vkd3d: Allow simultaneous buffer access from multiple queues.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-02 16:02:36 +02:00 committed by Alexandre Julliard
parent 9e2ecaf7f4
commit 2126614a03
3 changed files with 21 additions and 9 deletions

View File

@ -1449,22 +1449,31 @@ static HRESULT d3d12_device_create_vkd3d_queues(struct d3d12_device *device,
device->compute_queue = NULL;
device->copy_queue = NULL;
if (FAILED((hr = vkd3d_queue_create(device, direct_family_index,
device->queue_family_count = 0;
memset(device->queue_family_indices, 0, sizeof(device->queue_family_indices));
if (SUCCEEDED((hr = vkd3d_queue_create(device, direct_family_index,
&queue_info->vk_properties[VKD3D_QUEUE_FAMILY_DIRECT], &device->direct_queue))))
device->queue_family_indices[device->queue_family_count++] = direct_family_index;
else
goto out_destroy_queues;
if (compute_family_index == direct_family_index)
device->compute_queue = device->direct_queue;
else if (FAILED(hr = vkd3d_queue_create(device, compute_family_index,
else if (SUCCEEDED(hr = vkd3d_queue_create(device, compute_family_index,
&queue_info->vk_properties[VKD3D_QUEUE_FAMILY_COMPUTE], &device->compute_queue)))
device->queue_family_indices[device->queue_family_count++] = compute_family_index;
else
goto out_destroy_queues;
if (transfer_family_index == direct_family_index)
device->copy_queue = device->direct_queue;
else if (transfer_family_index == compute_family_index)
device->copy_queue = device->compute_queue;
else if (FAILED(hr = vkd3d_queue_create(device, transfer_family_index,
else if (SUCCEEDED(hr = vkd3d_queue_create(device, transfer_family_index,
&queue_info->vk_properties[VKD3D_QUEUE_FAMILY_TRANSFER], &device->copy_queue)))
device->queue_family_indices[device->queue_family_count++] = transfer_family_index;
else
goto out_destroy_queues;
return S_OK;

View File

@ -529,10 +529,10 @@ HRESULT vkd3d_create_buffer(struct d3d12_device *device,
if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
buffer_info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
/* FIXME: Buffers always can be accessed from multiple queues. */
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
buffer_info.queueFamilyIndexCount = 0;
buffer_info.pQueueFamilyIndices = 0;
/* Buffers always have properties of D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS. */
buffer_info.sharingMode = VK_SHARING_MODE_CONCURRENT;
buffer_info.queueFamilyIndexCount = device->queue_family_count;
buffer_info.pQueueFamilyIndices = device->queue_family_indices;
if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0)
{

View File

@ -48,8 +48,9 @@
#define VKD3D_DESCRIPTOR_MAGIC_DSV 0x00565344u
#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
#define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS_PER_D3D12_FENCE 4
#define VKD3D_MAX_VK_SYNC_OBJECTS_PER_D3D12_FENCE 4u
struct d3d12_command_list;
struct d3d12_device;
@ -970,6 +971,8 @@ struct d3d12_device
struct vkd3d_queue *direct_queue;
struct vkd3d_queue *compute_queue;
struct vkd3d_queue *copy_queue;
uint32_t queue_family_indices[VKD3D_MAX_QUEUE_FAMILY_COUNT];
unsigned int queue_family_count;
struct vkd3d_instance *vkd3d_instance;