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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/shader-runner: Separate resource_type into type and dimension.
If in the same shader_test file we have both a [buffer uav n] and a [uav n] with the same slot "n", we want the last one to override the first one instead of passing both resources to the backends. Same for [buffer srv n] and [texture n] after we introduce SRV buffers.
This commit is contained in:
committed by
Alexandre Julliard
parent
e1c759e1c9
commit
22a0f14a2f
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@@ -264,14 +264,96 @@ static VkImageView create_2d_image_view(const struct vulkan_shader_runner *runne
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return view;
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}
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static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_resource *resource,
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const struct resource_params *params)
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{
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VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkFormat format = vkd3d_get_vk_format(params->format);
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VkDevice device = runner->device;
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unsigned int buffer_offset = 0;
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VkDeviceMemory staging_memory;
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VkBuffer staging_buffer;
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void *data;
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if (params->type == RESOURCE_TYPE_UAV)
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{
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layout = VK_IMAGE_LAYOUT_GENERAL;
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usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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}
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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usage, format, &resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format);
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if (!params->data)
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{
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image,
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VK_IMAGE_LAYOUT_UNDEFINED, layout);
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end_command_buffer(runner);
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return;
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}
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staging_buffer = create_buffer(runner, params->data_size,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory);
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VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data));
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memcpy(data, params->data, params->data_size);
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VK_CALL(vkUnmapMemory(device, staging_memory));
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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for (unsigned int level = 0; level < params->level_count; ++level)
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{
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unsigned int level_width = get_level_dimension(params->width, level);
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unsigned int level_height = get_level_dimension(params->height, level);
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VkBufferImageCopy region = {0};
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region.bufferOffset = buffer_offset;
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region.imageSubresource.mipLevel = level;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = level_width;
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region.imageExtent.height = level_height;
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region.imageExtent.depth = 1;
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VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion));
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buffer_offset += level_width * level_height * params->texel_size;
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}
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transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
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end_command_buffer(runner);
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VK_CALL(vkFreeMemory(device, staging_memory, NULL));
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VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL));
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}
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static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vulkan_resource *resource,
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const struct resource_params *params)
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{
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VkFormat format = vkd3d_get_vk_format(params->format);
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VkDevice device = runner->device;
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void *data;
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resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
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resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
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VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
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memcpy(data, params->data, params->data_size);
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VK_CALL(vkUnmapMemory(device, resource->memory));
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}
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static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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{
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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struct vulkan_resource *resource;
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VkDevice device = runner->device;
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VkDeviceMemory staging_memory;
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VkBuffer staging_buffer;
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VkFormat format;
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void *data;
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@@ -294,82 +376,14 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
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break;
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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{
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VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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unsigned int buffer_offset = 0;
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format = vkd3d_get_vk_format(params->format);
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if (params->type == RESOURCE_TYPE_UAV)
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{
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layout = VK_IMAGE_LAYOUT_GENERAL;
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usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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}
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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usage, format, &resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format);
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if (!params->data)
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{
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image,
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VK_IMAGE_LAYOUT_UNDEFINED, layout);
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end_command_buffer(runner);
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break;
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}
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staging_buffer = create_buffer(runner, params->data_size,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory);
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VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data));
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memcpy(data, params->data, params->data_size);
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VK_CALL(vkUnmapMemory(device, staging_memory));
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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for (unsigned int level = 0; level < params->level_count; ++level)
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{
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unsigned int level_width = get_level_dimension(params->width, level);
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unsigned int level_height = get_level_dimension(params->height, level);
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VkBufferImageCopy region = {0};
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region.bufferOffset = buffer_offset;
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region.imageSubresource.mipLevel = level;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = level_width;
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region.imageExtent.height = level_height;
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region.imageExtent.depth = 1;
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VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion));
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buffer_offset += level_width * level_height * params->texel_size;
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}
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transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
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end_command_buffer(runner);
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VK_CALL(vkFreeMemory(device, staging_memory, NULL));
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VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL));
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resource_init_2d(runner, resource, params);
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break;
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}
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case RESOURCE_TYPE_BUFFER_UAV:
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format = vkd3d_get_vk_format(params->format);
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resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
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resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
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VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
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memcpy(data, params->data, params->data_size);
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VK_CALL(vkUnmapMemory(device, resource->memory));
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case RESOURCE_TYPE_UAV:
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if (params->dimension == RESOURCE_DIMENSION_BUFFER)
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resource_init_buffer(runner, resource, params);
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else
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resource_init_2d(runner, resource, params);
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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@@ -510,16 +524,15 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_BUFFER_UAV:
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binding = &bindings[interface_info.binding_count++];
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if (resource->r.type == RESOURCE_TYPE_UAV || resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
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if (resource->r.type == RESOURCE_TYPE_UAV)
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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else
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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binding->register_space = 0;
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binding->register_index = resource->r.slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
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if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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@@ -702,7 +715,6 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
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{
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_BUFFER_UAV:
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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@@ -833,18 +845,22 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_BUFFER_UAV:
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binding = &bindings[set_desc.bindingCount++];
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resource->binding = binding_index++;
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binding->binding = resource->binding;
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if (resource->r.type == RESOURCE_TYPE_UAV)
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binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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else if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
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binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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{
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if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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else
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binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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}
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else
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{
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binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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}
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binding->descriptorCount = 1;
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binding->stageFlags = VK_SHADER_STAGE_ALL;
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binding->pImmutableSamplers = NULL;
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@@ -908,34 +924,38 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
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{
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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image_info.imageView = resource->image_view;
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image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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write.dstSet = descriptor_set;
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write.dstBinding = resource->binding;
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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write.pImageInfo = &image_info;
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if (resource->r.type == RESOURCE_TYPE_UAV)
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if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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{
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image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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assert(resource->r.type == RESOURCE_TYPE_UAV);
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write.dstSet = descriptor_set;
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write.dstBinding = resource->binding;
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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write.pTexelBufferView = &resource->buffer_view;
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VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
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}
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else
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{
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image_info.imageView = resource->image_view;
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image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
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break;
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write.dstSet = descriptor_set;
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write.dstBinding = resource->binding;
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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write.pImageInfo = &image_info;
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case RESOURCE_TYPE_BUFFER_UAV:
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write.dstSet = descriptor_set;
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write.dstBinding = resource->binding;
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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write.pTexelBufferView = &resource->buffer_view;
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if (resource->r.type == RESOURCE_TYPE_UAV)
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{
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image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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}
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VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
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VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL));
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}
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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@@ -1143,7 +1163,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
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rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
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if (resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
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if (resource->r.type == RESOURCE_TYPE_UAV && resource->r.dimension == RESOURCE_DIMENSION_BUFFER)
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{
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void *data;
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