mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
demos/gears: Add a gears demo.
This commit is contained in:
parent
cd4f4a2976
commit
20508aee7c
18
Makefile.am
18
Makefile.am
@ -19,20 +19,27 @@ vkd3d_public_headers = \
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include/vkd3d_utils.h \
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include/vkd3d_windows.h
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spv_gears_shaders = \
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demos/gears.vert.spv \
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demos/gears_flat.frag.spv \
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demos/gears_smooth.frag.spv
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spv_triangle_shaders = \
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demos/triangle.vert.spv \
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demos/triangle.frag.spv
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spv_shaders = \
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$(spv_gears_shaders) \
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$(spv_triangle_shaders)
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hlsl_shaders = \
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demos/gears.hlsl \
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demos/triangle.hlsl
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vkd3d_tests = \
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tests/d3d12
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vkd3d_demos = \
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demos/gears \
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demos/triangle
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vkd3d_demos_headers = \
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@ -84,11 +91,18 @@ AM_DEFAULT_SOURCE_EXT = .c
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TESTS = $(vkd3d_tests)
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tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@
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DEMOS_LDADD = libvkd3d.la $(LDADD) @XCB_LIBS@
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DEMOS_CFLAGS = @XCB_CFLAGS@
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noinst_PROGRAMS = $(vkd3d_demos)
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EXTRA_DIST += $(vkd3d_demos_headers)
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EXTRA_demos_gears_DEPENDENCIES = $(spv_gears_shaders)
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demos_gears_CFLAGS = $(DEMOS_CFLAGS)
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demos_gears_LDADD = $(DEMOS_LDADD) -lm
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EXTRA_demos_triangle_DEPENDENCIES = $(spv_triangle_shaders)
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demos_triangle_CFLAGS = @XCB_CFLAGS@
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demos_triangle_LDADD = libvkd3d.la $(LDADD) @XCB_LIBS@
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demos_triangle_CFLAGS = $(DEMOS_CFLAGS)
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demos_triangle_LDADD = $(DEMOS_LDADD)
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VKD3D_V_WIDL = $(vkd3d_v_widl_@AM_V@)
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vkd3d_v_widl_ = $(vkd3d_v_widl_@AM_DEFAULT_V@)
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1
demos/.gitignore
vendored
1
demos/.gitignore
vendored
@ -1,2 +1,3 @@
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gears
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triangle
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*.spv
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19
demos/demo.h
19
demos/demo.h
@ -47,6 +47,10 @@
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#define DEMO_KEY_UNKNOWN 0x0000
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#define DEMO_KEY_ESCAPE 0xff1b
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#define DEMO_KEY_LEFT 0xff51
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#define DEMO_KEY_UP 0xff52
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#define DEMO_KEY_RIGHT 0xff53
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#define DEMO_KEY_DOWN 0xff54
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struct demo_vec3
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{
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@ -68,6 +72,21 @@ struct demo_swapchain_desc
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typedef uint32_t demo_key;
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static inline void demo_vec3_set(struct demo_vec3 *v, float x, float y, float z)
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{
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v->x = x;
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v->y = y;
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v->z = z;
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}
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static inline void demo_vec4_set(struct demo_vec4 *v, float x, float y, float z, float w)
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{
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v->x = x;
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v->y = y;
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v->z = z;
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v->w = w;
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}
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static inline void demo_rasterizer_desc_init_default(D3D12_RASTERIZER_DESC *desc)
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{
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desc->FillMode = D3D12_FILL_MODE_SOLID;
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@ -35,6 +35,9 @@ struct demo
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ID3DBlob **code, ID3DBlob **errors);
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size_t window_count;
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bool quit;
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void *user_data;
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void (*idle_func)(struct demo *demo, void *user_data);
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};
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struct demo_window
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@ -101,8 +104,32 @@ static inline void demo_window_destroy(struct demo_window *window)
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static inline demo_key demo_key_from_vkey(DWORD vkey)
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{
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if (vkey == VK_ESCAPE)
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return DEMO_KEY_ESCAPE;
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static const struct
