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tests: Add a test for sm1 inter-stage interface matching.
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Notes:
Henri Verbeet
2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
@ -225,6 +225,7 @@ vkd3d_shader_tests = \
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tests/hlsl/single-numeric-initializer.shader_test \
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tests/hlsl/single-numeric-initializer.shader_test \
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tests/hlsl/sm1-const-allocation.shader_test \
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tests/hlsl/sm1-const-allocation.shader_test \
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tests/hlsl/sm1-const-folding.shader_test \
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tests/hlsl/sm1-const-folding.shader_test \
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tests/hlsl/sm1-interstage-interface.shader_test \
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tests/hlsl/sm6-ternary.shader_test \
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tests/hlsl/sm6-ternary.shader_test \
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tests/hlsl/sm6-uav-rwtexture.shader_test \
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tests/hlsl/sm6-uav-rwtexture.shader_test \
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tests/hlsl/smoothstep.shader_test \
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tests/hlsl/smoothstep.shader_test \
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61
tests/hlsl/sm1-interstage-interface.shader_test
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61
tests/hlsl/sm1-interstage-interface.shader_test
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@ -0,0 +1,61 @@
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[require]
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shader model < 4.0
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[input layout]
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0 r32g32-float POSITION
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0 r32g32-float TEXCOORD 0
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0 r32-float COLOR 1
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0 r32-float COLOR 0
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1 r32-float TEXCOORD 2
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1 r32-float TEXCOORD 3
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[vb 0]
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-1.0 -1.0 3.0 5.0 0.5 0.7
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-1.0 1.0 3.0 5.0 0.5 0.7
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1.0 -1.0 3.0 5.0 0.5 0.7
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1.0 1.0 3.0 5.0 0.5 0.7
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[vb 1]
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2.0 6.0
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2.0 6.0
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2.0 6.0
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2.0 6.0
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[vertex shader]
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struct vertex
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{
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float4 position : POSITION;
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float2 t0 : TEXCOORD0;
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float t2 : TEXCOORD2;
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float t3 : TEXCOORD3;
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float c0 : COLOR0;
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float c1 : COLOR1;
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};
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void main(in vertex vin, out vertex vout)
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{
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vout = vin;
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}
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[pixel shader]
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struct vertex
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{
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float t3 : TEXCOORD3;
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float c1 : COLOR1;
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float2 t0 : TEXCOORD0;
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float c0 : COLOR0;
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};
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void main(struct vertex i, out float4 o : SV_Target)
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{
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o.x = i.t0.y + i.t3;
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o.y = i.c1;
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o.z = i.c0;
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o.w = i.t0.x;
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}
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[test]
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draw triangle strip 4
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probe (0,0) rgba(11.0, 0.5, 0.7, 3.0)
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@ -293,6 +293,8 @@ static D3DDECLTYPE vertex_decl_type_from_format(DXGI_FORMAT format)
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static D3DDECLUSAGE vertex_decl_usage_from_name(const char *name)
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static D3DDECLUSAGE vertex_decl_usage_from_name(const char *name)
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{
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{
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if (!strcasecmp(name, "color"))
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return D3DDECLUSAGE_COLOR;
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if (!strcasecmp(name, "position") || !strcasecmp(name, "sv_position"))
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if (!strcasecmp(name, "position") || !strcasecmp(name, "sv_position"))
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return D3DDECLUSAGE_POSITION;
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return D3DDECLUSAGE_POSITION;
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if (!strcasecmp(name, "psize"))
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if (!strcasecmp(name, "psize"))
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