEX_BUFFER;
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params.type = RESOURCE_TYPE_VERTEX_BUFFER;
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params.dimension = RESOURCE_DIMENSION_BUFFER;
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params.data = malloc(sizeof(quad));
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params.data = malloc(sizeof(quad));
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memcpy(params.data, quad, sizeof(quad));
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memcpy(params.data, quad, sizeof(quad));
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params.data_size = sizeof(quad);
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params.data_size = sizeof(quad);
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@ -786,6 +789,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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memset(¶ms, 0, sizeof(params));
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memset(¶ms, 0, sizeof(params));
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params.slot = 0;
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params.slot = 0;
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params.type = RESOURCE_TYPE_RENDER_TARGET;
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params.type = RESOURCE_TYPE_RENDER_TARGET;
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params.dimension = RESOURCE_DIMENSION_2D;
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params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.texel_size = 16;
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params.texel_size = 16;
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@ -838,7 +842,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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fatal_error("Malformed buffer UAV index '%s'.\n", line);
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fatal_error("Malformed buffer UAV index '%s'.\n", line);
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line = rest;
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line = rest;
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resource = shader_runner_get_resource(runner, RESOURCE_TYPE_BUFFER_UAV, slot);
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resource = shader_runner_get_resource(runner, RESOURCE_TYPE_UAV, slot);
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}
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}
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else if (match_string(line, "render target", &line))
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else if (match_string(line, "render target", &line))
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{
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{
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@ -1545,6 +1549,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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current_resource.slot = index;
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_RENDER_TARGET;
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current_resource.type = RESOURCE_TYPE_RENDER_TARGET;
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current_resource.dimension = RESOURCE_DIMENSION_2D;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.texel_size = 16;
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current_resource.texel_size = 16;
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@ -1558,6 +1563,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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current_resource.slot = index;
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_TEXTURE;
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current_resource.type = RESOURCE_TYPE_TEXTURE;
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current_resource.dimension = RESOURCE_DIMENSION_2D;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.texel_size = 16;
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current_resource.texel_size = 16;
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@ -1571,6 +1577,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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current_resource.slot = index;
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_UAV;
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current_resource.type = RESOURCE_TYPE_UAV;
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current_resource.dimension = RESOURCE_DIMENSION_2D;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.texel_size = 16;
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current_resource.texel_size = 16;
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@ -1583,7 +1590,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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memset(¤t_resource, 0, sizeof(current_resource));
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memset(¤t_resource, 0, sizeof(current_resource));
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current_resource.slot = index;
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_BUFFER_UAV;
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current_resource.type = RESOURCE_TYPE_UAV;
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current_resource.dimension = RESOURCE_DIMENSION_BUFFER;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.texel_size = 16;
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current_resource.texel_size = 16;
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@ -1597,6 +1605,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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current_resource.slot = index;
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER;
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current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER;
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current_resource.dimension = RESOURCE_DIMENSION_BUFFER;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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}
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}
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else if (!strcmp(line, "[test]\n"))
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else if (!strcmp(line, "[test]\n"))
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@ -69,14 +69,20 @@ enum resource_type
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RESOURCE_TYPE_RENDER_TARGET,
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RESOURCE_TYPE_RENDER_TARGET,
