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libs/vkd3d: Command allocator can be used with one command list at a time.
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384bb26ea5
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2189859532
@ -549,8 +549,8 @@ static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_comm
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if (allocator->current_command_list)
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{
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FIXME("Allocation for multiple command list not supported.\n");
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return E_NOTIMPL;
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WARN("Command allocator is already in use.\n");
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return E_INVALIDARG;
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}
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command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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@ -1274,8 +1274,8 @@ static void test_create_fence(void)
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static void test_reset_command_allocator(void)
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{
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ID3D12CommandAllocator *command_allocator, *command_allocator2;
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ID3D12GraphicsCommandList *command_list, *command_list2;
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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ID3D12GraphicsCommandList *command_list;
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ID3D12CommandQueue *queue;
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ID3D12Device *device;
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ULONG refcount;
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@ -1354,10 +1354,25 @@ static void test_reset_command_allocator(void)
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hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
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ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
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/* A command allocator can be used with one command list at a time. */
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator2, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Close(command_list2);
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ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(command_list2, command_allocator, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ID3D12CommandAllocator_Release(command_allocator);
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ID3D12CommandAllocator_Release(command_allocator2);
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ID3D12CommandQueue_Release(queue);
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ID3D12GraphicsCommandList_Release(command_list);
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ID3D12GraphicsCommandList_Release(command_list2);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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