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{
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DWORD vkey;
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demo_key demo_key;
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}
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lookup[] =
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{
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{VK_ESCAPE, DEMO_KEY_ESCAPE},
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{VK_LEFT, DEMO_KEY_LEFT},
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{VK_RIGHT, DEMO_KEY_RIGHT},
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{VK_UP, DEMO_KEY_UP},
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{VK_DOWN, DEMO_KEY_DOWN},
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};
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unsigned int i;
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if (vkey >= '0' && vkey <= '9')
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return vkey;
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if (vkey >= 'A' && vkey <= 'Z')
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return vkey;
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for (i = 0; i < ARRAY_SIZE(lookup); ++i)
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{
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if (lookup[i].vkey == vkey)
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return lookup[i].demo_key;
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}
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return DEMO_KEY_UNKNOWN;
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}
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@ -149,8 +176,19 @@ static inline void demo_process_events(struct demo *demo)
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{
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MSG msg = {0};
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while (GetMessage(&msg, NULL, 0, 0) != -1)
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for (;;)
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{
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if (!demo->idle_func)
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{
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if (GetMessageW(&msg, NULL, 0, 0) == -1)
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break;
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}
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else if (!PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
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{
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demo->idle_func(demo, demo->user_data);
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continue;
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}
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if (msg.message == WM_QUIT)
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break;
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TranslateMessage(&msg);
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@ -160,7 +198,7 @@ static inline void demo_process_events(struct demo *demo)
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}
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}
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static inline bool demo_init(struct demo *demo)
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static inline bool demo_init(struct demo *demo, void *user_data)
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{
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WNDCLASSEXW wc;
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@ -184,7 +222,10 @@ static inline bool demo_init(struct demo *demo)
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if (!RegisterClassExW(&wc))
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goto fail;
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demo->window_count = 0;
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demo->quit = false;
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demo->user_data = user_data;
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demo->idle_func = NULL;
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return true;
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@ -199,6 +240,12 @@ static inline void demo_cleanup(struct demo *demo)
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FreeLibrary(demo->d3dcompiler);
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}
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static inline void demo_set_idle_func(struct demo *demo,
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void (*idle_func)(struct demo *demo, void *user_data))
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{
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demo->idle_func = idle_func;
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}
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static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *command_queue,
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struct demo_window *window, const struct demo_swapchain_desc *desc)
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{
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@ -41,6 +41,9 @@ struct demo
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struct demo_window **windows;
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size_t windows_size;
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size_t window_count;
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void *user_data;
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void (*idle_func)(struct demo *demo, void *user_data);
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};
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struct demo_window
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@ -207,8 +210,19 @@ static inline void demo_process_events(struct demo *demo)
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xcb_flush(demo->connection);
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while (demo->window_count && (event = xcb_wait_for_event(demo->connection)))
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while (demo->window_count)
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{
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if (!demo->idle_func)
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{
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if (!(event = xcb_wait_for_event(demo->connection)))
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break;
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}
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else if (!(event = xcb_poll_for_event(demo->connection)))
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{
