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vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
This commit is contained in:
committed by
Alexandre Julliard
parent
1e10b5e616
commit
20fc4375ad
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/25
@@ -1217,7 +1217,7 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
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enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
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struct hlsl_type *type, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_expr *expr;
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struct hlsl_ir_node *expr;
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unsigned int i;
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if (type->type == HLSL_CLASS_MATRIX)
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@@ -1271,15 +1271,11 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
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return &load->node;
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}
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if (!(expr = hlsl_alloc(ctx, sizeof(*expr))))
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if (!(expr = hlsl_new_expr(ctx, op, operands, type, loc)))
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return NULL;
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init_node(&expr->node, HLSL_IR_EXPR, type, *loc);
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expr->op = op;
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for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
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hlsl_src_from_node(&expr->operands[i], operands[i]);
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list_add_tail(instrs, &expr->node.entry);
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list_add_tail(instrs, &expr->entry);
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return &expr->node;
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return expr;
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}
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static void check_integer_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *instr)
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