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RESOURCE_TYPE_TEXTURE,
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RESOURCE_TYPE_TEXTURE,
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RESOURCE_TYPE_UAV,
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RESOURCE_TYPE_UAV,
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RESOURCE_TYPE_BUFFER_UAV,
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RESOURCE_TYPE_VERTEX_BUFFER,
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RESOURCE_TYPE_VERTEX_BUFFER,
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};
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};
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enum resource_dimension
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{
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RESOURCE_DIMENSION_BUFFER,
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RESOURCE_DIMENSION_2D,
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};
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struct resource_params
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struct resource_params
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{
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{
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unsigned int slot;
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unsigned int slot;
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enum resource_type type;
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enum resource_type type;
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enum resource_dimension dimension;
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DXGI_FORMAT format;
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DXGI_FORMAT format;
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enum texture_data_type data_type;
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enum texture_data_type data_type;
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@ -91,6 +97,7 @@ struct resource
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{
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{
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unsigned int slot;
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unsigned int slot;
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enum resource_type type;
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enum resource_type type;
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enum resource_dimension dimension;
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DXGI_FORMAT format;
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DXGI_FORMAT format;
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unsigned int size;
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unsigned int size;
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@ -371,12 +371,87 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
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return buffer;
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return buffer;
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}
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}
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static void init_resource_2d(struct d3d11_shader_runner *runner, struct d3d11_resource *resource,
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const struct resource_params *params)
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{
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D3D11_SUBRESOURCE_DATA resource_data[2];
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ID3D11Device *device = runner->device;
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D3D11_TEXTURE2D_DESC desc = {0};
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HRESULT hr;
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if (params->level_count > ARRAY_SIZE(resource_data))
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fatal_error("Level count %u is too high.\n", params->level_count);
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desc.Width = params->width;
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desc.Height = params->height;
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desc.MipLevels = params->level_count;
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desc.ArraySize = 1;
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desc.Format = params->format;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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if (params->type == RESOURCE_TYPE_UAV)
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desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
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else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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else
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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if (params->data)
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{
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unsigned int buffer_offset = 0;
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for (unsigned int level = 0; level < params->level_count; ++level)
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{
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unsigned int level_width = get_level_dimension(params->width, level);
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unsigned int level_height = get_level_dimension(params->height, level);
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resource_data[level].pSysMem = ¶ms->data[buffer_offset];
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resource_data[level].SysMemPitch = level_width * params->texel_size;
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resource_data[level].SysMemSlicePitch = level_height * resource_data[level].SysMemPitch;
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buffer_offset += resource_data[level].SysMemSlicePitch;
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}
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hr = ID3D11Device_CreateTexture2D(device, &desc, resource_data, &resource->texture);
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}
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else
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{
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &resource->texture);
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}
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ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
