vkd3d-shader/hlsl: Support log10() intrinsic.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-02-21 23:14:45 +01:00
committed by Alexandre Julliard
parent 49b63fbeba
commit 210caa931d
Notes: Alexandre Julliard 2023-04-13 23:19:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/89
2 changed files with 33 additions and 0 deletions

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@@ -10,3 +10,16 @@ float4 main() : sv_target
uniform 0 float4 2.0 4.0 5.0 0.4
draw quad
probe all rgba (1.0, 2.0, 2.32192802, -1.32192802) 1
[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
return log10(x);
}
[test]
uniform 0 float4 10.0 100.0 1.0 0.1
draw quad
probe all rgba (1.0, 2.0, 0.0, -1.0) 1