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demo->idle_func(demo, demo->user_data);
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continue;
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}
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switch (XCB_EVENT_RESPONSE_TYPE(event))
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{
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case XCB_EXPOSE:
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@ -238,7 +252,7 @@ static inline void demo_process_events(struct demo *demo)
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}
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}
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static inline bool demo_init(struct demo *demo)
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static inline bool demo_init(struct demo *demo, void *user_data)
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{
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if (!(demo->connection = xcb_connect(NULL, NULL)))
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return false;
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@ -254,6 +268,8 @@ static inline bool demo_init(struct demo *demo)
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demo->windows = NULL;
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demo->windows_size = 0;
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demo->window_count = 0;
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demo->user_data = user_data;
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demo->idle_func = NULL;
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return true;
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@ -269,6 +285,12 @@ static inline void demo_cleanup(struct demo *demo)
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xcb_disconnect(demo->connection);
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}
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static inline void demo_set_idle_func(struct demo *demo,
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void (*idle_func)(struct demo *demo, void *user_data))
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{
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demo->idle_func = idle_func;
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}
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static inline DXGI_FORMAT demo_get_srgb_format(DXGI_FORMAT format)
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{
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switch (format)
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888
demos/gears.c
Normal file
888
demos/gears.c
Normal file
@ -0,0 +1,888 @@
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/*
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* Copyright 2016 Henri Verbeet for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This application contains code derived from glxgears, the license for which
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* follows:
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#define INITGUID
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#define _GNU_SOURCE
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#include <sys/time.h>
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#include <assert.h>
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#include <stdio.h>
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#include <math.h>
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#include "demo.h"
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struct cxg_fence
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{
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ID3D12Fence *fence;
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UINT64 value;
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HANDLE event;
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};
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struct cxg_cb_data
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{
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float mvp_matrix[16];
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float normal_matrix[12];
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};
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struct cxg_instance_data
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{
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struct demo_vec3 diffuse;
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struct demo_vec4 transform;
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};
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struct cxg_vertex
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{
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struct demo_vec3 position;
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struct demo_vec3 normal;
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};
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struct cxg_face
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{
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uint16_t v[3];
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};
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struct cxg_mesh
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{
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struct cxg_vertex *vertices;
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size_t vertex_count;
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struct cxg_face *faces;
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size_t flat_face_count;
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size_t smooth_face_count;
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};
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struct cxg_draw
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{
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size_t vertex_idx;
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size_t flat_index_idx;
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size_t flat_index_count;
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size_t smooth_index_idx;
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size_t smooth_index_count;
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};
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struct cx_gears
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{
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struct demo demo;
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struct demo_window *window;
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unsigned int width;
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unsigned int height;
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float aspect_ratio;
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bool animate;
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float alpha;