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resource->resource = (ID3D11Resource *)resource->texture;
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if (params->type == RESOURCE_TYPE_UAV)
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hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav);
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else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
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hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv);
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else
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hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv);
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ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
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}
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static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct d3d11_resource *resource,
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const struct resource_params *params)
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{
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D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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ID3D11Device *device = runner->device;
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HRESULT hr;
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resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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uav_desc.Format = params->format;
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uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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uav_desc.Buffer.FirstElement = 0;
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uav_desc.Buffer.NumElements = params->data_size / params->texel_size;
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uav_desc.Buffer.Flags = 0;
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hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, &uav_desc, &resource->uav);
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ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
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}
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static struct resource *d3d11_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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static struct resource *d3d11_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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{
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{
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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ID3D11Device *device = runner->device;
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ID3D11Device *device = runner->device;
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struct d3d11_resource *resource;
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struct d3d11_resource *resource;
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HRESULT hr;
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resource = calloc(1, sizeof(*resource));
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resource = calloc(1, sizeof(*resource));
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init_resource(&resource->r, params);
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init_resource(&resource->r, params);
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@ -385,77 +460,15 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
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{
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_TEXTURE:
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init_resource_2d(runner, resource, params);
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break;
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_UAV:
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{
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if (params->dimension == RESOURCE_DIMENSION_BUFFER)
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D3D11_SUBRESOURCE_DATA resource_data[2];
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init_resource_uav_buffer(runner, resource, params);
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D3D11_TEXTURE2D_DESC desc = {0};
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if (params->level_count > ARRAY_SIZE(resource_data))
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fatal_error("Level count %u is too high.\n", params->level_count);
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desc.Width = params->width;
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desc.Height = params->height;
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desc.MipLevels = params->level_count;
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desc.ArraySize = 1;
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desc.Format = params->format;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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if (params->type == RESOURCE_TYPE_UAV)
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desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
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else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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else
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else
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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init_resource_2d(runner, resource, params);
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if (params->data)
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{
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unsigned int buffer_offset = 0;
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for (unsigned int level = 0; level < params->level_count; ++level)
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{
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unsigned int level_width = get_level_dimension(params->width, level);
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unsigned int level_height = get_level_dimension(params->height, level);
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resource_data[level].pSysMem = ¶ms->data[buffer_offset];
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resource_data[level].SysMemPitch = level_width * params->texel_size;
