vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().

Addresses the following limitations of the previous implementation:
    - Only R32_{UINT,TYPELESS} were supported for buffers.
    - Clearing an image UAV did not behave correctly for images with non-UINT formats.
    - Due to the use of transfer operations, extra memory barriers were needed.

If necessary, this will create a temporary view with a bit-compatible
UINT format for the resource in order to perform a bit-exact clear.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Philip Rebohle
2019-11-25 17:35:39 +03:30
committed by Alexandre Julliard
parent 65ee0562f9
commit 207ca12725
5 changed files with 102 additions and 102 deletions

View File

@ -4984,97 +4984,61 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
const UINT values[4], UINT rect_count, const D3D12_RECT *rects) const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
{ {
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface);
const struct vkd3d_vk_device_procs *vk_procs; struct d3d12_device *device = list->device;
const struct vkd3d_vulkan_info *vk_info; struct vkd3d_view *view, *uint_view = NULL;
const struct d3d12_desc *cpu_descriptor; struct vkd3d_texture_view_desc view_desc;
const struct vkd3d_format *uint_format;
struct d3d12_resource *resource_impl; struct d3d12_resource *resource_impl;
VkBufferMemoryBarrier buffer_barrier; VkClearColorValue colour;
VkImageMemoryBarrier image_barrier;
VkPipelineStageFlags stage_mask;
VkImageSubresourceRange range;
VkClearColorValue color;
TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p.\n", TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p.\n",
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects); iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
vk_procs = &list->device->vk_procs;
vk_info = &list->device->vk_info;
resource_impl = unsafe_impl_from_ID3D12Resource(resource); resource_impl = unsafe_impl_from_ID3D12Resource(resource);
view = d3d12_desc_from_cpu_handle(cpu_handle)->u.view;
memcpy(colour.uint32, values, sizeof(colour.uint32));
d3d12_command_list_track_resource_usage(list, resource_impl); if (view->format->type != VKD3D_FORMAT_TYPE_UINT)
if (rect_count)
{ {
FIXME("Clear rects not supported.\n"); if (!(uint_format = vkd3d_find_uint_format(device, view->format->dxgi_format)))
{
ERR("Unhandled format %#x.\n", view->format->dxgi_format);
return; return;
} }
d3d12_command_list_end_current_render_pass(list);
cpu_descriptor = d3d12_desc_from_cpu_handle(cpu_handle);
if (d3d12_resource_is_buffer(resource_impl)) if (d3d12_resource_is_buffer(resource_impl))
{ {
if (cpu_descriptor->u.view->format->vk_format != VK_FORMAT_R32_UINT) if (!vkd3d_create_buffer_view(device, resource_impl->u.vk_buffer, uint_format,
view->info.buffer.offset, view->info.buffer.size, &uint_view))
{ {
FIXME("Not supported for UAV descriptor %p.\n", cpu_descriptor); ERR("Failed to create buffer view.\n");
return; return;
} }
VK_CALL(vkCmdFillBuffer(list->vk_command_buffer, resource_impl->u.vk_buffer,
cpu_descriptor->u.view->info.buffer.offset, cpu_descriptor->u.view->info.buffer.size, values[0]));
buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
buffer_barrier.pNext = NULL;
buffer_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_barrier.buffer = resource_impl->u.vk_buffer;
buffer_barrier.offset = cpu_descriptor->u.view->info.buffer.offset;
buffer_barrier.size = cpu_descriptor->u.view->info.buffer.size;
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0,
resource_impl, list->vk_queue_flags, vk_info, &buffer_barrier.dstAccessMask, &stage_mask, NULL);
VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
0, NULL, 1, &buffer_barrier, 0, NULL));
} }
else else
{ {
color.uint32[0] = values[0]; memset(&view_desc, 0, sizeof(view_desc));
color.uint32[1] = values[1]; view_desc.view_type = view->info.texture.vk_view_type;
color.uint32[2] = values[2]; view_desc.format = uint_format;
color.uint32[3] = values[3]; view_desc.miplevel_idx = view->info.texture.miplevel_idx;
view_desc.miplevel_count = 1;
view_desc.layer_idx = view->info.texture.layer_idx;
view_desc.layer_count = view->info.texture.layer_count;
range.aspectMask = cpu_descriptor->u.view->format->vk_aspect_mask; if (!vkd3d_create_texture_view(device, resource_impl->u.vk_image, &view_desc, &uint_view))
range.baseMipLevel = cpu_descriptor->u.view->info.texture.miplevel_idx; {
range.levelCount = 1; ERR("Failed to create image view.\n");
range.baseArrayLayer = cpu_descriptor->u.view->info.texture.layer_idx; return;
range.layerCount = cpu_descriptor->u.view->info.texture.layer_count;
VK_CALL(vkCmdClearColorImage(list->vk_command_buffer,
resource_impl->u.vk_image, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &range));
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_barrier.pNext = NULL;
image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.image = resource_impl->u.vk_image;
image_barrier.subresourceRange = range;
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0,
resource_impl, list->vk_queue_flags, vk_info, &image_barrier.dstAccessMask, &stage_mask, NULL);
VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
0, NULL, 0, NULL, 1, &image_barrier));
} }
} }
view = uint_view;
}
d3d12_command_list_clear_uav(list, resource_impl, view, &colour, rect_count, rects);
if (uint_view)
vkd3d_view_decref(uint_view, device);
}
static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList1 *iface, static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList1 *iface,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,