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float theta;
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float phi;
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D3D12_VIEWPORT vp;
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D3D12_RECT scissor_rect;
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ID3D12Device *device;
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ID3D12CommandQueue *command_queue;
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struct demo_swapchain *swapchain;
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ID3D12DescriptorHeap *rtv_heap, *dsv_heap;
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unsigned int rtv_descriptor_size;
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ID3D12Resource *render_targets[2];
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ID3D12CommandAllocator *command_allocator[2];
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pipeline_state_smooth, *pipeline_state_flat;
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ID3D12GraphicsCommandList *command_list[2];
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ID3D12Resource *ds, *cb, *vb[2], *ib;
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D3D12_VERTEX_BUFFER_VIEW vbv[2];
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D3D12_INDEX_BUFFER_VIEW ibv;
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unsigned int rt_idx;
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struct cxg_fence fence;
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struct cxg_cb_data *cb_data;
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struct cxg_instance_data *instance_data;
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struct cxg_draw draws[3];
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};
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static void cxg_populate_command_list(struct cx_gears *cxg, unsigned int rt_idx)
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{
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ID3D12GraphicsCommandList *command_list = cxg->command_list[rt_idx];
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static const float clear_colour[] = {0.0f, 0.0f, 0.0f, 1.0f};
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle, dsv_handle;
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D3D12_RESOURCE_BARRIER barrier;
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HRESULT hr;
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size_t i;
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hr = ID3D12CommandAllocator_Reset(cxg->command_allocator[rt_idx]);
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assert(SUCCEEDED(hr));
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hr = ID3D12GraphicsCommandList_Reset(command_list, cxg->command_allocator[rt_idx], cxg->pipeline_state_flat);
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assert(SUCCEEDED(hr));
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, cxg->root_signature);
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ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
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ID3D12Resource_GetGPUVirtualAddress(cxg->cb));
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &cxg->vp);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &cxg->scissor_rect);
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = cxg->render_targets[rt_idx];
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
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ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barrier);
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rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxg->rtv_heap);
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rtv_handle.ptr += rt_idx * cxg->rtv_descriptor_size;
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dsv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxg->dsv_heap);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv_handle, FALSE, &dsv_handle);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, clear_colour, 0, NULL);
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ID3D12GraphicsCommandList_ClearDepthStencilView(command_list,
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dsv_handle, D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &cxg->ibv);
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ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 2, cxg->vbv);
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for (i = 0; i < ARRAY_SIZE(cxg->draws); ++i)
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{
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ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, cxg->draws[i].flat_index_count,
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1, cxg->draws[i].flat_index_idx, cxg->draws[i].vertex_idx, i);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, cxg->pipeline_state_smooth);
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ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, cxg->draws[i].smooth_index_count,
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1, cxg->draws[i].smooth_index_idx, cxg->draws[i].vertex_idx, i);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, cxg->pipeline_state_flat);
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}
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
|
||||
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barrier);
|
||||
|
||||
hr = ID3D12GraphicsCommandList_Close(command_list);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
static void cxg_wait_for_previous_frame(struct cx_gears *cxg)
|
||||
{
|
||||
struct cxg_fence *fence = &cxg->fence;
|
||||
const UINT64 v = fence->value;
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D12CommandQueue_Signal(cxg->command_queue, fence->fence, v);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
++fence->value;
|
||||
|
||||
if (ID3D12Fence_GetCompletedValue(fence->fence) < v)
|
||||
{
|
||||
ID3D12Fence_SetEventOnCompletion(fence->fence, v, fence->event);
|
||||
demo_wait_event(fence->event, INFINITE);
|
||||
}
|
||||
|
||||
cxg->rt_idx = demo_swapchain_get_current_back_buffer_index(cxg->swapchain);
|
||||
}
|
||||
|
||||
static void cxg_update_mvp(struct cx_gears *cxg)
|
||||
{
|
||||
float s1 = sinf(cxg->theta);
|
||||
float c1 = cosf(cxg->theta);
|
||||
float s2 = sinf(cxg->phi);
|
||||
float c2 = cosf(cxg->phi);
|
||||
float z_offset = -40.0f;
|
||||
float z_max = 60.0f;
|
||||
float z_min = 5.0f;
|
||||
float sx = z_min;
|
||||
float sy = z_min * cxg->aspect_ratio;
|
||||
float sz = -((z_max + z_min) / (z_max - z_min));
|
||||
float d = (-2.0f * z_max * z_min) / (z_max - z_min);
|
||||
unsigned int i, j;
|
||||
float world[] =
|
||||
{
|
||||
c1, s2 * s1, c2 * -s1, 0.0f,
|
||||
0.0f, c2, s2, 0.0f,
|
||||
s1, -s2 * c1, c2 * c1, 0.0f,
|
||||