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resource_data[level].SysMemSlicePitch = level_height * resource_data[level].SysMemPitch;
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buffer_offset += resource_data[level].SysMemSlicePitch;
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}
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hr = ID3D11Device_CreateTexture2D(device, &desc, resource_data, &resource->texture);
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}
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else
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{
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &resource->texture);
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}
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ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
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resource->resource = (ID3D11Resource *)resource->texture;
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if (params->type == RESOURCE_TYPE_UAV)
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hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav);
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else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
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hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv);
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else
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hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv);
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ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
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break;
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break;
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}
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case RESOURCE_TYPE_BUFFER_UAV:
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{
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D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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uav_desc.Format = params->format;
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uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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uav_desc.Buffer.FirstElement = 0;
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uav_desc.Buffer.NumElements = params->data_size / params->texel_size;
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uav_desc.Buffer.Flags = 0;
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hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, &uav_desc, &resource->uav);
|
|
||||||
ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data);
|
resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data);
|
||||||
@ -538,7 +551,6 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, resource->r.slot, 1, &resource->uav, NULL);
|
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, resource->r.slot, 1, &resource->uav, NULL);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -625,7 +637,6 @@ static bool d3d11_runner_draw(struct shader_runner *r,
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
uavs[resource->r.slot] = resource->uav;
|
uavs[resource->r.slot] = resource->uav;
|
||||||
min_uav_slot = min(min_uav_slot, resource->r.slot);
|
min_uav_slot = min(min_uav_slot, resource->r.slot);
|
||||||
break;
|
break;
|
||||||
@ -709,25 +720,28 @@ static struct resource_readback *d3d11_runner_get_resource_readback(struct shade
|
|||||||
|
|
||||||
switch (resource->r.type)
|
switch (resource->r.type)
|
||||||
{
|
{
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
ID3D11Buffer_GetDesc(resource->buffer, &buffer_desc);
|
|
||||||
buffer_desc.Usage = D3D11_USAGE_STAGING;
|
|
||||||
buffer_desc.BindFlags = 0;
|
|
||||||
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
||||||
buffer_desc.MiscFlags = 0;
|
|
||||||
hr = ID3D11Device_CreateBuffer(runner->device, &buffer_desc, NULL, (ID3D11Buffer **)&rb->resource);
|
|
||||||
ok(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case RESOURCE_TYPE_RENDER_TARGET:
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
ID3D11Texture2D_GetDesc(resource->texture, &texture_desc);
|
if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
texture_desc.Usage = D3D11_USAGE_STAGING;
|
{
|
||||||
texture_desc.BindFlags = 0;
|
ID3D11Buffer_GetDesc(resource->buffer, &buffer_desc);
|
||||||
texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
buffer_desc.Usage = D3D11_USAGE_STAGING;
|
||||||
texture_desc.MiscFlags = 0;
|
buffer_desc.BindFlags = 0;
|
||||||
hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource);
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||||
ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
|
buffer_desc.MiscFlags = 0;
|
||||||
|
hr = ID3D11Device_CreateBuffer(runner->device, &buffer_desc, NULL, (ID3D11Buffer **)&rb->resource);
|
||||||
|
ok(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ID3D11Texture2D_GetDesc(resource->texture, &texture_desc);
|
||||||
|
texture_desc.Usage = D3D11_USAGE_STAGING;
|
||||||
|
texture_desc.BindFlags = 0;
|
||||||
|
texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||||
|
texture_desc.MiscFlags = 0;
|
||||||
|
hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource);
|
||||||
|
ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
|
@ -189,43 +189,41 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
|
|||||||
runner->heap = create_gpu_descriptor_heap(device,
|
runner->heap = create_gpu_descriptor_heap(device,
|
||||||
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
|
||||||
|
|
||||||
state = params->data ? D3D12_RESOURCE_STATE_COPY_DEST : D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
if (params->dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
resource->resource = create_default_texture2d(device, params->width, params->height, 1,
|
|
||||||
params->level_count, params->format, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, state);
|
|
||||||
if (params->data)
|
|
||||||
{
|
{
|
||||||
upload_texture_data_with_states(resource->resource, resource_data,
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { 0 };
|
||||||
params->level_count, test_context->queue, test_context->list,
|
|
||||||
|
resource->resource = create_default_buffer(device, params->data_size,
|
||||||
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||||
|
upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData,
|
||||||
|
test_context->queue, test_context->list,
|
||||||
RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
||||||
reset_command_list(test_context->list, test_context->allocator);
