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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
a9dc39dd92
commit
228f7ab5cd
@@ -1035,6 +1035,8 @@ static inline size_t bytecode_get_size(struct vkd3d_bytecode_buffer *buffer)
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return buffer->size;
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}
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uint32_t vkd3d_parse_integer(const char *s);
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struct vkd3d_shader_message_context
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{
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enum vkd3d_shader_log_level log_level;
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