From 214d44fb11c6e425fcb6261f574d558566258461 Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Thu, 12 Oct 2023 12:51:19 +0200 Subject: [PATCH] tests: Add [effect] section support. Signed-off-by: Nikolay Sivov --- tests/shader_runner.c | 43 +++++++++++++++++++++++++++++++++++++++++-- tests/shader_runner.h | 2 ++ 2 files changed, 43 insertions(+), 2 deletions(-) diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 59c1408c..dadfe333 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -89,6 +89,8 @@ enum parse_state STATE_SHADER_PIXEL_TODO, STATE_SHADER_VERTEX, STATE_SHADER_VERTEX_TODO, + STATE_SHADER_EFFECT, + STATE_SHADER_EFFECT_TODO, STATE_TEST, }; @@ -814,6 +816,7 @@ const char *shader_type_string(enum shader_type type) [SHADER_TYPE_CS] = "cs", [SHADER_TYPE_PS] = "ps", [SHADER_TYPE_VS] = "vs", + [SHADER_TYPE_FX] = "fx", }; assert(type < ARRAY_SIZE(shader_types)); return shader_types[type]; @@ -953,6 +956,14 @@ static void compile_shader(struct shader_runner *runner, IDxcCompiler3 *dxc_comp [SHADER_MODEL_6_0] = "6_0", }; + static const char *const effect_models[] = + { + [SHADER_MODEL_2_0] = "2_0", + [SHADER_MODEL_4_0] = "4_0", + [SHADER_MODEL_4_1] = "4_1", + [SHADER_MODEL_5_0] = "5_0", + }; + if (use_dxcompiler) { assert(dxc_compiler); @@ -960,7 +971,10 @@ static void compile_shader(struct shader_runner *runner, IDxcCompiler3 *dxc_comp } else { - sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]); + if (type == SHADER_TYPE_FX) + sprintf(profile, "%s_%s", shader_type_string(type), effect_models[runner->minimum_shader_model]); + else + sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]); hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, runner->compile_options, 0, &blob, &errors); } hr = map_unidentified_hrs(hr); @@ -996,8 +1010,10 @@ static enum parse_state read_shader_directive(struct shader_runner *runner, enum state = STATE_SHADER_COMPUTE_TODO; else if (state == STATE_SHADER_PIXEL) state = STATE_SHADER_PIXEL_TODO; - else + else if (state == STATE_SHADER_VERTEX) state = STATE_SHADER_VERTEX_TODO; + else + state = STATE_SHADER_EFFECT_TODO; } else if (match_directive_substring(src, "fail", &src)) { @@ -1136,6 +1152,21 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o shader_source_size = 0; break; + case STATE_SHADER_EFFECT: + case STATE_SHADER_EFFECT_TODO: + if (!skip_tests) + { + todo_if (state == STATE_SHADER_EFFECT_TODO) + compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_FX, + expect_hr); + } + free(runner->fx_source); + runner->fx_source = shader_source; + shader_source = NULL; + shader_source_len = 0; + shader_source_size = 0; + break; + case STATE_PREPROC_INVALID: { ID3D10Blob *blob = NULL, *errors = NULL; @@ -1324,6 +1355,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o expect_hr = S_OK; state = read_shader_directive(runner, state, line_buffer, line, &expect_hr); } + else if (match_directive_substring(line, "[effect", &line)) + { + state = STATE_SHADER_EFFECT; + expect_hr = S_OK; + state = read_shader_directive(runner, state, line_buffer, line, &expect_hr); + } else if (!strcmp(line, "[input layout]\n")) { state = STATE_INPUT_LAYOUT; @@ -1355,6 +1392,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o case STATE_SHADER_PIXEL_TODO: case STATE_SHADER_VERTEX: case STATE_SHADER_VERTEX_TODO: + case STATE_SHADER_EFFECT: + case STATE_SHADER_EFFECT_TODO: { size_t len = strlen(line); diff --git a/tests/shader_runner.h b/tests/shader_runner.h index 3efbcf36..bda44a42 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -44,6 +44,7 @@ enum shader_type SHADER_TYPE_CS, SHADER_TYPE_PS, SHADER_TYPE_VS, + SHADER_TYPE_FX, }; const char *shader_type_string(enum shader_type type); @@ -118,6 +119,7 @@ struct shader_runner char *vs_source; char *ps_source; char *cs_source; + char *fx_source; enum shader_model minimum_shader_model; enum shader_model maximum_shader_model;