View File

@ -2150,8 +2150,7 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
return vr == VK_SUCCESS; return vr == VK_SUCCESS;
} }
static bool vkd3d_create_buffer_view(struct d3d12_device *device, bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format,
VkBuffer vk_buffer, const struct vkd3d_format *format,
VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view)
{ {
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
@ -2350,18 +2349,6 @@ static void vk_component_mapping_compose(VkComponentMapping *dst, const VkCompon
dst->a = swizzle_vk_component(&a, a.a, b->a); dst->a = swizzle_vk_component(&a, a.a, b->a);
} }
struct vkd3d_texture_view_desc
{
VkImageViewType view_type;
const struct vkd3d_format *format;
unsigned int miplevel_idx;
unsigned int miplevel_count;
unsigned int layer_idx;
unsigned int layer_count;
VkComponentMapping components;
bool allowed_swizzle;
};
static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc, static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
struct d3d12_resource *resource, DXGI_FORMAT view_format) struct d3d12_resource *resource, DXGI_FORMAT view_format)
{ {
@ -2409,9 +2396,8 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
return true; return true;
} }
static bool vkd3d_create_texture_view(struct d3d12_device *device, bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
VkImage vk_image, const struct vkd3d_texture_view_desc *desc, const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view)
struct vkd3d_view **view)
{ {
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format *format = desc->format; const struct vkd3d_format *format = desc->format;

View File

@ -451,6 +451,37 @@ const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
return NULL; return NULL;
} }
const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device, DXGI_FORMAT dxgi_format)
{
DXGI_FORMAT typeless_format = DXGI_FORMAT_UNKNOWN;
const struct vkd3d_format *vkd3d_format;
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_format_compatibility_info); ++i)
{
if (vkd3d_format_compatibility_info[i].format == dxgi_format)
{
typeless_format = vkd3d_format_compatibility_info[i].typeless_format;
break;
}
}
if (!typeless_format)
return NULL;
for (i = 0; i < ARRAY_SIZE(vkd3d_format_compatibility_info); ++i)
{
if (vkd3d_format_compatibility_info[i].typeless_format != typeless_format)
continue;
vkd3d_format = vkd3d_get_format(device, vkd3d_format_compatibility_info[i].format, false);
if (vkd3d_format->type == VKD3D_FORMAT_TYPE_UINT)
return vkd3d_format;
}
return NULL;
}
void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *src, void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *src,
unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch, unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d)

View File

@ -497,6 +497,23 @@ struct vkd3d_view
void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN; void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN;
struct vkd3d_texture_view_desc
{
VkImageViewType view_type;
const struct vkd3d_format *format;
unsigned int miplevel_idx;
unsigned int miplevel_count;
unsigned int layer_idx;
unsigned int layer_count;
VkComponentMapping components;
bool allowed_swizzle;
};
bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format,
VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) DECLSPEC_HIDDEN;
bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view) DECLSPEC_HIDDEN;
struct d3d12_desc struct d3d12_desc
{ {
uint32_t magic; uint32_t magic;
@ -1225,6 +1242,8 @@ void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *sr
const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device, const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
DXGI_FORMAT dxgi_format, bool depth_stencil) DECLSPEC_HIDDEN; DXGI_FORMAT dxgi_format, bool depth_stencil) DECLSPEC_HIDDEN;
const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device,
DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN;
HRESULT vkd3d_init_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN; HRESULT vkd3d_init_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_cleanup_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_cleanup_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;

