vkd3d-shader/fx: Fix variable buffer offset value.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-06-02 00:23:12 +02:00 committed by Henri Verbeet
parent 402dc94259
commit 222c52380b
Notes: Henri Verbeet 2024-06-12 19:13:16 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/904

View File

@ -1000,7 +1000,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st
put_u32(buffer, type_offset); put_u32(buffer, type_offset);
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */ semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
put_u32(buffer, var->buffer_offset); /* Offset in the constant buffer */ put_u32(buffer, var->buffer_offset * 4); /* Offset in the constant buffer, in bytes. */
value_offset = put_u32(buffer, 0); /* Default value offset */ value_offset = put_u32(buffer, 0); /* Default value offset */
put_u32(buffer, flags); /* Flags */ put_u32(buffer, flags); /* Flags */