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vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().
Addresses the following limitations of the previous implementation: - Only R32_{UINT,TYPELESS} were supported for buffers. - Clearing an image UAV did not behave correctly for images with non-UINT formats. - Due to the use of transfer operations, extra memory barriers were needed. If necessary, this will create a temporary view with a bit-compatible UINT format for the resource in order to perform a bit-exact clear. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
65ee0562f9
commit
207ca12725
@ -4984,97 +4984,61 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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const struct vkd3d_vulkan_info *vk_info;
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const struct d3d12_desc *cpu_descriptor;
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struct d3d12_device *device = list->device;
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struct vkd3d_view *view, *uint_view = NULL;
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struct vkd3d_texture_view_desc view_desc;
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const struct vkd3d_format *uint_format;
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struct d3d12_resource *resource_impl;
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VkBufferMemoryBarrier buffer_barrier;
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VkImageMemoryBarrier image_barrier;
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VkPipelineStageFlags stage_mask;
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VkImageSubresourceRange range;
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VkClearColorValue color;
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VkClearColorValue colour;
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TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p.\n",
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iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
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vk_procs = &list->device->vk_procs;
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vk_info = &list->device->vk_info;
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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view = d3d12_desc_from_cpu_handle(cpu_handle)->u.view;
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memcpy(colour.uint32, values, sizeof(colour.uint32));
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d3d12_command_list_track_resource_usage(list, resource_impl);
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if (rect_count)
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if (view->format->type != VKD3D_FORMAT_TYPE_UINT)
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{
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FIXME("Clear rects not supported.\n");
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if (!(uint_format = vkd3d_find_uint_format(device, view->format->dxgi_format)))
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{
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ERR("Unhandled format %#x.\n", view->format->dxgi_format);
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return;
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}
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d3d12_command_list_end_current_render_pass(list);
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cpu_descriptor = d3d12_desc_from_cpu_handle(cpu_handle);
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if (d3d12_resource_is_buffer(resource_impl))
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{
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if (cpu_descriptor->u.view->format->vk_format != VK_FORMAT_R32_UINT)
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if (!vkd3d_create_buffer_view(device, resource_impl->u.vk_buffer, uint_format,
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view->info.buffer.offset, view->info.buffer.size, &uint_view))
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{
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FIXME("Not supported for UAV descriptor %p.\n", cpu_descriptor);
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ERR("Failed to create buffer view.\n");
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return;
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}
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VK_CALL(vkCmdFillBuffer(list->vk_command_buffer, resource_impl->u.vk_buffer,
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cpu_descriptor->u.view->info.buffer.offset, cpu_descriptor->u.view->info.buffer.size, values[0]));
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buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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buffer_barrier.pNext = NULL;
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buffer_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.buffer = resource_impl->u.vk_buffer;
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buffer_barrier.offset = cpu_descriptor->u.view->info.buffer.offset;
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buffer_barrier.size = cpu_descriptor->u.view->info.buffer.size;
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vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0,
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resource_impl, list->vk_queue_flags, vk_info, &buffer_barrier.dstAccessMask, &stage_mask, NULL);
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VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
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0, NULL, 1, &buffer_barrier, 0, NULL));
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}
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else
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{
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color.uint32[0] = values[0];
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color.uint32[1] = values[1];
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color.uint32[2] = values[2];
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color.uint32[3] = values[3];
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memset(&view_desc, 0, sizeof(view_desc));
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view_desc.view_type = view->info.texture.vk_view_type;
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view_desc.format = uint_format;
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view_desc.miplevel_idx = view->info.texture.miplevel_idx;
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view_desc.miplevel_count = 1;
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view_desc.layer_idx = view->info.texture.layer_idx;
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view_desc.layer_count = view->info.texture.layer_count;
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range.aspectMask = cpu_descriptor->u.view->format->vk_aspect_mask;
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range.baseMipLevel = cpu_descriptor->u.view->info.texture.miplevel_idx;
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range.levelCount = 1;
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range.baseArrayLayer = cpu_descriptor->u.view->info.texture.layer_idx;
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range.layerCount = cpu_descriptor->u.view->info.texture.layer_count;
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VK_CALL(vkCmdClearColorImage(list->vk_command_buffer,
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resource_impl->u.vk_image, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &range));
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image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_barrier.pNext = NULL;
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image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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image_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.image = resource_impl->u.vk_image;
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image_barrier.subresourceRange = range;
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vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0,
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resource_impl, list->vk_queue_flags, vk_info, &image_barrier.dstAccessMask, &stage_mask, NULL);
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VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
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0, NULL, 0, NULL, 1, &image_barrier));
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if (!vkd3d_create_texture_view(device, resource_impl->u.vk_image, &view_desc, &uint_view))
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{
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ERR("Failed to create image view.\n");
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return;
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}
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}
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view = uint_view;
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}
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d3d12_command_list_clear_uav(list, resource_impl, view, &colour, rect_count, rects);
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if (uint_view)
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vkd3d_view_decref(uint_view, device);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList1 *iface,
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
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@ -2150,8 +2150,7 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
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return vr == VK_SUCCESS;
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}
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static bool vkd3d_create_buffer_view(struct d3d12_device *device,
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VkBuffer vk_buffer, const struct vkd3d_format *format,
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bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format,
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VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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@ -2350,18 +2349,6 @@ static void vk_component_mapping_compose(VkComponentMapping *dst, const VkCompon
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dst->a = swizzle_vk_component(&a, a.a, b->a);
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}
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struct vkd3d_texture_view_desc
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{
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VkImageViewType view_type;
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const struct vkd3d_format *format;
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unsigned int miplevel_idx;
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unsigned int miplevel_count;
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unsigned int layer_idx;
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unsigned int layer_count;
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VkComponentMapping components;
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bool allowed_swizzle;
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};
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static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
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struct d3d12_resource *resource, DXGI_FORMAT view_format)
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{