0.0f, 0.0f, z_offset, 1.0f,
|
||||
};
|
||||
float projection[] =
|
||||
{
|
||||
sx, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, sy, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, sz, -1.0f,
|
||||
0.0f, 0.0f, d, 0.0f,
|
||||
};
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
{
|
||||
for (j = 0; j < 4; ++j)
|
||||
{
|
||||
cxg->cb_data->mvp_matrix[i * 4 + j] = projection[j] * world[i * 4]
|
||||
+ projection[j + 4] * world[i * 4 + 1]
|
||||
+ projection[j + 8] * world[i * 4 + 2]
|
||||
+ projection[j + 12] * world[i * 4 + 3];
|
||||
}
|
||||
}
|
||||
memcpy(cxg->cb_data->normal_matrix, world, sizeof(cxg->cb_data->normal_matrix));
|
||||
}
|
||||
|
||||
static void cxg_render_frame(struct cx_gears *cxg)
|
||||
{
|
||||
static double t_prev = -1.0;
|
||||
struct timeval tv;
|
||||
double dt, t;
|
||||
float a;
|
||||
|
||||
gettimeofday(&tv, NULL);
|
||||
t = tv.tv_sec + tv.tv_usec / 1000000.0;
|
||||
if (t_prev < 0.0)
|
||||
t_prev = t;
|
||||
dt = t - t_prev;
|
||||
t_prev = t;
|
||||
|
||||
if (cxg->animate)
|
||||
{
|
||||
cxg->alpha += (70.0 * M_PI / 180.0) * dt; /* 70°/s */
|
||||
if (cxg->alpha > 20.0 * M_PI)
|
||||
cxg->alpha -= 20.0 * M_PI;
|
||||
}
|
||||
|
||||
a = cxg->alpha;
|
||||
demo_vec4_set(&cxg->instance_data[0].transform, cosf(a), sinf(a), -3.0f, -2.0f);
|
||||
a = (-2.0f * cxg->alpha) - 9.0f * M_PI / 180.0;
|
||||
demo_vec4_set(&cxg->instance_data[1].transform, cosf(a), sinf(a), 3.1f, -2.0f);
|
||||
a = (-2.0f * cxg->alpha) - 25.0f * M_PI / 180.0;
|
||||
demo_vec4_set(&cxg->instance_data[2].transform, cosf(a), sinf(a), -3.1f, 4.2f);
|
||||
|
||||
ID3D12CommandQueue_ExecuteCommandLists(cxg->command_queue, 1,
|
||||
(ID3D12CommandList **)&cxg->command_list[cxg->rt_idx]);
|
||||
demo_swapchain_present(cxg->swapchain);
|
||||
cxg_wait_for_previous_frame(cxg);
|
||||
}
|
||||
|
||||
static void cxg_destroy_pipeline(struct cx_gears *cxg)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
ID3D12CommandAllocator_Release(cxg->command_allocator[1]);
|
||||
ID3D12CommandAllocator_Release(cxg->command_allocator[0]);
|
||||
for (i = 0; i < ARRAY_SIZE(cxg->render_targets); ++i)
|
||||
{
|
||||
ID3D12Resource_Release(cxg->render_targets[i]);
|
||||
}
|
||||
ID3D12DescriptorHeap_Release(cxg->dsv_heap);
|
||||
ID3D12DescriptorHeap_Release(cxg->rtv_heap);
|
||||
demo_swapchain_destroy(cxg->swapchain);
|
||||
ID3D12CommandQueue_Release(cxg->command_queue);
|
||||
ID3D12Device_Release(cxg->device);
|
||||
}
|
||||
|
||||
static void cxg_load_pipeline(struct cx_gears *cxg)
|
||||
{
|
||||
struct demo_swapchain_desc swapchain_desc;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
||||
D3D12_COMMAND_QUEUE_DESC queue_desc;
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&cxg->device);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
memset(&queue_desc, 0, sizeof(queue_desc));
|
||||
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
hr = ID3D12Device_CreateCommandQueue(cxg->device, &queue_desc,
|
||||
&IID_ID3D12CommandQueue, (void **)&cxg->command_queue);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
swapchain_desc.buffer_count = ARRAY_SIZE(cxg->render_targets);
|
||||
swapchain_desc.format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
swapchain_desc.width = cxg->width;
|
||||
swapchain_desc.height = cxg->height;
|
||||
cxg->swapchain = demo_swapchain_create(cxg->command_queue, cxg->window, &swapchain_desc);
|
||||
assert(cxg->swapchain);
|
||||
cxg->rt_idx = demo_swapchain_get_current_back_buffer_index(cxg->swapchain);
|
||||
|
||||
memset(&heap_desc, 0, sizeof(heap_desc));
|
||||
heap_desc.NumDescriptors = ARRAY_SIZE(cxg->render_targets);
|
||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(cxg->device, &heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&cxg->rtv_heap);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
cxg->rtv_descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(cxg->device,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
||||
rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxg->rtv_heap);
|
||||
for (i = 0; i < ARRAY_SIZE(cxg->render_targets); ++i)
|
||||
{
|
||||
cxg->render_targets[i] = demo_swapchain_get_back_buffer(cxg->swapchain, i);
|
||||
ID3D12Device_CreateRenderTargetView(cxg->device, cxg->render_targets[i], NULL, rtv_handle);
|
||||
rtv_handle.ptr += cxg->rtv_descriptor_size;
|
||||
}
|
||||
|
||||
heap_desc.NumDescriptors = 1;
|
||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(cxg->device, &heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&cxg->dsv_heap);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
hr = ID3D12Device_CreateCommandAllocator(cxg->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[0]);
|
||||
assert(SUCCEEDED(hr));
|
||||
hr = ID3D12Device_CreateCommandAllocator(cxg->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[1]);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
static void cxg_fence_destroy(struct cxg_fence *cxg_fence)
|
||||
{
|
||||
ID3D12Fence_Release(cxg_fence->fence);
|
||||
demo_destroy_event(cxg_fence->event);
|
||||
}
|
||||
|
||||
static void cxg_destroy_assets(struct cx_gears *cxg)
|
||||
{
|
||||
cxg_fence_destroy(&cxg->fence);
|
||||
ID3D12Resource_Release(cxg->ib);
|
||||
ID3D12Resource_Unmap(cxg->vb[1], 0, NULL);
|
||||
ID3D12Resource_Release(cxg->vb[1]);
|
||||
ID3D12Resource_Release(cxg->vb[0]);
|
||||
ID3D12Resource_Unmap(cxg->cb, 0, NULL);
|
||||
ID3D12Resource_Release(cxg->cb);
|
||||
ID3D12Resource_Release(cxg->ds);
|
||||
ID3D12GraphicsCommandList_Release(cxg->command_list[1]);
|
||||
ID3D12GraphicsCommandList_Release(cxg->command_list[0]);
|
||||
ID3D12PipelineState_Release(cxg->pipeline_state_smooth);
|
||||
ID3D12PipelineState_Release(cxg->pipeline_state_flat);
|
||||
ID3D12RootSignature_Release(cxg->root_signature);
|
||||
}
|
||||
|
||||
static void cxg_fence_create(struct cxg_fence *fence, ID3D12Device *device)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
||||
&IID_ID3D12Fence, (void **)&fence->fence);
|
||||
assert(SUCCEEDED(hr));
|
||||
fence->value = 1;
|
||||
fence->event = demo_create_event();
|
||||
assert(fence->event);
|
||||
}
|
||||
|
||||
static void cxg_vertex_set_position(struct cxg_vertex *v, float x, float y, float z)
|
||||
{
|
||||
demo_vec3_set(&v->position, x, y, z);
|
||||
}
|
||||
|
||||
static void cxg_vertex_set_normal(struct cxg_vertex *v, float x, float y, float z)
|
||||
{
|
||||
demo_vec3_set(&v->normal, x, y, z);
|
||||
}
|
||||
|
||||
static void cxg_mesh_create(ID3D12Device *device, float inner_radius, float outer_radius, float width,
|
||||
unsigned int tooth_count, float tooth_depth, struct cxg_mesh *mesh)
|
||||
{
|
||||
struct cxg_vertex *vertices;
|
||||
struct cxg_face *faces;
|
||||
unsigned int i, j;
|
||||
float r0, r1, r2;
|
||||
float angle, da;
|
||||
|
||||
if (!(vertices = calloc(tooth_count, 12 * sizeof(*vertices))))
|
||||
return;
|
||||
if (!(faces = calloc(tooth_count, 20 * sizeof(*faces))))
|
||||
{
|
||||
free(vertices);
|
||||
return;
|
||||
}
|
||||
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth / 2.0f;
|
||||
r2 = outer_radius + tooth_depth / 2.0f;
|
||||
da = 2.0f * M_PI / tooth_count / 4.0f;
|
||||
|
||||
for (i = 0; i < tooth_count; ++i)
|
||||
{
|
||||
struct cxg_vertex *tooth = &vertices[i * 12];
|
||||
float u, v;
|
||||
|
||||
angle = i * 2.0f * M_PI / tooth_count;
|
||||
|
||||
cxg_vertex_set_position(&tooth[0], r0 * cosf(angle), r0 * sinf(angle), width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[0], -cosf(angle), -sinf(angle), 0.0f);
|
||||
cxg_vertex_set_position(&tooth[1], r1 * cosf(angle), r1 * sinf(angle), width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[1], 0.0f, 0.0f, 1.0f);
|
||||
cxg_vertex_set_position(&tooth[2], r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da), width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[2], 0.0f, 0.0f, 1.0f);
|
||||
cxg_vertex_set_position(&tooth[3], r2 * cosf(angle + da), r2 * sinf(angle + da), width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[3], cosf(angle), sinf(angle), 0.0f);
|
||||
cxg_vertex_set_position(&tooth[4], r2 * cosf(angle + 2 * da), r2 * sinf(angle + 2 * da), width * 0.5f);
|
||||
u = r1 * cosf(angle + 3 * da) - r2 * cosf(angle + 2 * da);
|
||||
v = r1 * sinf(angle + 3 * da) - r2 * sinf(angle + 2 * da);
|
||||
cxg_vertex_set_normal(&tooth[4], v, -u, 0.0f);
|
||||
|
||||
cxg_vertex_set_position(&tooth[5], r0 * cosf(angle), r0 * sinf(angle), -width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[5], -cosf(angle), -sinf(angle), 0.0f);
|
||||
cxg_vertex_set_position(&tooth[6], r1 * cosf(angle), r1 * sinf(angle), -width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[6], 0.0f, 0.0f, -1.0f);
|
||||
cxg_vertex_set_position(&tooth[7], r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da), -width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[7], 0.0f, 0.0f, -1.0f);
|
||||
cxg_vertex_set_position(&tooth[8], r2 * cosf(angle + da), r2 * sinf(angle + da), -width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[8], 0.0f, 0.0f, -1.0f);
|
||||
cxg_vertex_set_position(&tooth[9], r2 * cosf(angle + 2 * da), r2 * sinf(angle + 2 * da), -width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[9], 0.0f, 0.0f, -1.0f);
|
||||
|
||||
cxg_vertex_set_position(&tooth[10], r1 * cosf(angle), r1 * sinf(angle), width * 0.5f);
|
||||
u = r2 * cosf(angle + da) - r1 * cosf(angle);
|
||||
v = r2 * sinf(angle + da) - r1 * sinf(angle);
|
||||
cxg_vertex_set_normal(&tooth[10], v, -u, 0.0f);
|
||||
cxg_vertex_set_position(&tooth[11], r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da), width * 0.5f);
|
||||
cxg_vertex_set_normal(&tooth[11], cosf(angle), sinf(angle), 0.0f);
|
||||
}
|
||||
|
||||
for (i = 0; i < tooth_count; ++i)
|
||||
{
|
||||
struct cxg_face *f = &faces[i * 18];
|
||||
static const struct cxg_face flat_faces[] =
|
||||
{
|
||||
/* Front */
|
||||
{{ 1, 2, 0}},
|
||||
{{ 1, 3, 4}},
|
||||
{{ 1, 4, 2}},
|
||||
{{ 2, 12, 0}},
|
||||
{{ 2, 13, 12}},
|
||||
/* Back */
|
||||
{{ 6, 5, 7}},
|
||||
{{ 6, 9, 8}},
|
||||
{{ 6, 7, 9}},
|
||||
{{ 7, 5, 17}},
|
||||
{{ 7, 17, 18}},
|
||||
/* Outward */
|
||||
{{10, 6, 8}},
|
||||
{{10, 8, 3}},
|
||||
{{ 3, 8, 9}},
|
||||
{{ 3, 9, 4}},
|
||||
{{ 4, 9, 7}},
|
||||
{{ 4, 7, 11}},
|
||||
{{11, 7, 18}},
|
||||
{{11, 18, 22}},
|
||||
};
|
||||
|
||||
for (j = 0; j < ARRAY_SIZE(flat_faces); ++j)
|
||||
{
|
||||
f[j].v[0] = (flat_faces[j].v[0] + i * 12) % (tooth_count * 12);
|
||||
f[j].v[1] = (flat_faces[j].v[1] + i * 12) % (tooth_count * 12);
|
||||
f[j].v[2] = (flat_faces[j].v[2] + i * 12) % (tooth_count * 12);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < tooth_count; ++i)
|
||||
{
|
||||
struct cxg_face *f = &faces[i * 2 + tooth_count * 18];
|
||||
static const struct cxg_face smooth_faces[] =
|
||||
{
|
||||
/* Inward */
|
||||
{{ 0, 17, 5}},
|
||||
{{ 0, 12, 17}},
|
||||
};
|
||||
|
||||
for (j = 0; j < ARRAY_SIZE(smooth_faces); ++j)
|
||||
{
|
||||
f[j].v[0] = (smooth_faces[j].v[0] + i * 12) % (tooth_count * 12);
|
||||
f[j].v[1] = (smooth_faces[j].v[1] + i * 12) % (tooth_count * 12);
|
||||
f[j].v[2] = (smooth_faces[j].v[2] + i * 12) % (tooth_count * 12);
|
||||
}
|
||||
}
|
||||
|
||||
mesh->vertices = vertices;
|
||||
mesh->vertex_count = 12 * tooth_count;
|
||||
mesh->faces = faces;
|
||||
mesh->flat_face_count = 18 * tooth_count;
|
||||
mesh->smooth_face_count = 2 * tooth_count;
|
||||
}
|
||||
|
||||
static void cxg_mesh_destroy(struct cxg_mesh *mesh)
|
||||
{
|
||||
free(mesh->faces);
|
||||
free(mesh->vertices);
|
||||
}
|
||||
|
||||
static void cxg_load_gears(struct cx_gears *cxg)
|
||||
{
|
||||
size_t vertex_count, face_count, vertex_idx, face_idx, i;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
D3D12_HEAP_PROPERTIES heap_desc;
|
||||
D3D12_RANGE read_range = {0, 0};
|
||||
struct cxg_vertex *vertices;
|
||||
struct cxg_mesh gears[3];
|
||||
struct cxg_face *faces;
|
||||
HRESULT hr;
|
||||
|
||||
cxg_mesh_create(cxg->device, 1.0f, 4.0f, 1.0f, 20, 0.7f, &gears[0]);
|
||||
demo_vec3_set(&cxg->instance_data[0].diffuse, 0.8f, 0.1f, 0.0f);
|
||||
cxg_mesh_create(cxg->device, 0.5f, 2.0f, 2.0f, 10, 0.7f, &gears[1]);
|
||||
demo_vec3_set(&cxg->instance_data[1].diffuse, 0.0f, 0.8f, 0.2f);
|
||||
cxg_mesh_create(cxg->device, 1.3f, 2.0f, 0.5f, 10, 0.7f, &gears[2]);
|
||||
demo_vec3_set(&cxg->instance_data[2].diffuse, 0.2f, 0.2f, 1.0f);
|
||||
|
||||
for (i = 0, vertex_count = 0, face_count = 0; i < ARRAY_SIZE(gears); ++i)
|
||||
{
|
||||
vertex_count += gears[i].vertex_count;
|
||||
face_count += gears[i].flat_face_count + gears[i].smooth_face_count;
|
||||
}
|
||||
|
||||
heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
||||
heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
||||
heap_desc.CreationNodeMask = 1;
|
||||
heap_desc.VisibleNodeMask = 1;
|
||||
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
resource_desc.Alignment = 0;
|
||||
resource_desc.Width = vertex_count * sizeof(*vertices);
|
||||
resource_desc.Height = 1;
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
resource_desc.SampleDesc.Count = 1;
|
||||
resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
|
||||
hr = ID3D12Device_CreateCommittedResource(cxg->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxg->vb[0]);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
resource_desc.Width = face_count * sizeof(*faces);
|
||||
hr = ID3D12Device_CreateCommittedResource(cxg->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxg->ib);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
hr = ID3D12Resource_Map(cxg->vb[0], 0, &read_range, (void **)&vertices);
|
||||
assert(SUCCEEDED(hr));
|
||||
hr = ID3D12Resource_Map(cxg->ib, 0, &read_range, (void **)&faces);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
for (i = 0, vertex_idx = 0, face_idx = 0; i < ARRAY_SIZE(gears); ++i)
|
||||
{
|
||||
size_t tmp;
|
||||
|
||||
cxg->draws[i].vertex_idx = vertex_idx;
|
||||
memcpy(&vertices[vertex_idx], gears[i].vertices, gears[i].vertex_count * sizeof(*vertices));
|
||||
vertex_idx += gears[i].vertex_count;
|
||||
|
||||
cxg->draws[i].flat_index_idx = 3 * face_idx;
|
||||
cxg->draws[i].flat_index_count = 3 * gears[i].flat_face_count;
|
||||
cxg->draws[i].smooth_index_idx = cxg->draws[i].flat_index_idx + cxg->draws[i].flat_index_count;
|
||||
cxg->draws[i].smooth_index_count = 3 * gears[i].smooth_face_count;
|
||||
tmp = gears[i].flat_face_count + gears[i].smooth_face_count;
|
||||
memcpy(&faces[face_idx], gears[i].faces, tmp * sizeof(*faces));
|
||||
face_idx += tmp;
|
||||
}
|
||||
|
||||
ID3D12Resource_Unmap(cxg->ib, 0, NULL);
|
||||
ID3D12Resource_Unmap(cxg->vb[0], 0, NULL);
|
||||
|
||||
cxg_mesh_destroy(&gears[2]);
|
||||
cxg_mesh_destroy(&gears[1]);
|
||||
cxg_mesh_destroy(&gears[0]);
|
||||
|
||||
cxg->vbv[0].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cxg->vb[0]);
|
||||
cxg->vbv[0].StrideInBytes = sizeof(*vertices);
|
||||
cxg->vbv[0].SizeInBytes = vertex_count * sizeof(*vertices);
|
||||
|
||||
cxg->ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cxg->ib);
|
||||
cxg->ibv.SizeInBytes = face_count * sizeof(*faces);
|
||||
cxg->ibv.Format = DXGI_FORMAT_R16_UINT;
|
||||
}
|
||||
|
||||
static void cxg_load_assets(struct cx_gears *cxg)
|
||||
{
|
||||
static const D3D12_INPUT_ELEMENT_DESC il_desc[] =
|
||||
{
|
||||
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"DIFFUSE", 0, DXGI_FORMAT_R32G32B32_FLOAT, 1, 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1},
|
||||
{"TRANSFORM", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 1, 12, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1},
|
||||
};
|
||||
|
||||
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle;
|
||||
D3D12_ROOT_PARAMETER root_parameter;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
D3D12_HEAP_PROPERTIES heap_desc;
|
||||
D3D12_RANGE read_range = {0, 0};
|
||||
D3D12_CLEAR_VALUE clear_value;
|
||||
HRESULT hr;
|
||||
bool ret;
|
||||
|
||||
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
||||
root_parameter.Descriptor.ShaderRegister = 0;
|
||||
root_parameter.Descriptor.RegisterSpace = 0;
|
||||
root_parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
|
||||
|
||||
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
||||
root_signature_desc.NumParameters = 1;
|
||||
root_signature_desc.pParameters = &root_parameter;
|
||||
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
|
||||
| D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
|
||||
| D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
|
||||
| D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS
|
||||
| D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS;
|
||||
hr = demo_create_root_signature(cxg->device, &root_signature_desc, &cxg->root_signature);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
memset(&pso_desc, 0, sizeof(pso_desc));
|
||||
pso_desc.InputLayout.pInputElementDescs = il_desc;
|
||||
pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
|
||||
pso_desc.pRootSignature = cxg->root_signature;
|
||||
ret = demo_load_shader(&cxg->demo, L"gears.hlsl", "vs_main", "vs_5_0", "gears.vert.spv", &pso_desc.VS);
|
||||
assert(ret);
|
||||
ret = demo_load_shader(&cxg->demo, L"gears.hlsl", "ps_main_flat",
|
||||
"ps_5_0", "gears_flat.frag.spv", &pso_desc.PS);
|
||||
assert(ret);
|
||||
|
||||
demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
|
||||
pso_desc.RasterizerState.FrontCounterClockwise = TRUE;
|
||||
demo_blend_desc_init_default(&pso_desc.BlendState);
|
||||
pso_desc.DepthStencilState.DepthEnable = TRUE;
|
||||
pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
|
||||
pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS;
|
||||
pso_desc.DepthStencilState.StencilEnable = FALSE;
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
pso_desc.NumRenderTargets = 1;
|
||||
pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT;
|
||||
pso_desc.SampleDesc.Count = 1;
|
||||
hr = ID3D12Device_CreateGraphicsPipelineState(cxg->device, &pso_desc,
|
||||
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_flat);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
free((void *)pso_desc.PS.pShaderBytecode);
|
||||
ret = demo_load_shader(&cxg->demo, L"gears.hlsl", "ps_main_smooth",
|
||||
"ps_5_0", "gears_smooth.frag.spv", &pso_desc.PS);
|
||||
assert(ret);
|
||||
hr = ID3D12Device_CreateGraphicsPipelineState(cxg->device, &pso_desc,
|
||||
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
free((void *)pso_desc.PS.pShaderBytecode);
|
||||
free((void *)pso_desc.VS.pShaderBytecode);
|
||||
|
||||
hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxg->command_allocator[0],
|
||||
cxg->pipeline_state_flat, &IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[0]);
|
||||
assert(SUCCEEDED(hr));
|
||||
hr = ID3D12GraphicsCommandList_Close(cxg->command_list[0]);
|
||||
assert(SUCCEEDED(hr));
|
||||
hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxg->command_allocator[1],
|
||||
cxg->pipeline_state_flat, &IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[1]);
|
||||
assert(SUCCEEDED(hr));
|
||||
hr = ID3D12GraphicsCommandList_Close(cxg->command_list[1]);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
heap_desc.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
||||
heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
||||
heap_desc.CreationNodeMask = 1;
|
||||
heap_desc.VisibleNodeMask = 1;
|
||||
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
resource_desc.Alignment = 0;
|
||||
resource_desc.Width = cxg->width;
|
||||
resource_desc.Height = cxg->height;
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
resource_desc.Format = DXGI_FORMAT_D32_FLOAT;
|
||||
resource_desc.SampleDesc.Count = 1;
|
||||
resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
||||
|
||||
clear_value.Format = DXGI_FORMAT_D32_FLOAT;
|
||||
clear_value.DepthStencil.Depth = 1.0f;
|
||||
clear_value.DepthStencil.Stencil = 0;
|
||||
|
||||
hr = ID3D12Device_CreateCommittedResource(cxg->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_DEPTH_WRITE, &clear_value, &IID_ID3D12Resource, (void **)&cxg->ds);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
dsv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxg->dsv_heap);
|
||||
ID3D12Device_CreateDepthStencilView(cxg->device, cxg->ds, NULL, dsv_handle);
|
||||
|
||||
heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
resource_desc.Width = sizeof(*cxg->cb_data);
|
||||
resource_desc.Height = 1;
|
||||
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
|
||||
hr = ID3D12Device_CreateCommittedResource(cxg->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxg->cb);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
hr = ID3D12Resource_Map(cxg->cb, 0, &read_range, (void **)&cxg->cb_data);
|
||||
assert(SUCCEEDED(hr));
|
||||
cxg_update_mvp(cxg);
|
||||
|
||||