View File

@ -4808,19 +4808,19 @@ static void test_clear_unordered_access_view_buffer(void)
{11, 0, 0, 0}, 11}, {11, 0, 0, 0}, 11},
{DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0, 0, 0, 0}, 0, false, true}, {0, 0, 0, 0}, 0},
{DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{1, 0, 0, 0}, 1, false, true}, {1, 0, 0, 0}, 1},
{DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R32_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x3f800000 /* 1.0f */, 0, 0, 0}, 0x3f800000 /* 1.0f */, true}, {0x3f800000 /* 1.0f */, 0, 0, 0}, 0x3f800000 /* 1.0f */, true},
{DXGI_FORMAT_R16G16_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R16G16_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x1234, 0xabcd, 0, 0}, 0xabcd1234, false, true}, {0x1234, 0xabcd, 0, 0}, 0xabcd1234},
{DXGI_FORMAT_R16G16_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R16G16_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x10000, 0, 0, 0}, 0, false, true}, {0x10000, 0, 0, 0}, 0, false, true},
{DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x1234, 0xabcd, 0, 0}, 0xabcd1234, false, true}, {0x1234, 0xabcd, 0, 0}, 0xabcd1234},
{DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true}, {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true},
{DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R16G16_UNORM, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
@ -4829,12 +4829,12 @@ static void test_clear_unordered_access_view_buffer(void)
{0xbf800000 /* -1.0f */, 0 /* 0.0f */, 0x3f000000 /* 1.0f */, 0x3f000000 /* 1.0f */}, 0, true}, {0xbf800000 /* -1.0f */, 0 /* 0.0f */, 0x3f000000 /* 1.0f */, 0x3f000000 /* 1.0f */}, 0, true},
{DXGI_FORMAT_R16G16_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R16G16_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x1234, 0xabcd, 0, 0}, 0xabcd1234, false, true}, {0x1234, 0xabcd, 0, 0}, 0xabcd1234},
{DXGI_FORMAT_R16G16_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R16G16_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x3c003800, true}, {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x3c003800, true},
{DXGI_FORMAT_R8G8B8A8_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R8G8B8A8_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x11, 0x22, 0x33, 0x44}, 0x44332211, false, true}, {0x11, 0x22, 0x33, 0x44}, 0x44332211},
{DXGI_FORMAT_R8G8B8A8_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE}, {DXGI_FORMAT_R8G8B8A8_UINT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x100, 0, 0, 0}, 0, false, true}, {0x100, 0, 0, 0}, 0, false, true},
@ -4995,22 +4995,22 @@ static void test_clear_unordered_access_view_image(void)
{0x3f000000, 0, 0, 0}, 0x3f000000, true}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
/* Test a single clear rect. */ /* Test a single clear rect. */
{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}}, {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}},
{1, 0, 0, 0}, 1, false, true}, {1, 0, 0, 0}, 1},
{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}}, {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}},
{0x3f000000, 0, 0, 0}, 0x3f000000, true}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
/* Test multiple clear rects. */ /* Test multiple clear rects. */
{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}}, {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}},
{1, 0, 0, 0}, 1, false, true}, {1, 0, 0, 0}, 1},
{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}}, {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}},
{0x3f000000, 0, 0, 0}, 0x3f000000, true}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
/* Test uint clears with formats. */ /* Test uint clears with formats. */
{DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001}, {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001},
{DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {0x12345, 0, 0, 0}, 0x00002345, false, true}, {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {0x12345, 0, 0, 0}, 0x00002345, false, true},
{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001, false, true}, {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001},
{DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001, false, true}, {DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001},
{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201}, {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {0x123, 0, 0, 0}, 0x00000023, false, true}, {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {0x123, 0, 0, 0}, 0x00000023, false, true},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201, false, true}, {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00c01001, false, true}, {DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00c01001, false, true},
/* Test float clears with formats. */ /* Test float clears with formats. */
{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {}, {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {},