mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/hlsl: Implement loop unrolling.
Based on a patch by Nikolay Sivov. Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
7edd7dcf79
commit
2034a8bab9
Notes:
Henri Verbeet
2024-07-11 00:40:50 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/786
@@ -124,7 +124,7 @@ float4 main(float4 pos : sv_position) : sv_target
|
||||
shader model >= 4.0
|
||||
shader model < 4.1
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
Texture2DMS<float4, 1> t;
|
||||
|
||||
float4 main(float4 pos : sv_position) : sv_target
|
||||
@@ -139,7 +139,7 @@ float4 main(float4 pos : sv_position) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo draw quad
|
||||
todo(glsl) draw quad
|
||||
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|
||||
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
|
||||
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
|
||||
|
||||
Reference in New Issue
Block a user