vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().

Addresses the following limitations of the previous implementation:
    - Only R32_{UINT,TYPELESS} were supported for buffers.
    - Clearing an image UAV did not behave correctly for images with non-UINT formats.
    - Due to the use of transfer operations, extra memory barriers were needed.

If necessary, this will create a temporary view with a bit-compatible
UINT format for the resource in order to perform a bit-exact clear.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Philip Rebohle
2019-11-25 17:35:39 +03:30
committed by Alexandre Julliard
parent 65ee0562f9
commit 207ca12725
5 changed files with 102 additions and 102 deletions

View File

@@ -4984,96 +4984,60 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface);
const struct vkd3d_vk_device_procs *vk_procs;
const struct vkd3d_vulkan_info *vk_info;
const struct d3d12_desc *cpu_descriptor;
struct d3d12_device *device = list->device;
struct vkd3d_view *view, *uint_view = NULL;
struct vkd3d_texture_view_desc view_desc;
const struct vkd3d_format *uint_format;
struct d3d12_resource *resource_impl;
VkBufferMemoryBarrier buffer_barrier;
VkImageMemoryBarrier image_barrier;
VkPipelineStageFlags stage_mask;
VkImageSubresourceRange range;
VkClearColorValue color;
VkClearColorValue colour;
TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p.\n",
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
vk_procs = &list->device->vk_procs;
vk_info = &list->device->vk_info;
resource_impl = unsafe_impl_from_ID3D12Resource(resource);
view = d3d12_desc_from_cpu_handle(cpu_handle)->u.view;
memcpy(colour.uint32, values, sizeof(colour.uint32));
d3d12_command_list_track_resource_usage(list, resource_impl);
if (rect_count)
if (view->format->type != VKD3D_FORMAT_TYPE_UINT)
{
FIXME("Clear rects not supported.\n");
return;
}
d3d12_command_list_end_current_render_pass(list);
cpu_descriptor = d3d12_desc_from_cpu_handle(cpu_handle);
if (d3d12_resource_is_buffer(resource_impl))
{
if (cpu_descriptor->u.view->format->vk_format != VK_FORMAT_R32_UINT)
if (!(uint_format = vkd3d_find_uint_format(device, view->format->dxgi_format)))
{
FIXME("Not supported for UAV descriptor %p.\n", cpu_descriptor);
ERR("Unhandled format %#x.\n", view->format->dxgi_format);
return;
}
VK_CALL(vkCmdFillBuffer(list->vk_command_buffer, resource_impl->u.vk_buffer,
cpu_descriptor->u.view->info.buffer.offset, cpu_descriptor->u.view->info.buffer.size, values[0]));
if (d3d12_resource_is_buffer(resource_impl))
{
if (!vkd3d_create_buffer_view(device, resource_impl->u.vk_buffer, uint_format,
view->info.buffer.offset, view->info.buffer.size, &uint_view))
{
ERR("Failed to create buffer view.\n");
return;
}
}
else
{
memset(&view_desc, 0, sizeof(view_desc));
view_desc.view_type = view->info.texture.vk_view_type;
view_desc.format = uint_format;
view_desc.miplevel_idx = view->info.texture.miplevel_idx;
view_desc.miplevel_count = 1;
view_desc.layer_idx = view->info.texture.layer_idx;
view_desc.layer_count = view->info.texture.layer_count;
buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
buffer_barrier.pNext = NULL;
buffer_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_barrier.buffer = resource_impl->u.vk_buffer;
buffer_barrier.offset = cpu_descriptor->u.view->info.buffer.offset;
buffer_barrier.size = cpu_descriptor->u.view->info.buffer.size;
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0,
resource_impl, list->vk_queue_flags, vk_info, &buffer_barrier.dstAccessMask, &stage_mask, NULL);
VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
0, NULL, 1, &buffer_barrier, 0, NULL));
if (!vkd3d_create_texture_view(device, resource_impl->u.vk_image, &view_desc, &uint_view))
{
ERR("Failed to create image view.\n");
return;
}
}
view = uint_view;
}
else
{
color.uint32[0] = values[0];
color.uint32[1] = values[1];
color.uint32[2] = values[2];
color.uint32[3] = values[3];
range.aspectMask = cpu_descriptor->u.view->format->vk_aspect_mask;
range.baseMipLevel = cpu_descriptor->u.view->info.texture.miplevel_idx;
range.levelCount = 1;
range.baseArrayLayer = cpu_descriptor->u.view->info.texture.layer_idx;
range.layerCount = cpu_descriptor->u.view->info.texture.layer_count;
d3d12_command_list_clear_uav(list, resource_impl, view, &colour, rect_count, rects);
VK_CALL(vkCmdClearColorImage(list->vk_command_buffer,
resource_impl->u.vk_image, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &range));
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_barrier.pNext = NULL;
image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.image = resource_impl->u.vk_image;
image_barrier.subresourceRange = range;
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0,
resource_impl, list->vk_queue_flags, vk_info, &image_barrier.dstAccessMask, &stage_mask, NULL);
VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
0, NULL, 0, NULL, 1, &image_barrier));
}
if (uint_view)
vkd3d_view_decref(uint_view, device);
}
static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList1 *iface,