resource_desc.Width = 3 * sizeof(*cxg->instance_data);
|
||||
hr = ID3D12Device_CreateCommittedResource(cxg->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxg->vb[1]);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
hr = ID3D12Resource_Map(cxg->vb[1], 0, &read_range, (void **)&cxg->instance_data);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
cxg->vbv[1].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cxg->vb[1]);
|
||||
cxg->vbv[1].StrideInBytes = sizeof(*cxg->instance_data);
|
||||
cxg->vbv[1].SizeInBytes = 3 * sizeof(*cxg->instance_data);
|
||||
|
||||
cxg_load_gears(cxg);
|
||||
|
||||
cxg_fence_create(&cxg->fence, cxg->device);
|
||||
cxg_wait_for_previous_frame(cxg);
|
||||
}
|
||||
|
||||
static void cxg_key_press(struct demo_window *window, demo_key key, void *user_data)
|
||||
{
|
||||
struct cx_gears *cxg = user_data;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
case 'A':
|
||||
cxg->animate = !cxg->animate;
|
||||
break;
|
||||
case DEMO_KEY_ESCAPE:
|
||||
demo_window_destroy(window);
|
||||
break;
|
||||
case DEMO_KEY_LEFT:
|
||||
cxg->theta += M_PI / 36.0f;
|
||||
cxg_update_mvp(cxg);
|
||||
break;
|
||||
case DEMO_KEY_RIGHT:
|
||||
cxg->theta -= M_PI / 36.0f;
|
||||
cxg_update_mvp(cxg);
|
||||
break;
|
||||
case DEMO_KEY_UP:
|
||||
cxg->phi += M_PI / 36.0f;
|
||||
cxg_update_mvp(cxg);
|
||||
break;
|
||||
case DEMO_KEY_DOWN:
|
||||
cxg->phi -= M_PI / 36.0f;
|
||||
cxg_update_mvp(cxg);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void cxg_expose(struct demo_window *window, void *user_data)
|
||||
{
|
||||
cxg_render_frame(user_data);
|
||||
}
|
||||
|
||||
static void cxg_idle(struct demo *demo, void *user_data)
|
||||
{
|
||||
cxg_render_frame(user_data);
|
||||
}
|
||||
|
||||
static int cxg_main(void)
|
||||
{
|
||||
unsigned int width = 300, height = 300;
|
||||
struct cx_gears cxg;
|
||||
|
||||
memset(&cxg, 0, sizeof(cxg));
|
||||
if (!demo_init(&cxg.demo, &cxg))
|
||||
return EXIT_FAILURE;
|
||||
demo_set_idle_func(&cxg.demo, cxg_idle);
|
||||
|
||||
cxg.window = demo_window_create(&cxg.demo, "Vkd3d Gears", width, height, &cxg);
|
||||
demo_window_set_key_press_func(cxg.window, cxg_key_press);
|
||||
demo_window_set_expose_func(cxg.window, cxg_expose);
|
||||
|
||||
cxg.width = width;
|
||||
cxg.height = height;
|
||||
cxg.aspect_ratio = (float)width / (float)height;
|
||||
|
||||
cxg.animate = true;
|
||||
cxg.theta = M_PI / 6.0f;
|
||||
cxg.phi = M_PI / 9.0f;
|
||||
|
||||
cxg.vp.Width = width;
|
||||
cxg.vp.Height = height;
|
||||
cxg.vp.MaxDepth = 1.0f;
|
||||
|
||||
cxg.scissor_rect.right = width;
|
||||
cxg.scissor_rect.bottom = height;
|
||||
|
||||
cxg_load_pipeline(&cxg);
|
||||
cxg_load_assets(&cxg);
|
||||
cxg_populate_command_list(&cxg, 0);
|
||||
cxg_populate_command_list(&cxg, 1);
|
||||
|
||||
demo_process_events(&cxg.demo);
|
||||
|
||||
cxg_wait_for_previous_frame(&cxg);
|
||||
cxg_destroy_assets(&cxg);
|
||||
cxg_destroy_pipeline(&cxg);
|
||||
demo_cleanup(&cxg.demo);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
int wmain(void)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
return cxg_main();
|
||||
}
|
55
demos/gears.hlsl
Normal file
55
demos/gears.hlsl
Normal file
@ -0,0 +1,55 @@
|
||||
cbuffer gear_block : register(b0)
|
||||
{
|
||||
float4x4 mvp_matrix;
|
||||
float3x3 normal_matrix;
|
||||
};
|
||||
|
||||
struct vs_in
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float3 diffuse : DIFFUSE;
|
||||
float4 transform : TRANSFORM;
|
||||
};
|
||||
|
||||
struct vs_out
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float4 colour : COLOR;
|
||||
};
|
||||
|
||||
struct vs_out vs_main(struct vs_in i)
|
||||
{
|
||||
const float3 l_pos = float3(5.0, 5.0, 10.0);
|
||||
float3 dir, normal;
|
||||
float4 position;
|
||||
struct vs_out o;
|
||||
float att;
|
||||
|
||||
position.x = i.transform.x * i.position.x - i.transform.y * i.position.y + i.transform.z;
|
||||
position.y = i.transform.x * i.position.y + i.transform.y * i.position.x + i.transform.w;
|
||||
position.zw = i.position.zw;
|
||||
|
||||
o.position = mul(mvp_matrix, position);
|
||||
dir = normalize(l_pos - o.position.xyz / o.position.w);
|
||||
|
||||
normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;
|
||||
normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;
|
||||
normal.z = i.normal.z;
|
||||
att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));
|
||||
|
||||
o.colour.xyz = i.diffuse.xyz * att;
|
||||
o.colour.w = 1.0;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET
|
||||
{
|
||||
return colour;
|
||||
}
|
||||
|
||||
float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR) : SV_TARGET
|
||||
{
|
||||
return colour;
|
||||
}
|
40
demos/gears.vert
Normal file
40
demos/gears.vert
Normal file
@ -0,0 +1,40 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec4 position_in;
|
||||
layout(location = 1) in vec3 normal_in;
|
||||
layout(location = 2) in vec3 diffuse_in;
|
||||
layout(location = 3) in vec4 transform_in;
|
||||
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
uniform gear_block
|
||||
{
|
||||
uniform mat4 mvp_matrix;
|
||||
uniform mat3 normal_matrix;
|
||||
} gear;
|
||||
|
||||
void main()
|
||||
{
|
||||
const vec3 l_pos = vec3(5.0, 5.0, 10.0);
|
||||
vec3 dir, normal;
|
||||
vec4 position;
|
||||
float att;
|
||||
|
||||
position.x = transform_in.x * position_in.x - transform_in.y * position_in.y + transform_in.z;
|
||||
position.y = transform_in.x * position_in.y + transform_in.y * position_in.x + transform_in.w;
|
||||
position.zw = position_in.zw;
|
||||
|
||||
gl_Position = gear.mvp_matrix * position;
|
||||
dir = normalize(l_pos - gl_Position.xyz / gl_Position.w);
|
||||
|
||||
normal.x = transform_in.x * normal_in.x - transform_in.y * normal_in.y;
|
||||
normal.y = transform_in.x * normal_in.y + transform_in.y * normal_in.x;
|
||||
normal.z = normal_in.z;
|
||||
att = 0.2 + dot(dir, normalize(gear.normal_matrix * normal));
|
||||
|
||||
colour_out.xyz = diffuse_in.xyz * att;
|
||||
colour_out.w = 1.0;
|
||||
|
||||
gl_Position.y = -gl_Position.y;
|
||||
}
|
10
demos/gears_flat.frag
Normal file
10
demos/gears_flat.frag
Normal file
@ -0,0 +1,10 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) flat in vec4 colour_in;
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
colour_out = colour_in;
|
||||
}
|
10
demos/gears_smooth.frag
Normal file
10
demos/gears_smooth.frag
Normal file
@ -0,0 +1,10 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec4 colour_in;
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
colour_out = colour_in;
|
||||
}
|
@ -371,7 +371,7 @@ static int cxt_main(void)
|
||||
|
||||
memset(&cxt, 0, sizeof(cxt));
|
||||
|
||||
if (!demo_init(&cxt.demo))
|
||||
if (!demo_init(&cxt.demo, NULL))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
cxt.window = demo_window_create(&cxt.demo, "Vkd3d Triangle", width, height, &cxt);
|
||||
|
Loading…
Reference in New Issue
Block a user