|
reset_command_list(test_context->list, test_context->allocator);
|
||||||
|
|
||||||
|
uav_desc.Format = params->format;
|
||||||
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
||||||
|
uav_desc.Buffer.NumElements = params->width * params->height;
|
||||||
|
|
||||||
|
ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
|
||||||
|
NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state = params->data ? D3D12_RESOURCE_STATE_COPY_DEST : D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
||||||
|
resource->resource = create_default_texture2d(device, params->width, params->height, 1, params->level_count,
|
||||||
|
params->format, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, state);
|
||||||
|
if (params->data)
|
||||||
|
{
|
||||||
|
upload_texture_data_with_states(resource->resource, resource_data,
|
||||||
|
params->level_count, test_context->queue, test_context->list,
|
||||||
|
RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
||||||
|
reset_command_list(test_context->list, test_context->allocator);
|
||||||
|
}
|
||||||
|
ID3D12Device_CreateUnorderedAccessView(device, resource->resource, NULL, NULL,
|
||||||
|
get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
||||||
}
|
}
|
||||||
ID3D12Device_CreateUnorderedAccessView(device, resource->resource, NULL, NULL,
|
|
||||||
get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
{
|
|
||||||
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { 0 };
|
|
||||||
|
|
||||||
if (!runner->heap)
|
|
||||||
runner->heap = create_gpu_descriptor_heap(device,
|
|
||||||
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
|
|
||||||
|
|
||||||
resource->resource = create_default_buffer(device, params->data_size,
|
|
||||||
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
||||||
upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData,
|
|
||||||
test_context->queue, test_context->list,
|
|
||||||
RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
||||||
reset_command_list(test_context->list, test_context->allocator);
|
|
||||||
|
|
||||||
uav_desc.Format = params->format;
|
|
||||||
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
||||||
uav_desc.Buffer.NumElements = params->width * params->height;
|
|
||||||
|
|
||||||
ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
|
|
||||||
NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
resource->resource = create_upload_buffer(device, params->data_size, params->data);
|
resource->resource = create_upload_buffer(device, params->data_size, params->data);
|
||||||
break;
|
break;
|
||||||
@ -281,7 +279,6 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
|
|||||||
{
|
{
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
range = &resource->descriptor_range;
|
range = &resource->descriptor_range;
|
||||||
|
|
||||||
if (base_resource && resource->r.type == base_resource->r.type && resource->r.slot == slot + 1)
|
if (base_resource && resource->r.type == base_resource->r.type && resource->r.slot == slot + 1)
|
||||||
@ -299,7 +296,7 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
|
|||||||
root_param->DescriptorTable.pDescriptorRanges = range;
|
root_param->DescriptorTable.pDescriptorRanges = range;
|
||||||
root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
||||||
|
|
||||||
if (resource->r.type == RESOURCE_TYPE_UAV || resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
|
if (resource->r.type == RESOURCE_TYPE_UAV)
|
||||||
range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
||||||
else
|
else
|
||||||
range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
||||||
@ -403,7 +400,6 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
if (resource->descriptor_range.NumDescriptors)
|
if (resource->descriptor_range.NumDescriptors)
|
||||||
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index,
|
||||||
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
||||||
@ -546,7 +542,6 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
if (resource->descriptor_range.NumDescriptors)
|
if (resource->descriptor_range.NumDescriptors)
|
||||||
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
|
||||||
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
|
||||||
|
@ -267,7 +267,6 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
|
|||||||
}
|
}
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
fatal_error("UAVs are not supported.\n");
|
fatal_error("UAVs are not supported.\n");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -393,7 +392,6 @@ static bool d3d9_runner_draw(struct shader_runner *r,
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
vkd3d_unreachable();
|
vkd3d_unreachable();
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
|
@ -328,10 +328,46 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format)
|
|||||||
fatal_error("Failed to find format info for format %#x.\n", format);
|
fatal_error("Failed to find format info for format %#x.\n", format);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void init_resource_2d(struct gl_resource *resource, const struct resource_params *params)
|
||||||
|
{
|
||||||
|
unsigned int offset, w, h, i;
|
||||||
|
|
||||||
|
resource->format = get_format_info(params->format);
|
||||||
|
glGenTextures(1, &resource->id);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, resource->id);
|
||||||
|
glTexStorage2D(GL_TEXTURE_2D, params->level_count,
|
||||||
|
resource->format->internal_format, params->width, params->height);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
|
||||||
|
if (!params->data)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (i = 0, offset = 0; i < params->level_count; ++i)
|
||||||
|
{
|
||||||
|
w = get_level_dimension(params->width, i);
|
||||||
|
h = get_level_dimension(params->height, i);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, w, h, resource->format->format,
|
||||||
|
resource->format->type, params->data + offset);
|
||||||
|
offset += w * h * params->texel_size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void init_resource_buffer(struct gl_resource *resource, const struct resource_params *params)
|
||||||
|
{
|
||||||
|
resource->format = get_format_info(params->format);
|
||||||
|
|
||||||
|
glGenBuffers(1, &resource->id);
|
||||||
|
glBindBuffer(GL_TEXTURE_BUFFER, resource->id);
|
||||||
|
glBufferData(GL_TEXTURE_BUFFER, params->data_size, params->data, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
glGenTextures(1, &resource->tbo_id);
|
||||||
|
glBindTexture(GL_TEXTURE_BUFFER, resource->tbo_id);
|
||||||
|
glTexBuffer(GL_TEXTURE_BUFFER, resource->format->internal_format, resource->id);
|
