vkd3d-shader/ir: Introduce vsir_register_is_descriptor().

This commit is contained in:
Henri Verbeet
2023-11-11 18:48:12 +01:00
committed by Alexandre Julliard
parent 22960753e9
commit 215a2c4ede
Notes: Alexandre Julliard 2023-11-13 23:30:13 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/467
3 changed files with 17 additions and 32 deletions

View File

@@ -833,6 +833,21 @@ struct vkd3d_shader_register
void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
enum vkd3d_data_type data_type, unsigned int idx_count);
static inline bool vsir_register_is_descriptor(const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_SAMPLER:
case VKD3DSPR_RESOURCE:
case VKD3DSPR_CONSTBUFFER:
case VKD3DSPR_UAV:
return true;
default:
return false;
}
}
struct vkd3d_shader_dst_param
{
struct vkd3d_shader_register reg;