mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Implement tex*grad() functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
4ff288bd32
commit
2176294df8
Notes:
Henri Verbeet
2024-07-08 18:54:32 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/917
@ -4449,6 +4449,12 @@ static bool intrinsic_tex1D(struct hlsl_ctx *ctx,
|
|||||||
return intrinsic_tex(ctx, params, loc, "tex1D", HLSL_SAMPLER_DIM_1D);
|
return intrinsic_tex(ctx, params, loc, "tex1D", HLSL_SAMPLER_DIM_1D);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool intrinsic_tex1Dgrad(struct hlsl_ctx *ctx,
|
||||||
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
|
{
|
||||||
|
return intrinsic_tex(ctx, params, loc, "tex1Dgrad", HLSL_SAMPLER_DIM_1D);
|
||||||
|
}
|
||||||
|
|
||||||
static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
|
static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
|
||||||
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
{
|
{
|
||||||
@ -4461,6 +4467,12 @@ static bool intrinsic_tex2Dbias(struct hlsl_ctx *ctx,
|
|||||||
return intrinsic_tex(ctx, params, loc, "tex2Dbias", HLSL_SAMPLER_DIM_2D);
|
return intrinsic_tex(ctx, params, loc, "tex2Dbias", HLSL_SAMPLER_DIM_2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool intrinsic_tex2Dgrad(struct hlsl_ctx *ctx,
|
||||||
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
|
{
|
||||||
|
return intrinsic_tex(ctx, params, loc, "tex2Dgrad", HLSL_SAMPLER_DIM_2D);
|
||||||
|
}
|
||||||
|
|
||||||
static bool intrinsic_tex2Dlod(struct hlsl_ctx *ctx,
|
static bool intrinsic_tex2Dlod(struct hlsl_ctx *ctx,
|
||||||
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
{
|
{
|
||||||
@ -4479,6 +4491,12 @@ static bool intrinsic_tex3D(struct hlsl_ctx *ctx,
|
|||||||
return intrinsic_tex(ctx, params, loc, "tex3D", HLSL_SAMPLER_DIM_3D);
|
return intrinsic_tex(ctx, params, loc, "tex3D", HLSL_SAMPLER_DIM_3D);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool intrinsic_tex3Dgrad(struct hlsl_ctx *ctx,
|
||||||
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
|
{
|
||||||
|
return intrinsic_tex(ctx, params, loc, "tex3Dgrad", HLSL_SAMPLER_DIM_3D);
|
||||||
|
}
|
||||||
|
|
||||||
static bool intrinsic_tex3Dproj(struct hlsl_ctx *ctx,
|
static bool intrinsic_tex3Dproj(struct hlsl_ctx *ctx,
|
||||||
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
{
|
{
|
||||||
@ -4491,6 +4509,12 @@ static bool intrinsic_texCUBE(struct hlsl_ctx *ctx,
|
|||||||
return intrinsic_tex(ctx, params, loc, "texCUBE", HLSL_SAMPLER_DIM_CUBE);
|
return intrinsic_tex(ctx, params, loc, "texCUBE", HLSL_SAMPLER_DIM_CUBE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool intrinsic_texCUBEgrad(struct hlsl_ctx *ctx,
|
||||||
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
|
{
|
||||||
|
return intrinsic_tex(ctx, params, loc, "texCUBEgrad", HLSL_SAMPLER_DIM_CUBE);
|
||||||
|
}
|
||||||
|
|
||||||
static bool intrinsic_texCUBEproj(struct hlsl_ctx *ctx,
|
static bool intrinsic_texCUBEproj(struct hlsl_ctx *ctx,
|
||||||
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
|
||||||
{
|
{
|
||||||
@ -4680,13 +4704,17 @@ intrinsic_functions[] =
|
|||||||
{"tan", 1, true, intrinsic_tan},
|
{"tan", 1, true, intrinsic_tan},
|
||||||
{"tanh", 1, true, intrinsic_tanh},
|
{"tanh", 1, true, intrinsic_tanh},
|
||||||
{"tex1D", -1, false, intrinsic_tex1D},
|
{"tex1D", -1, false, intrinsic_tex1D},
|
||||||
|
{"tex1Dgrad", 4, false, intrinsic_tex1Dgrad},
|
||||||
{"tex2D", -1, false, intrinsic_tex2D},
|
{"tex2D", -1, false, intrinsic_tex2D},
|
||||||
{"tex2Dbias", 2, false, intrinsic_tex2Dbias},
|
{"tex2Dbias", 2, false, intrinsic_tex2Dbias},
|
||||||
|
{"tex2Dgrad", 4, false, intrinsic_tex2Dgrad},
|
||||||
{"tex2Dlod", 2, false, intrinsic_tex2Dlod},
|
{"tex2Dlod", 2, false, intrinsic_tex2Dlod},
|
||||||
{"tex2Dproj", 2, false, intrinsic_tex2Dproj},
|
{"tex2Dproj", 2, false, intrinsic_tex2Dproj},
|
||||||
{"tex3D", -1, false, intrinsic_tex3D},
|
{"tex3D", -1, false, intrinsic_tex3D},
|
||||||
|
{"tex3Dgrad", 4, false, intrinsic_tex3Dgrad},
|
||||||
{"tex3Dproj", 2, false, intrinsic_tex3Dproj},
|
{"tex3Dproj", 2, false, intrinsic_tex3Dproj},
|
||||||
{"texCUBE", -1, false, intrinsic_texCUBE},
|
{"texCUBE", -1, false, intrinsic_texCUBE},
|
||||||
|
{"texCUBEgrad", 4, false, intrinsic_texCUBEgrad},
|
||||||
{"texCUBEproj", 2, false, intrinsic_texCUBEproj},
|
{"texCUBEproj", 2, false, intrinsic_texCUBEproj},
|
||||||
{"transpose", 1, true, intrinsic_transpose},
|
{"transpose", 1, true, intrinsic_transpose},
|
||||||
{"trunc", 1, true, intrinsic_trunc},
|
{"trunc", 1, true, intrinsic_trunc},
|
||||||
|
@ -35,6 +35,26 @@ uniform 0 float4 2.0 2.0 2.0 2.0
|
|||||||
todo(glsl) draw quad
|
todo(glsl) draw quad
|
||||||
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
|
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
|
||||||
|
|
||||||
|
[pixel shader fail(sm>=6)]
|
||||||
|
sampler s;
|
||||||
|
float4 grad;
|
||||||
|
|
||||||
|
float4 main() : sv_target
|
||||||
|
{
|
||||||
|
return tex2Dgrad(s, float2(0.5, 0.5), grad.xy, grad.zw);
|
||||||
|
}
|
||||||
|
|
||||||
|
[test]
|
||||||
|
uniform 0 float4 0.0 0.0 0.0 0.0
|
||||||
|
todo(glsl) draw quad
|
||||||
|
probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
|
||||||
|
uniform 0 float4 1.0 1.0 1.0 1.0
|
||||||
|
todo(glsl) draw quad
|
||||||
|
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
|
||||||
|
uniform 0 float4 2.0 2.0 2.0 2.0
|
||||||
|
todo(glsl) draw quad
|
||||||
|
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
|
||||||
|
|
||||||
[require]
|
[require]
|
||||||
shader model >= 4.0
|
shader model >= 4.0
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user