||||||
|
}
|
||||||
|
|
||||||
static struct resource *gl_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
|
static struct resource *gl_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
|
||||||
{
|
{
|
||||||
struct gl_resource *resource;
|
struct gl_resource *resource;
|
||||||
unsigned int offset, w, h, i;
|
|
||||||
|
|
||||||
resource = calloc(1, sizeof(*resource));
|
resource = calloc(1, sizeof(*resource));
|
||||||
init_resource(&resource->r, params);
|
init_resource(&resource->r, params);
|
||||||
@ -340,37 +376,14 @@ static struct resource *gl_runner_create_resource(struct shader_runner *r, const
|
|||||||
{
|
{
|
||||||
case RESOURCE_TYPE_RENDER_TARGET:
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
init_resource_2d(resource, params);
|
||||||
resource->format = get_format_info(params->format);
|
|
||||||
glGenTextures(1, &resource->id);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, resource->id);
|
|
||||||
glTexStorage2D(GL_TEXTURE_2D, params->level_count,
|
|
||||||
resource->format->internal_format, params->width, params->height);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
|
|
||||||
if (!params->data)
|
|
||||||
break;
|
|
||||||
|
|
||||||
for (i = 0, offset = 0; i < params->level_count; ++i)
|
|
||||||
{
|
|
||||||
w = get_level_dimension(params->width, i);
|
|
||||||
h = get_level_dimension(params->height, i);
|
|
||||||
glTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, w, h, resource->format->format,
|
|
||||||
resource->format->type, params->data + offset);
|
|
||||||
offset += w * h * params->texel_size;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
resource->format = get_format_info(params->format);
|
if (params->dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
|
init_resource_buffer(resource, params);
|
||||||
glGenBuffers(1, &resource->id);
|
else
|
||||||
glBindBuffer(GL_TEXTURE_BUFFER, resource->id);
|
init_resource_2d(resource, params);
|
||||||
glBufferData(GL_TEXTURE_BUFFER, params->data_size, params->data, GL_STATIC_DRAW);
|
|
||||||
|
|
||||||
glGenTextures(1, &resource->tbo_id);
|
|
||||||
glBindTexture(GL_TEXTURE_BUFFER, resource->tbo_id);
|
|
||||||
glTexBuffer(GL_TEXTURE_BUFFER, resource->format->internal_format, resource->id);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
@ -391,13 +404,21 @@ static void gl_runner_destroy_resource(struct shader_runner *r, struct resource
|
|||||||
{
|
{
|
||||||
case RESOURCE_TYPE_RENDER_TARGET:
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
|
||||||
glDeleteTextures(1, &resource->id);
|
glDeleteTextures(1, &resource->id);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
glDeleteTextures(1, &resource->tbo_id);
|
if (res->dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
/* Fall-through. */
|
{
|
||||||
|
glDeleteTextures(1, &resource->tbo_id);
|
||||||
|
glDeleteBuffers(1, &resource->id);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glDeleteTextures(1, &resource->id);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
glDeleteBuffers(1, &resource->id);
|
glDeleteBuffers(1, &resource->id);
|
||||||
break;
|
break;
|
||||||
@ -515,13 +536,12 @@ static bool compile_shader(struct gl_runner *runner, ID3DBlob *blob, struct vkd3
|
|||||||
switch (resource->r.type)
|
switch (resource->r.type)
|
||||||
{
|
{
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
binding = &bindings[interface_info.binding_count++];
|
binding = &bindings[interface_info.binding_count++];
|
||||||
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
||||||
binding->register_space = 0;
|
binding->register_space = 0;
|
||||||
binding->register_index = resource->r.slot;
|
binding->register_index = resource->r.slot;
|
||||||
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
|
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
|
||||||
if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
|
if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
|
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
|
||||||
else
|
else
|
||||||
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
|
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
|
||||||
@ -650,16 +670,13 @@ static bool gl_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned
|
|||||||
{
|
{
|
||||||
case RESOURCE_TYPE_RENDER_TARGET:
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
break;
|
|
||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
trace("RESOURCE TYPE %#x.\n", resource->r.type);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE,
|
if (resource->r.dimension != RESOURCE_DIMENSION_BUFFER)
|
||||||
0, GL_READ_WRITE, resource->format->internal_format);
|
glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE,
|
||||||
|
0, GL_READ_WRITE, resource->format->internal_format);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -886,13 +903,16 @@ static bool gl_runner_draw(struct shader_runner *r,
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE,
|
if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
0, GL_READ_WRITE, resource->format->internal_format);
|
{
|
||||||
break;
|
glBindImageTexture(resource->r.slot, resource->tbo_id, 0, GL_TRUE,
|
||||||
|
0, GL_READ_WRITE, resource->format->internal_format);
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
}
|
||||||
glBindImageTexture(resource->r.slot, resource->tbo_id, 0, GL_TRUE,
|
else
|
||||||
0, GL_READ_WRITE, resource->format->internal_format);
|
{
|
||||||
|
glBindImageTexture(resource->r.slot, resource->id, 0, GL_TRUE,
|
||||||
|
0, GL_READ_WRITE, resource->format->internal_format);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
@ -973,8 +993,7 @@ static struct resource_readback *gl_runner_get_resource_readback(struct shader_r
|
|||||||
struct gl_resource *resource = gl_resource(res);
|
struct gl_resource *resource = gl_resource(res);
|
||||||
struct resource_readback *rb;
|
struct resource_readback *rb;
|
||||||
|
|
||||||
if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.type != RESOURCE_TYPE_UAV
|
if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.type != RESOURCE_TYPE_UAV)
|
||||||
&& resource->r.type != RESOURCE_TYPE_BUFFER_UAV)
|
|
||||||
fatal_error("Unhandled resource type %#x.\n", resource->r.type);
|
fatal_error("Unhandled resource type %#x.\n", resource->r.type);
|
||||||
|
|
||||||
rb = malloc(sizeof(*rb));
|
rb = malloc(sizeof(*rb));
|
||||||
@ -986,7 +1005,7 @@ static struct resource_readback *gl_runner_get_resource_readback(struct shader_r
|
|||||||
rb->row_pitch = rb->width * resource->r.texel_size;
|
rb->row_pitch = rb->width * resource->r.texel_size;
|
||||||
rb->data = malloc(rb->row_pitch * rb->height);
|
rb->data = malloc(rb->row_pitch * rb->height);
|
||||||
|
|
||||||
if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
|
if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
{
|
{
|
||||||
glBindBuffer(GL_TEXTURE_BUFFER, resource->id);
|
glBindBuffer(GL_TEXTURE_BUFFER, resource->id);
|
||||||
glGetBufferSubData(GL_TEXTURE_BUFFER, 0, rb->row_pitch * rb->height, rb->data);
|
glGetBufferSubData(GL_TEXTURE_BUFFER, 0, rb->row_pitch * rb->height, rb->data);
|
||||||
|
@ -264,14 +264,96 @@ static VkImageView create_2d_image_view(const struct vulkan_shader_runner *runne
|
|||||||
return view;
|
return view;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_resource *resource,
|
||||||
|
const struct resource_params *params)
|
||||||
|
{
|
||||||
|
VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||||
|
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
|
VkFormat format = vkd3d_get_vk_format(params->format);
|
||||||
|
VkDevice device = runner->device;
|
||||||
|
unsigned int buffer_offset = 0;
|
||||||
|
VkDeviceMemory staging_memory;
|
||||||
|
VkBuffer staging_buffer;
|
||||||
|
void *data;
|
||||||
|
|
||||||
|
if (params->type == RESOURCE_TYPE_UAV)
|
||||||
|
{
|
||||||
|
layout = VK_IMAGE_LAYOUT_GENERAL;
|
||||||
|
usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
|
||||||
|
usage, format, &resource->memory);
|
||||||
|
resource->image_view = create_2d_image_view(runner, resource->image, format);
|
||||||
|
|
||||||
|
if (!params->data)
|
||||||
|
{
|
||||||
|
begin_command_buffer(runner);
|
||||||
|
transition_image_layout(runner, resource->image,
|
||||||
|
VK_IMAGE_LAYOUT_UNDEFINED, layout);
|
||||||
|
end_command_buffer(runner);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
staging_buffer = create_buffer(runner, params->data_size,
|
||||||
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory);
|
||||||
|
VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data));
|
||||||
|
memcpy(data, params->data, params->data_size);
|
||||||
|
VK_CALL(vkUnmapMemory(device, staging_memory));
|
||||||
|
|
||||||
|
begin_command_buffer(runner);
|
||||||
|
|
||||||
|
transition_image_layout(runner, resource->image,
|
||||||
|
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||||
|
|
||||||
|
for (unsigned int level = 0; level < params->level_count; ++level)
|
||||||
|
{
|
||||||
|
unsigned int level_width = get_level_dimension(params->width, level);
|
||||||
|
unsigned int level_height = get_level_dimension(params->height, level);
|
||||||
|
VkBufferImageCopy region = {0};
|
||||||
|
|
||||||
|
region.bufferOffset = buffer_offset;
|
||||||
|
region.imageSubresource.mipLevel = level;
|
||||||
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
region.imageSubresource.layerCount = 1;
|
||||||
|
region.imageExtent.width = level_width;
|
||||||
|
region.imageExtent.height = level_height;
|
||||||
|
region.imageExtent.depth = 1;
|
||||||
|
VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image,
|
||||||
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion));
|
||||||
|
|
||||||
|
buffer_offset += level_width * level_height * params->texel_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
|
||||||
|
|
||||||
|
end_command_buffer(runner);
|
||||||
|
|
||||||
|
VK_CALL(vkFreeMemory(device, staging_memory, NULL));
|
||||||
|
VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vulkan_resource *resource,
|
||||||
|
const struct resource_params *params)
|
||||||
|
{
|
||||||
|
VkFormat format = vkd3d_get_vk_format(params->format);
|
||||||
|
VkDevice device = runner->device;
|
||||||
|
void *data;
|
||||||
|
|
||||||
|
resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
|
||||||
|
resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
|
||||||
|
|
||||||
|
VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
|
||||||
|
memcpy(data, params->data, params->data_size);
|
||||||
|
VK_CALL(vkUnmapMemory(device, resource->memory));
|
||||||
|
}
|
||||||
|
|
||||||
static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
|
static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
|
||||||
{
|
{
|
||||||
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
|
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
|
||||||
|
|
||||||
struct vulkan_resource *resource;
|
struct vulkan_resource *resource;
|
||||||
VkDevice device = runner->device;
|
VkDevice device = runner->device;
|
||||||
VkDeviceMemory staging_memory;
|
|
||||||
VkBuffer staging_buffer;
|
|
||||||
VkFormat format;
|
VkFormat format;
|
||||||
void *data;
|
void *data;
|
||||||
|
|
||||||
@ -294,82 +376,14 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
resource_init_2d(runner, resource, params);
|
||||||
{
|
|
||||||
VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
||||||
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
||||||
unsigned int buffer_offset = 0;
|
|
||||||
|
|
||||||
format = vkd3d_get_vk_format(params->format);
|
|
||||||
|
|
||||||
if (params->type == RESOURCE_TYPE_UAV)
|
|
||||||
{
|
|
||||||
layout = VK_IMAGE_LAYOUT_GENERAL;
|
|
||||||
usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
||||||
}
|
|
||||||
|
|
||||||
resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
|
|
||||||
usage, format, &resource->memory);
|
|
||||||
resource->image_view = create_2d_image_view(runner, resource->image, format);
|
|
||||||
|
|
||||||
if (!params->data)
|
|
||||||
{
|
|
||||||
begin_command_buffer(runner);
|
|
||||||
transition_image_layout(runner, resource->image,
|
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED, layout);
|
|
||||||
end_command_buffer(runner);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
staging_buffer = create_buffer(runner, params->data_size,
|
|
||||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory);
|
|
||||||
VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data));
|
|
||||||
memcpy(data, params->data, params->data_size);
|
|
||||||
VK_CALL(vkUnmapMemory(device, staging_memory));
|
|
||||||
|
|
||||||
begin_command_buffer(runner);
|
|
||||||
|
|
||||||
transition_image_layout(runner, resource->image,
|
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
||||||
|
|
||||||
for (unsigned int level = 0; level < params->level_count; ++level)
|
|
||||||
{
|
|
||||||
unsigned int level_width = get_level_dimension(params->width, level);
|
|
||||||
unsigned int level_height = get_level_dimension(params->height, level);
|
|
||||||
VkBufferImageCopy region = {0};
|
|
||||||
|
|
||||||
region.bufferOffset = buffer_offset;
|
|
||||||
region.imageSubresource.mipLevel = level;
|
|
||||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
||||||
