vkd3d-shader/hlsl: Implement tex*grad() functions.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-06-28 12:06:53 +02:00
committed by Henri Verbeet
parent 4ff288bd32
commit 2176294df8
Notes: Henri Verbeet 2024-07-08 18:54:32 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/917
2 changed files with 48 additions and 0 deletions

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@@ -35,6 +35,26 @@ uniform 0 float4 2.0 2.0 2.0 2.0
todo(glsl) draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader fail(sm>=6)]
sampler s;
float4 grad;
float4 main() : sv_target
{
return tex2Dgrad(s, float2(0.5, 0.5), grad.xy, grad.zw);
}
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(glsl) draw quad
probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 1.0 1.0 1.0
todo(glsl) draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
uniform 0 float4 2.0 2.0 2.0 2.0
todo(glsl) draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
[require]
shader model >= 4.0