mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d: Avoid busy-waiting in fence worker thread.
This might delay updating a d3d12_fence when a fence enqueued later than other fences is signaled before them. On the other hand, it significantly reduces CPU usage. I haven't found a program negatively impacted by this change so far. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0baf0302d1
commit
206fd23afe
@ -362,7 +362,7 @@ static void vkd3d_wait_for_gpu_fences(struct vkd3d_fence_worker *worker)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
vr = VK_CALL(vkWaitForFences(device->vk_device,
|
vr = VK_CALL(vkWaitForFences(device->vk_device,
|
||||||
worker->fence_count, worker->vk_fences, VK_FALSE, 0));
|
worker->fence_count, worker->vk_fences, VK_FALSE, ~(uint64_t)0));
|
||||||
if (vr == VK_TIMEOUT)
|
if (vr == VK_TIMEOUT)
|
||||||
return;
|
return;
|
||||||
if (vr != VK_SUCCESS)
|
if (vr != VK_SUCCESS)
|
||||||
|
Loading…
Reference in New Issue
Block a user