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@ -2409,9 +2396,8 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
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return true;
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}
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static bool vkd3d_create_texture_view(struct d3d12_device *device,
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VkImage vk_image, const struct vkd3d_texture_view_desc *desc,
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struct vkd3d_view **view)
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bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
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const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_format *format = desc->format;
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@ -451,6 +451,37 @@ const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
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return NULL;
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}
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const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device, DXGI_FORMAT dxgi_format)
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{
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DXGI_FORMAT typeless_format = DXGI_FORMAT_UNKNOWN;
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const struct vkd3d_format *vkd3d_format;
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(vkd3d_format_compatibility_info); ++i)
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{
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if (vkd3d_format_compatibility_info[i].format == dxgi_format)
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{
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typeless_format = vkd3d_format_compatibility_info[i].typeless_format;
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break;
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}
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}
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if (!typeless_format)
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return NULL;
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for (i = 0; i < ARRAY_SIZE(vkd3d_format_compatibility_info); ++i)
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{
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if (vkd3d_format_compatibility_info[i].typeless_format != typeless_format)
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continue;
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vkd3d_format = vkd3d_get_format(device, vkd3d_format_compatibility_info[i].format, false);
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if (vkd3d_format->type == VKD3D_FORMAT_TYPE_UINT)
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return vkd3d_format;
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}
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return NULL;
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}
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void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *src,
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unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
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unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d)
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@ -497,6 +497,23 @@ struct vkd3d_view
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void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN;
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void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN;
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struct vkd3d_texture_view_desc
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{
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VkImageViewType view_type;
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const struct vkd3d_format *format;
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unsigned int miplevel_idx;
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unsigned int miplevel_count;
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unsigned int layer_idx;
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unsigned int layer_count;
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VkComponentMapping components;
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bool allowed_swizzle;
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};
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bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format,
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VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) DECLSPEC_HIDDEN;
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bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
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const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view) DECLSPEC_HIDDEN;
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struct d3d12_desc
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{
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uint32_t magic;
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@ -1225,6 +1242,8 @@ void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *sr
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const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
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DXGI_FORMAT dxgi_format, bool depth_stencil) DECLSPEC_HIDDEN;
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const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device,
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DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN;
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HRESULT vkd3d_init_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;
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void vkd3d_cleanup_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;
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@ -4808,19 +4808,19 @@ static void test_clear_unordered_access_view_buffer(void)
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{11, 0, 0, 0}, 11},
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{DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0, 0, 0, 0}, 0, false, true},
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{0, 0, 0, 0}, 0},
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{DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{1, 0, 0, 0}, 1, false, true},
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{1, 0, 0, 0}, 1},
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{DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x3f800000 /* 1.0f */, 0, 0, 0}, 0x3f800000 /* 1.0f */, true},
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{DXGI_FORMAT_R16G16_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x1234, 0xabcd, 0, 0}, 0xabcd1234, false, true},
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{0x1234, 0xabcd, 0, 0}, 0xabcd1234},
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{DXGI_FORMAT_R16G16_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x10000, 0, 0, 0}, 0, false, true},
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{DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x1234, 0xabcd, 0, 0}, 0xabcd1234, false, true},
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{0x1234, 0xabcd, 0, 0}, 0xabcd1234},
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{DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true},
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{DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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@ -4829,12 +4829,12 @@ static void test_clear_unordered_access_view_buffer(void)
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{0xbf800000 /* -1.0f */, 0 /* 0.0f */, 0x3f000000 /* 1.0f */, 0x3f000000 /* 1.0f */}, 0, true},
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{DXGI_FORMAT_R16G16_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x1234, 0xabcd, 0, 0}, 0xabcd1234, false, true},
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{0x1234, 0xabcd, 0, 0}, 0xabcd1234},
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{DXGI_FORMAT_R16G16_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x3c003800, true},
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{DXGI_FORMAT_R8G8B8A8_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x11, 0x22, 0x33, 0x44}, 0x44332211, false, true},
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{0x11, 0x22, 0x33, 0x44}, 0x44332211},
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{DXGI_FORMAT_R8G8B8A8_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x100, 0, 0, 0}, 0, false, true},
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@ -4995,22 +4995,22 @@ static void test_clear_unordered_access_view_image(void)
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{0x3f000000, 0, 0, 0}, 0x3f000000, true},
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/* Test a single clear rect. */
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{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}},
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{1, 0, 0, 0}, 1, false, true},
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{1, 0, 0, 0}, 1},
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{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}},
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{0x3f000000, 0, 0, 0}, 0x3f000000, true},
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/* Test multiple clear rects. */
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{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}},
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{1, 0, 0, 0}, 1, false, true},
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{1, 0, 0, 0}, 1},
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{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}},
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{0x3f000000, 0, 0, 0}, 0x3f000000, true},
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/* Test uint clears with formats. */
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{DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001},
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{DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {0x12345, 0, 0, 0}, 0x00002345, false, true},
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{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001, false, true},
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{DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001, false, true},
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{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001},
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{DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001},
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{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
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{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {0x123, 0, 0, 0}, 0x00000023, false, true},
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{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201, false, true},
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{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
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{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00c01001, false, true},
|
||||
/* Test float clears with formats. */
|
||||
{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {},
|
||||
|
Loading…
Reference in New Issue
Block a user