region.imageSubresource.layerCount = 1;
|
|
||||||
region.imageExtent.width = level_width;
|
|
||||||
region.imageExtent.height = level_height;
|
|
||||||
region.imageExtent.depth = 1;
|
|
||||||
VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image,
|
|
||||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion));
|
|
||||||
|
|
||||||
buffer_offset += level_width * level_height * params->texel_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
|
|
||||||
|
|
||||||
end_command_buffer(runner);
|
|
||||||
|
|
||||||
VK_CALL(vkFreeMemory(device, staging_memory, NULL));
|
|
||||||
VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL));
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
|
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
format = vkd3d_get_vk_format(params->format);
|
if (params->dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
|
resource_init_buffer(runner, resource, params);
|
||||||
resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
|
else
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
|
resource_init_2d(runner, resource, params);
|
||||||
resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
|
|
||||||
|
|
||||||
VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
|
|
||||||
memcpy(data, params->data, params->data_size);
|
|
||||||
VK_CALL(vkUnmapMemory(device, resource->memory));
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
@ -510,16 +524,15 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
|
|||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
binding = &bindings[interface_info.binding_count++];
|
binding = &bindings[interface_info.binding_count++];
|
||||||
if (resource->r.type == RESOURCE_TYPE_UAV || resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
|
if (resource->r.type == RESOURCE_TYPE_UAV)
|
||||||
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
||||||
else
|
else
|
||||||
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
|
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
|
||||||
binding->register_space = 0;
|
binding->register_space = 0;
|
||||||
binding->register_index = resource->r.slot;
|
binding->register_index = resource->r.slot;
|
||||||
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
|
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
|
||||||
if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
|
if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
|
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
|
||||||
else
|
else
|
||||||
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
|
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
|
||||||
@ -702,7 +715,6 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
|
|||||||
{
|
{
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_RENDER_TARGET:
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
@ -833,18 +845,22 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
|
|||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
|
||||||
binding = &bindings[set_desc.bindingCount++];
|
binding = &bindings[set_desc.bindingCount++];
|
||||||
|
|
||||||
resource->binding = binding_index++;
|
resource->binding = binding_index++;
|
||||||
|
|
||||||
binding->binding = resource->binding;
|
binding->binding = resource->binding;
|
||||||
if (resource->r.type == RESOURCE_TYPE_UAV)
|
if (resource->r.type == RESOURCE_TYPE_UAV)
|
||||||
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
{
|
||||||
else if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
|
if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
||||||
|
else
|
||||||
|
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||||
|
}
|
||||||
binding->descriptorCount = 1;
|
binding->descriptorCount = 1;
|
||||||
binding->stageFlags = VK_SHADER_STAGE_ALL;
|
binding->stageFlags = VK_SHADER_STAGE_ALL;
|
||||||
binding->pImmutableSamplers = NULL;
|
binding->pImmutableSamplers = NULL;
|
||||||
@ -908,34 +924,38 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
|
|||||||
{
|
{
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
image_info.imageView = resource->image_view;
|
if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
||||||
|
|
||||||
write.dstSet = descriptor_set;
|
|
||||||
write.dstBinding = resource->binding;
|
|
||||||
write.dstArrayElement = 0;
|
|
||||||
write.descriptorCount = 1;
|
|
||||||
write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
|
||||||
write.pImageInfo = &image_info;
|
|
||||||
|
|
||||||
if (resource->r.type == RESOURCE_TYPE_UAV)
|
|
||||||
{
|
{
|
||||||
image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
assert(resource->r.type == RESOURCE_TYPE_UAV);
|
||||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
write.dstSet = descriptor_set;
|
||||||
|
write.dstBinding = resource->binding;
|
||||||
|
write.dstArrayElement = 0;
|
||||||
|
write.descriptorCount = 1;
|
||||||
|
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
||||||
|
write.pTexelBufferView = &resource->buffer_view;
|
||||||
|
|
||||||
|
VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
image_info.imageView = resource->image_view;
|
||||||
|
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
|
|
||||||
VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
|
write.dstSet = descriptor_set;
|
||||||
break;
|
write.dstBinding = resource->binding;
|
||||||
|
write.dstArrayElement = 0;
|
||||||
|
write.descriptorCount = 1;
|
||||||
|
write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||||
|
write.pImageInfo = &image_info;
|
||||||
|
|
||||||
case RESOURCE_TYPE_BUFFER_UAV:
|
if (resource->r.type == RESOURCE_TYPE_UAV)
|
||||||
write.dstSet = descriptor_set;
|
{
|
||||||
write.dstBinding = resource->binding;
|
image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||||
write.dstArrayElement = 0;
|
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||||
write.descriptorCount = 1;
|
}
|
||||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
||||||
write.pTexelBufferView = &resource->buffer_view;
|
|
||||||
|
|
||||||
VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
|
VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
@ -1143,7 +1163,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
|
|||||||
rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height,
|
rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height,
|
||||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
|
||||||
|
|
||||||
if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
|
if (resource->r.type == RESOURCE_TYPE_UAV && resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
|
||||||
{
|
{
|
||||||
void *data;
|
void *data;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user